I wonder what more things are. They’re gonna add in this update
kayyy so publicly, we have :3
DISCLAIMER!!!! THIS IS SEMI-ACCURATE.
Mostly based of close observation and word from developers!!!!

- sprite overhaul (new style from BlueBlur + Motorroach, with contributions from many!!! <3c) -
- vfx overhaul, additive blending, papersprites and smooth trails everywhere!!! x3 -

+ new effects (speed lines, dust, water jets) applied during certain situations​
- new menu, replacing many of the original commands -
+ adds a full blown customization page, allowing you change both your SP color (both base and super!!!) along with you accessories!!!​
+ a dedicated rushglow menu, with it's own customization options​
- HUD overhaul, new features and visuals -
++ new HUD!!! UNWIISHED
+ pre-existing HUDs have been revamped and expanded (thanks frostiikin, fieryexplosion, and so many others!!!)​
- overhaul and expansions to many pre-existing mechanics -
+ walljump overhaul, fixing many issues with v5, new layers to the move, and balances to said move​
+ homing attack overhaul, visually and mechanically​
+ adds bonk failsafe, preventing the "tail-chase" that was v5​
+ all velocity is preserved if input is held (hi inertia!!! >:3)
++ PERFECT HOMING, taken right from SCU, which buffs the stats and more!​
+ tricks overhaul​
++ NEW MOVE, HUMMING TOP, straight from advance 2!!​
+ trick chains initiable off slopes with enough upward velocity​
+ can be initiable out of a perfect homing​
-- RINGSPEED, new mechanic derived straight from Unleashed --
Every 30 rings up until around 500, will slightly up the speed stats of Sonic. Sonic's velocity and acceleration, both grounded and midair, are amped in response to your ringcount. Higher is better, but past a point, more becomes redundant, so don't be over yourself for not having millions of rings!!!​
- an unbelievable amount of bugfixes, and compatibility changes/additions (interpolation support!!!) -

this is MOSTLY accurate, missing some unfinished features, and some silly surprises
but thank u for asking, i needed a reason to give a new comprehensive in-dev changelog!!!

byeeee x3
 
Last edited:
kayyy so publicly, we have :3
DISCLAIMER!!!! THIS IS SEMI-ACCURATE.
Mostly based of close observation and word from developers!!!!

- sprite overhaul (new style from BlueBlur + Motorroach, with contributions from many!!! <3c) -
- vfx overhaul, additive blending, papersprites and smooth trails everywhere!!! x3 -

+ new effects (speed lines, dust, water jets) applied during certain situations​
- new menu, replacing many of the original commands -
+ adds a full blown customization page, allowing you change both your SP color (both base and super!!!) along with you accessories!!!​
+ a dedicated rushglow menu, with it's own customization options​
- HUD overhaul, new features and visuals -
++ new HUD!!! UNWIISHED
+ pre-existing HUDs have been revamped and expanded (thanks frostiikin, fieryexplosion, and so many others!!!)​
- overhaul and expansions to many pre-existing mechanics -
+ walljump overhaul, fixing many issues with v5, new layers to the move, and balances to said move​
+ homing attack overhaul, visually and mechanically​
+ adds bonk failsafe, preventing the "tail-chase" that was v5​
+ all velocity is preserved if input is held (hi inertia!!! >:3)
++ PERFECT HOMING, taken right from SCU, which buffs the stats and more!​
+ tricks overhaul​
++ NEW MOVE, HUMMING TOP, straight from advance 2!!​
+ trick chains initiable off slopes with enough upward velocity​
+ can be initiable out of a perfect homing​
-- RINGSPEED, new mechanic derived straight from Unleashed --
Every 30 rings up until around 500, will slightly up the speed stats of Sonic. Sonic's velocity and acceleration, both grounded and midair, are amped in response to your ringcount. Higher is better, but past a point, more becomes redundant, so don't be over yourself for not having millions of rings!!!​
- an unbelievable amount of bugfixes, and compatibility changes/additions (interpolation support!!!) -

this is MOSTLY accurate, missing some unfinished features, and some silly surprises
but thank u for asking, i needed a reason to give a new comprehensive in-dev changelog!!!

byeeee x3
Epik.
 
Well, at least I figure out why it took for a while for modern sonic V6 to be done
kayyy so publicly, we have :3
DISCLAIMER!!!! THIS IS SEMI-ACCURATE.
Mostly based of close observation and word from developers!!!!

