So I'm finally back modding for you! If you know the words you can join in too! Put your hands together, if you want to clap, as I take you through this mod update.
HUH!
Heya folks, its been a couple minutes, hasn't it? I went out for the holidays but now I'm back and I'm ready to do the things.
So lets cut to the chase. If you've been reading the previous updates, you'll know that I'm working on stage 1, JAMMA City. Well I'm happy to say that JAMMA City is nearly complete! All thats left is to add in the last section, the boss, and to make general improvements. I would of been able to get the last segment done, if I didn't have some run-ins with SRB2/Doom's trademark modding bullshit.
Oh yea I should probably mention the level structure. Instead of having 3 maps per zone: 2 regular levels, and 1 boss fight. I'm just going to have 1 act per zone, with the boss fight taking place at the end of the level. This is to have a smooth transition into the boss fight and to add a bit more challenge.
Now lets get into the story of the Arcade levels...the plot I mean.
Now I haven't really gotten it set in stone yet, but I'm thinking that maybe one of Eggmans creations goes rouge one day and attempts to eradicate all humans and mobians (including Eggman!) in an attempt to "save the planet." Yea that's just sort of a basic idea of what the story's gonna be, but I'll be sure to expand upon it later.
Now onto the character roster. I'm definitely gonna get some backlash for this but for the Arcade Levels, I'm basically going to be removing every other character except Sonic and Metal Sonic. Why? Well you know how every vanilla character (except Sonic) is downright OP and break the stages in two, such as Tails in Arid Canyon and Aerial Garden? Well since this mod is meant to replicate the challenge and feel of an arcade game, those game breaking abilities will have to go! Originally, I was just going to nerf their abilities, but while I was away for the J man's birthday, I thought to myself "You know what, fuck it. I'll just get rid of them entirely!" Well "remove" is kinda of a loose term here, I'll most likely just make them unobtainable through normal gameplay, and even then I'll add in a script that prevents progression if some smartass switches to them through devmode. And if you're wondering why I'm keeping Metal Sonic, well it's because he's going to be integral to the story. Maybe before that rouge robot turned against Eggman, it could have been comrades with Metal Sonic.
And as for what's after JAMMA City, I'm thinking that the 2nd stage could be a homage to the Clock Tower stage from Marvel vs. Capcom 2 (AKA one of the greatest video games known to man.)
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yea it's gonna look like that.
Sooo yea that's all I got for now. Stay tuned for more!