Sorry for excess posting, but...
Maybe Secret Rings could work out as a HUD style?
(meter on the right being Boost)
i believe that miight be q6, which isn't out yet, but don't take my word for itAlso, what level is Modern going through in the 5th gif? I'm a sucker for 2D stuff.
Anyone know what level is in the third gif?
Anyone know what level is in the third gif?
Found a possible bug regarding Modern's super form: If you finish the level by boosting whilst super, the goalpost would be higher up than usual.
I'm not sure if it happens on vanilla maps, but it does happens on certain custom maps.
I'm not sure if that can be fixed, because all characters do that now. It seems to be a Engine bug.
Not sure if it was just me, but i had an error on the inflives of each HUD.
I fixed it by moving the local inside every HUD function, but im not sure if that's the ideal fix, maybe you could check it out?
Perhaps its trying to load the var in the CLIENT realm, but Singleplayer only has SERVER? (I suppose you only tested it in coop?)
Anyways, besides that, no bugs aside from the ones mentioned here on the thread.
Do you mean with other hud mods on? just do hudstyle 0 in the console
I had no other HUD mods on.
Hence why i think its weird for it to do that.
I had no other HUD mods on.
Hence why i think its weird for it to do that.
Not sure if it was just me, but i had an error on the inflives of each HUD.
I fixed it by moving the local inside every HUD function, but im not sure if that's the ideal fix, maybe you could check it out?
Perhaps its trying to load the var in the CLIENT realm, but Singleplayer only has SERVER? (I suppose you only tested it in coop?)
Anyways, besides that, no bugs aside from the ones mentioned here on the thread.
Oh well thats weird maybe spork will patch it
If Modern Sonic ends a level holding Custom Button 3, he won't stop doing tricks in the next one. Just a bug that was unfortunately discovered.