- sprite overhaul (new style from BlueBlur + Motorroach, with contributions from many!!! <3c) -
- vfx overhaul, additive blending, papersprites and smooth trails everywhere!!! x3 -

+ new effects (speed lines, dust, water jets) applied during certain situations​
- new menu, replacing many of the original commands -
+ adds a full blown customization page, allowing you change both your SP color (both base and super!!!) along with you accessories!!!​
+ a dedicated rushglow menu, with it's own customization options​
- HUD overhaul, new features and visuals -
++ new HUD!!! UNWIISHED
+ pre-existing HUDs have been revamped and expanded (thanks frostiikin, fieryexplosion, and so many others!!!)​
- overhaul and expansions to many pre-existing mechanics -
+ walljump overhaul, fixing many issues with v5, new layers to the move, and balances to said move​
+ homing attack overhaul, visually and mechanically​
+ adds bonk failsafe, preventing the "tail-chase" that was v5​
+ all velocity is preserved if input is held (hi inertia!!! >:3)
++ PERFECT HOMING, taken right from SCU, which buffs the stats and more!​
+ tricks overhaul​
++ NEW MOVE, HUMMING TOP, straight from advance 2!!​
+ trick chains initiable off slopes with enough upward velocity​
+ can be initiable out of a perfect homing​
-- RINGSPEED, new mechanic derived straight from Unleashed --
Every 30 rings up until around 500, will slightly up the speed stats of Sonic. Sonic's velocity and acceleration, both grounded and midair, are amped in response to your ringcount. Higher is better, but past a point, more becomes redundant, so don't be over yourself for not having millions of rings!!!​
- an unbelievable amount of bugfixes, and compatibility changes/additions (interpolation support!!!) -

this is MOSTLY accurate, missing some unfinished features, and some silly surprises
but thank u for asking, i needed a reason to give a new comprehensive in-dev changelog!!!

byeeee x3
 
kayyy so publicly, we have :3
DISCLAIMER!!!! THIS IS SEMI-ACCURATE.
Mostly based of close observation and word from developers!!!!

- sprite overhaul (new style from BlueBlur + Motorroach, with contributions from many!!! <3c) -
- vfx overhaul, additive blending, papersprites and smooth trails everywhere!!! x3 -

+ new effects (speed lines, dust, water jets) applied during certain situations​
- new menu, replacing many of the original commands -
+ adds a full blown customization page, allowing you change both your SP color (both base and super!!!) along with you accessories!!!​
+ a dedicated rushglow menu, with it's own customization options​
- HUD overhaul, new features and visuals -
++ new HUD!!! UNWIISHED
+ pre-existing HUDs have been revamped and expanded (thanks frostiikin, fieryexplosion, and so many others!!!)​
- overhaul and expansions to many pre-existing mechanics -
+ walljump overhaul, fixing many issues with v5, new layers to the move, and balances to said move​
+ homing attack overhaul, visually and mechanically​
+ adds bonk failsafe, preventing the "tail-chase" that was v5​
+ all velocity is preserved if input is held (hi inertia!!! >:3)
++ PERFECT HOMING, taken right from SCU, which buffs the stats and more!​
+ tricks overhaul​
++ NEW MOVE, HUMMING TOP, straight from advance 2!!​
+ trick chains initiable off slopes with enough upward velocity​
+ can be initiable out of a perfect homing​
-- RINGSPEED, new mechanic derived straight from Unleashed --
Every 30 rings up until around 500, will slightly up the speed stats of Sonic. Sonic's velocity and acceleration, both grounded and midair, are amped in response to your ringcount. Higher is better, but past a point, more becomes redundant, so don't be over yourself for not having millions of rings!!!​
- an unbelievable amount of bugfixes, and compatibility changes/additions (interpolation support!!!) -

this is MOSTLY accurate, missing some unfinished features, and some silly surprises
but thank u for asking, i needed a reason to give a new comprehensive in-dev changelog!!!

byeeee x3
Oh my god, that's so much changes!!
 
Guys, what.
Screenshot 2024-08-22 082044.png
 
this is a spoilerless changelog mind you...
we have a lot more shocking (and customizable) features in the proper release!!! (not telling u!!! teehee!!! :3c)
You intelligent little info gremlin! You can't keep getting away with this! I'll go to the ends of Mobius to claim information!
 
this is a spoilerless changelog mind you...
we have a lot more shocking (and customizable) features in the proper release!!! (not telling u!!! teehee!!! :3c)
Oh, if the changelog is already THAT big, imagine how big it would be WITH those spoiler less changelog!

It's joeover, Modern has squash and stretch!!
 

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