In the past, if you wanted a badnik that wasn't just one of the base game badniks, you had to make it yourself or pull it from a mod marked as reusable. But now I present the FIRST (to my knowledge) reusable Badnik pack for SRB2!
Found in this pack are the following:
Changelog:
Found in this pack are the following:
TGF Blue Crawla and Final Demo Blue Crawla
The basic slow enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
TGF Red Crawla and final Demo Red Crawla
The basic fast enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
TGF Drillakilla
The Basic Drillbot of Mine Maze. Mostly a Crawla Reskin but a good fit for caves and levels with a digging theme.
Neo Drilla
The Not so basic Drillbot and re-imagining of the above badnik. Its charge attack is based upon old concept art found in Final demo 1.09.4 and has been tweeked to have a delay before charging at you. This delay can be modified in the code.
Final Demo pop-up turret and Beta Turret
Basic turrets each with a different rate of fire.
Beta Egghead
Restored as much as possible to its Cacodeamon origins, Egghead had only ever appeared in Egg Rock Zone beta in fightable form, and in SRB2 Christmas demo .96 as an unused badnik. It is now ready for you to use.
Halloween Tech Ghost
This ghost is a little more than what it was in Halloween tech. Discovered to be able to shoot projectiles, the Ghost as a resource now shoots visible projectiles so you can see what hits you. The ghost is a basic floating enemy that's perfect for Halloween or other spooky levels.
Final Demo Skims
A good fit for classic style water levels. Be sure to place these on top of the water as they do not relocate themselves on their own.
Final Demo Crawla Commander (in appearance only)
This version of the Bot is useful for when you want a classic style Commander. Unlike the actual old version of the bot, this one is affected by the new 2.2 thinker that gives it the ability to dodge. Use sparingly.
Tgf Minus, Final Demo User Minus (or just User Minus), and 2.0 Minus
First seen in a 2d mine, and then again in the snow. Minuses are a good fit for the mountains, the Mines, or even the Frozen Tundra!
Final Demo SDURF
They're Stupid
They're Dumb
They're Unnamed Robo Fish from the final demo era and they come complete with adjustable jump heights. Just like their modern counterparts, all you do is set their angel to set their jump strength.
The Eggmobiles
Christmas demo
Based on how the boss acted in the Christmas Demo. this variant fires a missile that makes the total up sound upon impact and has "digital movement"
Final Demo Eggmobile and Egg Caliber (internal name Egg calburn)
Smover in movement and fires a normal Red missile. Comes with a spike ball varient.
2.0 Eggmobile
Bulkkier and slower to fire, this variant is what was seen in the 2.0 era
Flasher
Based on it's appearance in sonic 2, the Flasher does what the name implies, flash. But don't try to attack it when it does that as that can hurt.
Unpictured for now: Final Demo Crawla Commander
The basic slow enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
TGF Red Crawla and final Demo Red Crawla
The basic fast enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
TGF Drillakilla
The Basic Drillbot of Mine Maze. Mostly a Crawla Reskin but a good fit for caves and levels with a digging theme.
Neo Drilla
The Not so basic Drillbot and re-imagining of the above badnik. Its charge attack is based upon old concept art found in Final demo 1.09.4 and has been tweeked to have a delay before charging at you. This delay can be modified in the code.
Final Demo pop-up turret and Beta Turret
Basic turrets each with a different rate of fire.
Beta Egghead
Restored as much as possible to its Cacodeamon origins, Egghead had only ever appeared in Egg Rock Zone beta in fightable form, and in SRB2 Christmas demo .96 as an unused badnik. It is now ready for you to use.
Halloween Tech Ghost
This ghost is a little more than what it was in Halloween tech. Discovered to be able to shoot projectiles, the Ghost as a resource now shoots visible projectiles so you can see what hits you. The ghost is a basic floating enemy that's perfect for Halloween or other spooky levels.
Final Demo Skims
A good fit for classic style water levels. Be sure to place these on top of the water as they do not relocate themselves on their own.
