Lugent
Lugenty
I'm afraid about how to actually fix DoomGuy on Nights, since it's something I never considered to think while making it since DoomGuy doesn't uses the Chaos Emeralds.in nights doomguy just a bunch of glitches.
need hot fix now
As DoomGuy doesn't even have a super form even it has a defined supercolor in it's SOC.
Also there is no sprites on Singleplayer Special Stages because I never used anything than the original Doom's sprites.
And regarding on Match not getting scores and all well, oops. I actually forgot to fix that before release but don't worry.
Version 1.1 is gonna fix that and is gonna release soon.
Post automatically merged:
The chainsaw has that weird magnetism, the problem is that SRB2's enemies are not solid to players by any means which makes odd results.Can you make it so you can disable the auto-weapon swap on pickup (And also losing weapons on death)? Otherwise, amazing mod, was laughing so hard when I saw this on the front page.
EDIT: Minor nitpicks, but it would be cool to have a crosshair when on third person view. also, the chainsaw feels a bit fidgety in which sometimes I feel like I get hit before I hit the enemy? I know it doesn't matter as much when all of the enemies die in one hit aside from the bosses, but I liked the weird magnetism that the chainsaw had.
Lastly, the BFG doesn't seem to have the weird hitscan thing once the beam explodes? This video could explain it better than me.
Just minor nitpicks though, absolute blast of a mod and I'll definitely be sure to give it a high review nonetheless.
The BFG does have their 40 tracers hitscans, but autoaim doesn't exists due to the result to SRB2's engine removing hitscans functions which tecnically all hitscan-based weapons are missiles with a lot of speed (like the Rail Ring on Ringslinger) plus sometimes not hitting anything due to weird collision.