hey wait how come the coins don't give you health wedges back
I love this new update, and the Old 90's style trailer you made for it. Although I will say I was kinda sad when I saw the title screen stayed the same. (On an unrelated note I'd trust this guy to make an Adventure Sonic Mod.)
its great! but its missing one lil thing... WAHOOO! plz add the long jump or maybe an blj
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i just discovered that if you press crouch 2 times quickly you spindash
i just know one thing... press f to wahooYeah about that
"N64 Mario's abilities don't just borrow from Mario 64, instead they were chosen to fit a gameplay style reminiscent of all 3D Mario games whilst still adhering to a Sonic gameplay style. While he is heavily leaning on his moveset from SM64, missing moves like the Long Jump and Backwards Somersault are still omitted because of code bloat and redundancy from existing moves, like the Lunge Jump and Ground Pound Jump."
to answer the third question: addbot sgimario colorFirst of all I love this mod, I find it too cool although it could be better polished, but this does not affect that much 9/10.
Second, is there a model for this mod or is it being planned? It would be great to see a Low poly version of the CGI model of the 64 renders, or the 64 model alone would also work.
Third, how can I make N64 Mario spawn through the console with Buddyex? how to put it in the console so that it appears.
Thank you very much Rueven for doing a very great job and thanks for reading.
To celebrate the mod's (late) 2 year anniversary counting the start of its development time, here's a major update.
- Complete visual and audio revamp.
- Many, many bugfixes.
- Mario can now break minecart doors and escape minecarts.
- Crawling and swimming now has analog control.
- Mario's moves now adjust according to his scale.
- Ringslinger game modes now use ring monitors instead of hearts.
- Mario now adjusts control styles correctly in Ringslinger.
- Mario's Slide and Sweep Kicks can...