The Melon Pack!

A pack with 0 melons in it.

MAPY6 - Skeletal Sands Zone
Race by and through the bones of colossal beasts in this arid canyon! (3 Laps)


MAPY7 - Thunder Circuit Zone
Drift through and water skip on this small circuit in a raging thunderstorm! (7 Laps)


MAPY8 - Killer Skies Zone
Try not to fall off of this Killer Instinct inspired course! (4 Laps)


MAPY9 - Diamond Dust Zone
Slip and slide in this classic zone from Sonic 3D Blast! (4 Laps)


MAPYY - VB Raceway Zone
Race through this "ultimate classic system" inspired map! (5 Laps)


Some players may find the visuals of this map disorienting so I have included an extra download that features palettes that change the look of the map.
(Grey, blue, green, and no palette) These palettes are also included in the base pk3 for server hosts

MAPYZ - Hyrule Forest Zone
Duke it out in this Zelda 2 based map!


MAPZT - Pool Party Zone
It's the 8 ball kind, not the swimming kind.


MAPZX - Wind Fish Egg
Get scrambled in the final dungeon from Link's Awakening!


Version 6.1

Thunder Circuit
-Removed fence trap

Version 6

- Changed custom data to customtracks.dat
- Added Pool Party Zone

VB Raceway
- Fixed a major skip

Version 5.1

VB Raceway
- Added some visual changes
- Map is now mobjscaled

Version 5

- This pack now uses custom game data because of Lua
- Added Hyrule Forest and Wind Fish Egg

Version 4.1

VB Raceway
- Changed name from Virtual Raceway to VB Raceway
- Added an invisible wall to prevent players from jumping to an earlier part of the map

Version 4

Virtual Raceway
- First release!

Version 3

Skeletal Sands
- Now uses a custom palette
- New encore and encore music
- Minimap is now aligned correctly

Thunder Circuit
- Now uses a custom palette
- New skybox

Killer Skies
- Now uses a custom palette

Diamond Dust Zone
- First release!

Version 2.1

Skeletal Sands
- Added correct credit for music

Version 2

- Added Killer Skies, a brand new map!
- Added encore support to Skeletal Sands and Thunder Circuit, all maps in this pack support encore now
- Fixed an SOC error that prevented the pack from being used in Record Attack (Thanks Superstarxalien!)
- Added a custom banner

Skeletal Sands
- Major visual update
- Removed the "haunted house turn" at the spiral
- Added a ramp on the straightaway before the spiral
- Added pity boosters below the final jump
- Moved first item set to the entrance of the first cavern
- Changed music

Thunder Circuit
- Adjusted the length of the second water skip
- Removed the weather change

Killer Skies
- First Release!

Version 1.1

Skeletal Sands
- Reduced the amount of offroad in the ending cavern section
- Added more signs at the spiral
- Fixed sneaker panel alignment

Thunder Circuit
- Added some walls to prevent players from getting stuck behind a fence
- Removed the floating trees (rip)
- Added leniency ramps in the rivers so players cant bonk the walls on the rivers and die
- Added more item boxes (missing the only set in the level felt bad)
- Added a weather and lighting change that takes place partway through lap 4
- Fixed some non-solid midtextures


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Last edited:
Skeletal Sands is a solid track, the skull gap is pretty cool. Visually it's a little barren, but then that seems to be part of the theme. Maybe some texturing on the bones would help, though. Last stretch being a long straightway with a simple boost ramp could use some spicing up, though. Also, having that final ramp launch you out of the mouth of some giant skeleton skull would be cool ;)
Also, I love me some Mario Strikers Charged, but Sand Tombs is a little slow at the start of the song. I'd suggest chopping off roughly the first minute so that, under an ideal conditions race, it kicks into the slightly higher tempo portions with lap two and three.

Thunder Circuit flows well enough (no pun intended), but I've personally never been a fan of tracks with mandatory water skips simply because they're often not done well. All too often speed changes will cause your skip to occur at the edge of the opposite bank and instead of climbing onto it, you bonk and suffer a slow sink to the bottom. Didn't seem to happen when I tried it in TT, but I do wonder how Grow or Wipezones will take to it. Having the opposite edge slope into the water a bit so you don't get bonked would be nice.
Added 1 new map, made Skeletal Sands look better, added encore support, made the pack usable in Record Attack, and various other changes.

---------- Post added at 11:41 PM ---------- Previous post was at 11:19 PM ----------

Changed Skeletal Sands musicdef because I forgot to.
Added 1 new map.

---------- Post added at 06:55 PM ---------- Previous post was at 05:28 PM ----------

Changed name of Virtual Raceway to avoid confusion.
How can you change the color palette of the VR Race? It seem that the additionnal file dl or not here now

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