thank youok, you're too powerful at lua.
anyways, what other supports are you adding (or atleast planned)
personathank you
I was considering adding support for when kirby eats them (is that possible though?)
but I'm not aware of any other mod where you can add "support" for it, is there any other?
persona would be quite fun but also quite...a long process I think (I'd have to create lots of PSIs), maybe in the future?persona
battlemod
xmomentum
milne
and.... idk.
xmomentum would be a fail sprite that you name eitherpersona would be quite fun but also quite...a long process I think (I'd have to create lots of PSIs), maybe in the future?
I actually tried battlemod in a private beta test and her PSIs work perfectly already...so I guess it's compatible technically
as for the other 2...I'm not sure how you add support for them, isn't milne just a character?
Oh alright, thanks for tellingxmomentum would be a fail sprite that you name either
SHITALAR
or
OOF_ALAR
milne has a dance emote that characters can add support to
the skin is namedHey, what's your skin named, and what's the PP variable called? I'd like to work it into Annie's healing script.
felicia
, while PP is stored in player.pp
.FRACUNIT
s, so 1 PP equals 1 FRACUNIT
, and the max is 100 * FRACUNIT
Thank you!the skin is namedfelicia
, while PP is stored inplayer.pp
.
PP is stored inFRACUNIT
s, so 1 PP equals 1FRACUNIT
, and the max is100 * FRACUNIT
Yes it is actually possible, by using this code, you can make it whatever number it can be. Including which ability table you can add in for you're object, which is pretty cool. If you wanna see which numbers they are, check it in SLADE in it's lua folder. Where you can, basically get anything from it's information is at. Anyway here is the example script (Which it was taken from the overview page so bare with me).is that possible though?
if not(kirbyabilitytable)
rawset(_G, "kirbyabilitytable", {})
end
kirbyabilitytable[MT_EXAMPLEOBJECT] = 1 // Makes MT_EXAMPLEOBJECT give fireball
kirbyabilitytable["exampleskin"] = 2 // Makes the skin "exampleskin" give ice
interesting! thanksYes it is actually possible, by using this code, you can make it whatever number it can be. Including which ability table you can add in for you're object, which is pretty cool. If you wanna see which numbers they are, check it in SLADE in it's lua folder. Where you can, basically get anything from it's information is at. Anyway here is the example script (Which it was taken from the overview page so bare with me).
Example:if not(kirbyabilitytable) rawset(_G, "kirbyabilitytable", {}) end kirbyabilitytable[MT_EXAMPLEOBJECT] = 1 // Makes MT_EXAMPLEOBJECT give fireball kirbyabilitytable["exampleskin"] = 2 // Makes the skin "exampleskin" give ice
thanks, i appreciate it even if you cant spriteI love the way this mod is turning out. I wish I could sprite, because I would help.
Post automatically merged:
I could beta test, if you want.
Yes, I'll send it to you.thanks, i appreciate it even if you cant sprite
about that...since I couldn't find anyone in the end I decided that I'll just learn myself
didn't finish any sprite yet...but I made a lil kirby to train View attachment 100486
some more beta testing would be nice, but I'd rather discuss that on Discord, do you have an account?