This mod, is by far my favorite character to play as simply because of the high risk high reward involved with the design of the character. The speed and the wall jumping just makes them super fun to speed through levels narrowly dodging enemies/obstacles. Now I know this mod is a
little bit old, and with it i've found a few issues/bugs when attempting to play with friends
that are only present for the character in online servers.
- Something to do with the gibs/player color of the gibs causes desync/resynching. Usually when you change or spawn those blood particles, it causes that to happen. Disabling them via the commands may negate it but resynching still occurs at times.
- When gibs are spawned by other players in the server, not the client, there is a chance for extreme lag to occur. Enough to kill the server at times.
- Something to do with how he respawns also plays into the constant resynching I think. If i'm right from what I read in the console, Meat Boy loads a save state to the beginning of the level rather than just respawning at a checkpoint like a normal character. I'm guessing because of this save state, it's causing desync.
And one last thing that isn't really a important bug or thing to worry about is when loading meat boy, it can affect the jump height/sfx of other modded characters? Can't confirm this but only noticed it when i've had him and Skip/Jana from
StephChars loaded.
Either way, this character is amazingly fun to play in single player and I thank you for making them. I hope to see some fixes for them to function better in servers to play as him with friends.