nice swimming!We're not quite done with Mario just yet. V1.2 has been in development for about a week. We're working on fixing some of Mario's issues.
Here's a preview of what we've been doing for V1.2.
View attachment 53091
Mario training for the next Mario & Sonic at the Olympic games by training swimming in Sonic's world.We're not quite done with Mario just yet. V1.2 has been in development for about a week. We're working on fixing some of Mario's issues.
Here's a preview of what we've been doing for V1.2.
View attachment 53091
Faster swimming? YES please!!!We're not quite done with Mario just yet. V1.2 has been in development for about a week. We're working on fixing some of Mario's issues.
Here's a preview of what we've been doing for V1.2.
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- Wall Kicks are added.
- Swimming is remapped back to Jump with the Swim Cancel left in Custom 1, so Mario can no longer Lunge Jump underwater.
- Swimming speed is buffed and Drill now stacks.
- Superman glitch was both fixed and made official. Instructions in Mod Overview.
- Lunge Jump is now more steerable and is way less buggy overall.
- Proper XMomentum and ChrispyTricks support is added.
- Run and Ground Pound land animations are updated.
- Mario can no longer roll...
you have to gain momentum and jump at all wall, if you lunge jump at a wall you gain greater momentum but the timing's harderCan't seem to wall kick or cancel swimming in the 1.2 updateWhat's the key for wall kick?
Actually go back and read the whole page of N64 mario again to find the way to learn how to do the now called "superman" glitch with v1.2aw man...guess the infinite dive glitch is no more...
The Triple Jump works in the 3D Mario games because of how slow Mario is in those games and the fact that their levels are designed around the Triple Jump. SRB2, however, isn't designed around it. In fact, SRB2 is designed around characters with an extremely low jump height in comparison to even 3D Land.Excellent update. I still wish he had the triple jump though, but that's probably my bias since I think almost every Mario game should have it in general. Again, if you do want to see how to implement it, Look at "Blario", or this specific character who is essentially the same thing but with different sprites.
Hope you can give your stance on the triple jump at least, I can understand the lack of the long jump and sideflip for sure. But I really don't see why the triple jump can't be added aside from LUA complications, I just know Blario also has a landing sound for every jump he performs, similar to N64 Mario.
Again, I can't force anything. It's your mod after all. I'd just like to hear a statement, because I'm quite tempted to cancel my plans for my own Mario considering the LUA coded abilities here being phenomenal. I just think it's a point off being perfect for the lack of his signature move for the 3D games. (barring 3D Land and 3D World, which are kind of the black sheeps)
This could also double as an indicator as to whether your getting your consecutive jumps well enough to not lose speed when lunge jumping on long stretches.What if n64 mario had an entirely cosmetic triple jump? IIRC, in 3d land/world, Mario would actually have some minor "triple jump", where every third jump would have him change which fist/leg is up, for example. I remember seeing another game that had a cosmetic triple jump, but wasn't a Mario game. I can't remember much about it, except I see it in an intro for xbox game studios for another game that I play.