Rush sonic? (can u slide who made the model?)although im not dropping progress updates everyday, i do work on the project everyday, even if its just small adjustments
thz-m phase 2 is going nicely, though i have been a bit stumped over how the rooftops should look like
fixed the lighting on the skybox, giving it a better look rather than...erm, dogshit
made gfz-m's lighting NOT 255 anymore, so it's better
changed some enemy placements so modern sonic wouldn't home into the wrong path
screenshots
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just found it from youtube, from a channel named "Jason characters srb2", oddname imo but yeah thats where i found the modelRush sonic? (can u slide who made the model?)
alr ty, also, do you plan to make a modern version of the metal sonic race? I feel like it goes without saying modern can clear that in about 20 seconds loljust found it from youtube, from a channel named "Jason characters srb2", oddname imo but yeah thats where i found the model
yeah i am planning out a modern take of that race, but the obvious problem is that metal sonic is MUCH slower than modern, so i really just have to figure out how to have him be ridiculously faster or put a crap ton of problems/obstacles on modern sonic's path that it actually makes it a challenge to race against himalr ty, also, do you plan to make a modern version of the metal sonic race? I feel like it goes without saying modern can clear that in about 20 seconds lol
While im not sure how the ghost recording for metal works, it might be possible to load a momentum mod and record with that. Also there might be a possibility that Modern Sonic will get quick step, so that's also something to think about when designing these levels.yeah i am planning out a modern take of that race, but the obvious problem is that metal sonic is MUCH slower than modern, so i really just have to figure out how to have him be ridiculously faster or put a crap ton of problems/obstacles on modern sonic's path that it actually makes it a challenge to race against him
...or just find someone that knows a lot about lua to help recreate generations' rival battles (shadow's rival battle specifically,) which i think would be hard to do since im not sure how exactly i can ask for help
otherwise unfortunately i'd have to leave the metal sonic race as it is
yeah using a momentum mod is the main idea, not gonna try it yet since im literally still on the first half of the project (GFZ-THZ-DSZ, being around only 60-70% for those three levels, with dsz probably pushing that % down to 50% depending how long i want it to be)While im not sure how the ghost recording for metal works, it might be possible to load a momentum mod and record with that. Also there might be a possibility that Modern Sonic will get quick step, so that's also something to think about when designing these levels.
ok yeah, i was worried abt the quick step problem because I seen it brought up once or twice. As for DSZ, are you planning to use sonic colors or seaside hill as inspiration for level design? I believe they have the best modern water level design in the series.yeah using a momentum mod is the main idea, not gonna try it yet since im literally still on the first half of the project (GFZ-THZ-DSZ, being around only 60-70% for those three levels, with dsz probably pushing that % down to 50% depending how long i want it to be)
modern sonic v6 having quickstep is unlikely, as it doesnt really work for any of the campaign/addon levels, so i dont think ill be worrying about that
no, i dont have any knowledge on how to make music, nor will probably every try to learn how toHey smoklysmokly! I'm curious... Are you gonna make modern version of srb2 music?
generations seaside hill mainly, though it will have inspirations from different modern stages too, like how thz-m is based on mainly chemical plant, but has references to windmill isle and rooftop run (wii version), in terms of music chosen; sea bottom segueok yeah, i was worried abt the quick step problem because I seen it brought up once or twice. As for DSZ, are you planning to use sonic colors or seaside hill as inspiration for level design? I believe they have the best modern water level design in the series.
yeah, only the main campaign though (GFZ-THZ-DSZ-CEZ-ACZ-RVZ-ERZ)So you're making modern stage version of srb2 levels? SWEET!!!!!
Will the planned zones of SRB2 (Dark City and Grand Eggship) be added?no, i dont have any knowledge on how to make music, nor will probably every try to learn how to
generations seaside hill mainly, though it will have inspirations from different modern stages too, like how thz-m is based on mainly chemical plant, but has references to windmill isle and rooftop run (wii version), in terms of music chosen; sea bottom segue
yeah, only the main campaign though (GFZ-THZ-DSZ-CEZ-ACZ-RVZ-ERZ)
Unfortunately no, as Dark City and Grand Eggship has no (or barely) any textures that matches up to current standards that i can use, nor do i have anyone to ask for making textures.Will the planned zones of SRB2 (Dark City and Grand Eggship) be added?
Then how many phases will RVZ-M be?And this levelpack is based on what the main campaign is right now; GFZ-THZ-DSZ-CEZ-ACZ-RVZ-ERZ
Then how many phases will RVZ-M be?
BMZ was a really cool idea so It'd be cool to see it in this.sir im not even done with thz-m (almost) and dsz
with how far im thinking about rvz-m; two phases which are Red Volcano and Blue Mountain
yes, seriously im bringing the scrapped stuff back up in the kitchen
sonic climbs up from inside the mountain, and reaches the peak which is icecapped
an excuse to use Cool Edge (Wii & HD versions) as basis on level design