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Felicia the psychic Catgirl

I have been silent for almost 2 months by now...I'm sorry about that.
School and illnesses have slowed me down a lot, but I am still planning to finish this and am working on it...when I can.
I did some progress on the code, but the main thing I wanted to show is not ready yet, mostly because I stopped working on the code to focus on the sprites (since the code is way further ahead already).
I'll instead show the finished standing sprites, it's not much...but since I'm still learning how to do sprites it took quite a while.
srb20385.gif

Now that I these are done doing the rest of the sprites might be a bit faster to draw...hopefully.
 
It's been a while...again.
This time though, I do have many things to show!
What I will show today is the new improvements to the Counter!
Previously if you managed to die while having the counter active (crushed, drowned, ecc...) you would just lose your counter...now you will instead be able to cheat death, as long as you have at least 2 counters left.

Crushed? Nuh-uh!
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Drowned? Nuh-uh!
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Fell into a bottomless pit? Nuh-uh!
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If you only have 1 counter left though, you will still die.

This is all for today, I will show more hopefully soon!
 
Time to show something completely new!
Being a human, Felicia cannot spin...so her spin ability was replaced by the Sugarcoat! (Yes that's the actual name.)
While the Psycho Dash is a long top-speed dash that can be spammed, the Sugarcoat is a brief but instant dash with a ~1s cooldown (changes slightly based on PP).
This dash may only last 5 frames...but you're completely invulnerable while in this state!
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Due to the brief duration of this dash it can be harder to master on actual fast threats, but can become very useful once you get the hang of it!
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Something important to keep in mind that unlike most ability the Sugarcoat goes in the direction the player is facing, not the camera's, so that you don't have to look away from whatever you're dodging.
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Lastly, the sugarcoat reduces Felicia's height while using it, letting you go through small gaps as if it was a spin (you use the spin button after all)
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This is all for today! still got much to show for the future though.
If only I drew sprites faster...
 
So...after some beta testing & more with friends...this character needs a bit of a rework.
Many abilities are just too unused and using so many buttons (+ even combinations!) is not fun.
Can't show anything yet, but I will say some stuff will be removed, but some stuff will also be added.

2 things I can say will probably be removed is the newly introduced Sugarcoat (what poor timing...) and the Hyper form (at least outside of MRCE).
 
this might actually be peak??? reminds me a lot of Aether from Silverhorn with those magic attacks, even tho they're from Earthbound

love the sprites too, she a cutie patootie fr
 
this might actually be peak??? reminds me a lot of Aether from Silverhorn with those magic attacks, even tho they're from Earthbound

love the sprites too, she a cutie patootie fr
Thank you! The comparison you made is quite an interesting coincidence...
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Testing showed that using custom button combinations to activate the PSIs often ended up in people just not using them or struggling to use them.
So now pressing spin instead opens a directional menu that lets you choose which PSI to cast based on which direction you choose!

The recharge timer for using PSIs is now also separate for each PSI, which can lead to more advanced combined usage:
srb20911.gif

I'll elaborate on the new versions of each PSI soon (hopefully)
 
It is once again time for the super late update, sorry-
I've worked a lot on the character since last update, but I didn't feel like posting updates because it was all code and I wanted to actually get some more sprites done...which I finally did!
new SPNG sprites

I also added some special Mother related sound/music effects:

(edit: seems like the video may not display in the browser...if you want to check it out you can try downloading it instead.)
This is all for this time, but I will show all the PSIs in the future updates, as promised last time.
 

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