That cute(it this why we should pronounce it "RO-BAE"?)little robot was fun to play with.
I still feel like I should point out a few things. First of all, it seems Robe can not recover his battery (by collecting rings) if he is hanging on something (Arid Canyon ropes and Tails pickup, for example)
I'm very curious about why did you add a super form that works only during Metal Sonic race...
god did i miss playing as inazuma
Jokes aside, this little guy's a blast to play as. I'd reccomend this to anyone looking for a new play style, and especially for those who are looking for something like Inazuma.
I've found a few errors though.
1. Having a shield that attracts rings makes the rings act weird when you use Robe's attacks.
2. When you have OpenGL enabled without models, Robe's sprite does this.
EDIT: Also, if you time a Spin press correctly while finishing a level, Robe will stare at you until the next level.
So. I played this character from Greenflower to Techno Hill so far, and my I was in for a surprise. This little guy is so freaking fun to play as. I love his sprites, and I like the fact that the abilities are so good yet they have a gauge to keep them balanced. A very good character overall and I love playing as him.
Great Job Lonely its really fun to play as and it feels really good to play as
I was about to sleep.
Then boom, the character i was waiting for is released
Holy Crap, Is that MetalKoromon?
Well-sprited, interesting concept for a character.
2020 wads are consistent bangers.
My only gripe would be the sloppy movement flow; i.e. Shock Jump essentially cancelling out all horizontal movement while never increasing in vertical velocity, and being unable to perform a Vortex out of a falling state.
Not much more to say on this one, I want to keep it short and sweet. I'm sick of trying to write up a thesis on every character when they all essentially read the same: "it's good, wads this year are good, here's a thing I don't like about it, kthxbai"
¿Have plans for make it Compatible with Remixed Models?