This content may be freely modified and/or maintained by anyone.

ManimiFire

Meow Motherfuckers.
Hey look! It's that map from Sonic the Hedgehog 2! Yeah, the one with the countless spikes and traps and stuff... Well I was bored and I tried to make a kart map with the same style.

Enjoy!

Version 1.1

  • New PK3 support.
Supporters / Co-Authors:
 

Attachments

  • kart0000.png
    kart0000.png
    131 KB · Views: 1,209
  • kart0001.png
    kart0001.png
    169.3 KB · Views: 1,041
  • kart0002.png
    kart0002.png
    101.7 KB · Views: 937
  • kart0003.png
    kart0003.png
    105.5 KB · Views: 839
  • kart0004.png
    kart0004.png
    114.7 KB · Views: 827
  • krl_MysticCave_v1.1.pk3
    1.6 MB · Views: 2,040
Last edited by a moderator:
Okay, okay. Somehow nobody has reported the issue with this map on this thread yet, so I guess I'll bring it to your attention if you weren't already aware:

unknown.png


The waypoints here are insanely kooky and when played on with a big lobby, placement numbers jump all over like fleas throughout a single lap. Because of this, item odds are actually unpredictable. This problem is something I find bizarre for a map that's merely five straightaways.

Also, I do admire how faithful it is to the visuals and conveyance of playing the namesake Zone from Sonic 2, I just think this could use a little more slopeage.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top