Final Demo Crawla Commander (in appearance only)
This version of the Bot is useful for when you want a classic style Commander. Unlike the actual old version of the bot, this one is affected by the new 2.2 thinker that gives it the ability to dodge. Use sparingly.
Tgf Minus, Final Demo User Minus (or just User Minus), and 2.0 Minus
First seen in a 2d mine, and then again in the snow. Minuses are a good fit for the mountains, the Mines, or even the Frozen Tundra!
Final Demo SDURF
They're Stupid
They're Dumb
They're Unnamed Robo Fish from the final demo era and they come complete with adjustable jump heights. Just like their modern counterparts, all you do is set their angel to set their jump strength.
The Eggmobiles
Christmas demo
Based on how the boss acted in the Christmas Demo. this variant fires a missile that makes the total up sound upon impact and has "digital movement"
Final Demo Eggmobile and Egg Caliber (internal name Egg calburn)
Smover in movement and fires a normal Red missile. Comes with a spike ball varient.
2.0 Eggmobile
Bulkkier and slower to fire, this variant is what was seen in the 2.0 era
Flasher
Based on it's appearance in sonic 2, the Flasher does what the name implies, flash. But don't try to attack it when it does that as that can hurt.
Unpictured for now: Final Demo Crawla Commander
Changelog:
V1 Initial release
V2 Ghosts now fire a projectile
bug with Minus 2.0 that causes it to stop working has been fixed
All Badniks and projectiles are now in separate SOC Lumps for more modular plug and play use.
V2.1 Fixed an issue with the ghosts causing crashes
a note was left in the soc of the ghost for how to turn off firing projectiles
V2.2 Updated Neo Drilla with some code fixed by inferno who volunteered to do it.
Updated the ghosts so their internal names no longer conflict with the base game object MT_GHOST
Changed the name of the zip file because I created a new one.
V2.2 again?
removed the map from the "Resource" file
V2.2.1 Changed the name of the wad file to reflect being the first badness pack
added in retro Jettbullets
Pop up turrets now use the Retro Jettbullets
somehow shrank the file size of the zip
V2.2.2 Added in Retro Jetty-syn Mines
Old Skims now use the Retro Mines
V2.2.2 Again?
added in the mine sprites I forgot.
V2 Ghosts now fire a projectile
bug with Minus 2.0 that causes it to stop working has been fixed
All Badniks and projectiles are now in separate SOC Lumps for more modular plug and play use.
V2.1 Fixed an issue with the ghosts causing crashes
a note was left in the soc of the ghost for how to turn off firing projectiles
V2.2 Updated Neo Drilla with some code fixed by inferno who volunteered to do it.
Updated the ghosts so their internal names no longer conflict with the base game object MT_GHOST
Changed the name of the zip file because I created a new one.
V2.2 again?
removed the map from the "Resource" file
V2.2.1 Changed the name of the wad file to reflect being the first badness pack
added in retro Jettbullets
Pop up turrets now use the Retro Jettbullets
somehow shrank the file size of the zip
V2.2.2 Added in Retro Jetty-syn Mines
Old Skims now use the Retro Mines
V2.2.2 Again?
added in the mine sprites I forgot.
Attachments
-
srb20015.gif380.6 KB · Views: 6,919
-
srb20016.gif837.5 KB · Views: 7,949
-
srb20017.gif254.7 KB · Views: 6,575
-
srb20025.gif947.6 KB · Views: 6,344
-
srb20014.gif117.1 KB · Views: 6,379
-
srb20018.gif2.5 MB · Views: 6,471
-
srb20020.gif1.2 MB · Views: 6,665
-
srb20026.gif2.6 MB · Views: 6,470
-
srb20023.gif1.8 MB · Views: 5,936
-
srb20062.gif233.7 KB · Views: 3,981
-
srb20065.gif1.6 MB · Views: 3,829
-
srb20069.gif2.1 MB · Views: 4,090
-
srb20064.gif100.7 KB · Views: 3,760
-
srb20066.gif1.9 MB · Views: 3,798
-
Badnik Pack1 V2.2.2.zip1 MB · Views: 568
Last edited: