Sorry for the long delay due to real life's shenanigans, but now I can finally update DoomGuy.
This is a list of changes for this update:
Added splitscreen support
Added a console variable doom_keepinv_on_death <Yes/No> (Default: No) which makes doomguy players keep their entire inventory (except powerups) upon death and also they don't drop weapons. (Only works on Co-Op)
Added console variable doom_dropweapons_on_death <Yes/No> (Default: Yes) which makes doomguy players to drop their current weapons upon death, gets overwrited if doom_keepinv_on_death is enabled.
FIxed a bug where killing a doomguy player on match doesn't award points, even with doomguy vs doomguy.
Fixed NiGHTS being unplayable and added some sprites to it.
Modding for custom ammo types are added for custom weapons to use.
Removed SF_SUPER as no actual super form is available and causes problems while trying to crouch causing to accidentally transform into super.
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