Chicmunk
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Did you hate the fact that the actual Null Space part of the stage in Sonic Forces was just 15 seconds of automation? Whelp I fixed that by remaking Null Space in SRB2. ^-^
This is a port of my Null Space stage from 2.1 with a huge texture makeover
I have made two secrets in this stage, see if you can find them. ^-^
I'd recommend playing this stage in single player first as the subtitles show when a player enters their triggers and someone else might trigger another one, preventing you from reading them.
You might also find it amusing to spam them as it resets the voice clips when you enter the triggers again. LEL
And yes there is a total of 1011 spikes in this stage, I was limited to spikes, monitors (wisp capsules) and rings. ^-^
Thanks to toaster for helping me shrink the original Level Select image,
TrailBlazer for his LOOPPOINT tutorial on his YouTube channel. ^-^ (How to make your own Custom Music Pack)
and Sphere for assisting with crashing reject thok barriers ^-^
v1.3 changelog:
1. Fixed the skybox 0,255,255 cyan part of the texture and all the colors around it to work with SRB2's pallet in OpenGL.
2. Fixed some typos in Sonic's voice clip subtitles.
3. Made the main path platforms at least 2 cubes wide.
4. Mixed up the platforming by making them FOF slopes every so often.
5. Slight ring & spike adjustments.
6. Applied the heat wave effect to the "whole stage".
2.2 change log: (v1.2)
1. All of the main Null Space textures are new or slightly changed to look more like Forces' Null Space
2. One of the secrets is more faithful to Forces...
3. All the spikes are now armed cacti instead or regular spikes to fit with Forces Null Space's spike pillars better, which means the pipe near the end is slightly different
4. Boosters are now used to allow Fang and Amy to finish the stage as well as Sonic, Tails & Knuckles
This is a port of my Null Space stage from 2.1 with a huge texture makeover
I have made two secrets in this stage, see if you can find them. ^-^
I'd recommend playing this stage in single player first as the subtitles show when a player enters their triggers and someone else might trigger another one, preventing you from reading them.
You might also find it amusing to spam them as it resets the voice clips when you enter the triggers again. LEL
And yes there is a total of 1011 spikes in this stage, I was limited to spikes, monitors (wisp capsules) and rings. ^-^
Thanks to toaster for helping me shrink the original Level Select image,
TrailBlazer for his LOOPPOINT tutorial on his YouTube channel. ^-^ (How to make your own Custom Music Pack)
and Sphere for assisting with crashing reject thok barriers ^-^
v1.3 changelog:
1. Fixed the skybox 0,255,255 cyan part of the texture and all the colors around it to work with SRB2's pallet in OpenGL.
2. Fixed some typos in Sonic's voice clip subtitles.
3. Made the main path platforms at least 2 cubes wide.
4. Mixed up the platforming by making them FOF slopes every so often.
5. Slight ring & spike adjustments.
6. Applied the heat wave effect to the "whole stage".
2.2 change log: (v1.2)
1. All of the main Null Space textures are new or slightly changed to look more like Forces' Null Space
2. One of the secrets is more faithful to Forces...
3. All the spikes are now armed cacti instead or regular spikes to fit with Forces Null Space's spike pillars better, which means the pipe near the end is slightly different
4. Boosters are now used to allow Fang and Amy to finish the stage as well as Sonic, Tails & Knuckles
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