• The Official Level Design Contest is back! For those not in the know, the Official Level Design Contest (OLDC for short) is a contest held multiple times a year, accepting maps of all kinds, from all users, to compete against one another. During the voting process, voters are encouraged to leave feedback on every level they have played, which makes the contest a very effective way to get constructive criticism on your levels, allowing you to figure out what you might need to do in order to improve.

    Basically, if you want to get into level designing, if you're already an experienced designer, or if you're somewhere inbetween, join the contest! Show your work, get enough eyes on it, let people give you ideas and feedback, and you might even win the coveted title of Contest Winner!

    Please read over all the rules carefully, even if you were around during previous contests. Some rules have been changed, mostly for more leniency, and you may be happy to see some of the changes, especially if you're a fan of creating custom content!

    ENTRY RULES:

    1. Make sure that the level works properly, that it is normally accessible, and that it does not interfere with other levels. This means that:
      • Single Player levels need to be completable, and show up as the first level when starting a new game.
      • Multiplayer levels need to have enough player starts, and need to be accessible via level select.
      • Existing resources (textures, objects, sounds, music, etc.) can not be overwritten.
      • Any scripts present in your level must not interfere with other levels. If your level contains significant gameplay changes, please ensure that they are contained solely within your level slot using a MapLoad hook. In this case, please notify us in your submission post.
    2. Previously released levels are not allowed. Private testing is allowed (and encouraged!), but the level must not have been released on the MB or elsewhere.
    3. The level has to be your own work. This means that ports, remakes and edits of existing levels are not allowed, unless the original level is yours. In such a case, the level should be sufficiently different from your original level.
    4. Aside from the Single Player division, the following Multiplayer divisions are present in the contest:
      • Circuit
      • Match (with support for SRB2 Battle's Control Point and Diamond in the Rough gametypes)
      • Capture the Flag (with support for Battle CTF)
      • SRB2 Battle's Arena
    5. Each participant can submit one level to the Single Player division, and up to three levels to each Multiplayer division. Collaborations are allowed, but fall under the same entry limits.
    6. Custom assets and scripts are allowed! Custom sound and music is also allowed. This sound and music must be under 3 MB total. This filesize limit is shared between all of your Multiplayer entries.

    To submit your level, create a new thread in the Contest Submissions subforum. If you submit multiple entries, each one requires its own thread. Entries are due twice per year, at 23:59 UTC (18:59 EST), which means the deadlines are as follows:
    • OLDC Round 1: June 1st
    • OLDC Round 2: December 1st
    After each deadline, all entries are gathered into two files. One contains the Single Player entries in a small hub world, with a map voting system courtesy of the SUGOI series. The other contains the Multiplayer entries, reorganized into a map rotation per division. Within one week, these files will be compiled and uploaded for the public to play through, which kicks off the voting period of two weeks. During this time, a discussion thread for the contest will also be opened. Once the voting period is over, the votes will be counted and the results will be made public as soon as possible.

    VOTING RULES:
    1. To vote, make a thread in the Contest Voting subforum. It will be private during the voting period, and will be made public alongside the results.
    2. The actual voting is done by ranking all entries of a division, from favorite to least favorite. You don't have to vote on all divisions!
    3. Participants voting on a division they have entered are required to rank their own entry first.
    4. When providing comments or reviews, remember to keep it constructive!

    Now get out there and get mapping! Don't be afraid to show off your progress. Good luck and have fun!

GrayAngel

Member
Hey, let's not discourage people from trying. That's pretty douchey. Give them a chance and see how much they improve. Besides, I'm hoping for lots of submissions next month. Though maybe not QUITE as many as last time. We got a crazy amount of levels last OLDC.

BTW, if anyone wants to increase their chances of winning, make a multiplayer level. There was a lot less competition there last time. One person won twice for their multiplayer stages.
 

CobaltBW

Community Noise Maker
Developer
WATER. WATER MAP.

srb20016.gif

Really like the texture layering you've got going on.
 

Gambit

Member
Hey, let's not discourage people from trying. That's pretty douchey. Give them a chance and see how much they improve. Besides, I'm hoping for lots of submissions next month. Though maybe not QUITE as many as last time. We got a crazy amount of levels last OLDC.

Honestly, as a newcomer, the idea that ~20 SP maps is considered to be a ridiculous amount for OLDC is confusing to me. All it means is that more people participated, and shouldn't that be a good thing?
 

Kwiin

[A person in a place]
🏆Contest Winner🏆
Ridiculous amounts of stages turns off voters.
See: BlueZero4 being overwhelmed by the sheer amount of stages- and not being able to make his videos and criticisms of all of them.


It also leads to the side effect of people not noticing when they forgot a stage in their vote, leading it to be disqualified.

And one vote makes a very large difference. Last season 1 vote was equal to 29 points. That's a lot of weight.
 

Katmint

‫‬‭‮‪‫‬‭‮
It also leads to the side effect of people not noticing when they forgot a stage in their vote, leading it to be disqualified.
To be fair, this wouldn't happen if we had a proper voting interface instead of doing everything manually. Something like google forms could be used to automate the process and ensure votes can't be submitted unless they rank every map. It would certainly be a lot cleaner than the current system as well.
 

Larz T

Siced
Judge
Someone did make a little website for all of the OLDC entries. It was 95% on par with what my original votes were when I did them manually.
 

GrayAngel

Member
Honestly, as a newcomer, the idea that ~20 SP maps is considered to be a ridiculous amount for OLDC is confusing to me. All it means is that more people participated, and shouldn't that be a good thing?

Yeah... But as a voter, it's a bit intimidating. To give each level its fair chance, I went through each of them twice (or more, if they had character specific paths). That took a lot of time. I enjoyed it, but it was a lot of work.
 

MK.exe

The one and only!
Kinda shot my self in the ass by checking out everyones maps for ALL categories. This lead me to vote for all maps but as Kwiin pointed out. Missing one = that vote will not be included.

If we had that voting interface earlier this wouldn't of been a problem.
 

BlueZero4

Member
BlueZero4 being overwhelmed by the sheer amount of stages- and not being able to make his videos and criticisms of all of them.
I definitely did not pace myself. All my content from this past contest was from a single weekend, I think.
 
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