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[Open Assets] Chaos Circuit Map Pack (RL_ChaosCircuit2-v1.5.wad) 1.5.2

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JABSphere94

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✨ Collaborator ✨
With V2.2 out I thought I might as well port all 10 of my circuit maps and stick them all in one pack.

They have all been updated with some routes changed and some new routes added.

Crossing the finish line with 100 or more rings grants super speed and invincibility, replacing the emerald shrine gimmick from the original ChaosCircuit maps.
 

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  • CrimsonConstruct.png
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  • FrozenSlush.png
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  • DarkStation.gif
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  • AmberIsland.png
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  • CrublingMagma.png
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  • StormCastle.png
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  • AsteroidCity.png
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  • BizarreBarrel.gif
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  • ChaosCircuit2MapsA.png
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  • GravityHill1.png
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  • VR_ChaosCircuit2-v1.4.zip
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Last edited:
Updated to V1.2

CrimsonConstruct Zone
-added rings to some of the boost pads
-some minor aesthetic changes

FrozenSlush Zone
-made the red button more round
-horizontal red springs adjusted

BizzarreBarrel Zone
-changed the way the moving platforms work
-added hazards to the bustable shortcut

DarkStation Zone
-check points now have zoom tubes that lead to the safe rooms
-changed monitor placement

AmberIsland Zone
-added more rings on bottom path
-changed the way the mushroom platform works
-changed monitor placement

CrublingMagma Zone
-moving platforms now work when stepped on rather then spindashing
-added more rings

StormCastle Zone
-added an air bubble to the check points
-added more rings leading to the fire shortcut
-changed monitor placement

AsteroidCity Zone
-added a ring

GravityHill Zone
-added a diagonal yellow spring to one of the floating platforms
-added some balloons to the up side down path
-added some more rings
 
Stormy Castle joining bug

I ran into this issue: https://git.magicalgirl.moe/STJr/SRB2/issues/153


Attached you can find a version where I set the weather in stormy castle using the MAINCFG instead of the linedef.


This fixes the issue, maybe you can make this the next version?
 

Attachments

  • VR_ChaosCircuit2-v1.2-sc-fix.zip
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Updated to v.1.3

*change log
all maps
-now support's circuit redux (mod not included)
-invulnerability at the start has been extended
- ring placement has been changed

MechaHill Zone
-falling platforms no longer re spawn
-added boost panels to the underground slope
-some aesthetic changes

CrimsonConstruct Zone
-added some boost panels
- the fast moving horizontal platforms are gone replaced with rope hangers
-added a lower path next to the meta drain
-lowered the ceiling height overall

FrozenSlush Zone
-button shortcut's diagonal springs has been replaced by boost panels

BizzareBarrel Zone
-changed the length of the moving platforms

DarkStation Zone
-added an extra hazard to the bustable shortcut

AmberIsland Zone
-added a boost panel to the top path
-top route leading to the amber tree has been altered

CrumblingMagma Zone
- falling platforms now re spawn

StromCastle Zone
-weather change comes from main config rather then lindefs (hope that fixes that bug)
-blue springs adjusted

AsteroidCity Zone
- added a slope to one of the high routes
-the appearing/disappearing platforms are now slower
-eggman statue adjusted

GravityHill Zone
-almost completely remade

* added LostSpeedway Zone
https://mb.srb2.org/showthread.php?t=47386
 
Would be cool to support the credits feature in MapVote by Krabs in the next update since that gets used pretty often, all you need to do is put Lua.Author = JABSphere94 in each level header.
 
edit:Just a reminder this map pack already contains LostCity Zone you do not need the standalone wad.

updated to V1.4

*change log
all maps have Lua.Author = JABSphere94 added

CrimsonConstruct Zone
- fixed some spawn point issues

CrumblingMagma Zone
- changed some spawn points

AsteroidCity Zone
-extended some checkpoints
-fixed wall exploit

GravityHill Zone
-replaced some upside down spikes with maces
-adjusted a slope
-added a monitor

LostSpeedway Zone
- bustabule short cut can re spawn
 
Last edited:
updated to V1.5

Mecha Hill Zone
-added a ring gate right before the finish line
-added a ring gate right after the first check point
-added a ring gate right after the underground slope
-made the underwater blue springs harder to reach
-adjusted the underground slope
-added a platform on the left side of the underground water path
-adjusted some spawn points
-added a blue spring near the end

CrimsonConstruct Zone
-added a ring gate right after the first checkpoint
-added a ring gate at the lower path next to the yellow springs
-added a ring gate near third check point
-added a ring gate right before the rising lava
-added a small slope at the start
-added some horizontal red springs at the bottom of the indoor path
-rising lava now behaves like a normal liquid

Frozen Slush Zone
-added a ring gate before a set of yellow springs
-added a ring at the indoor lower path
-add a ring gate after exiting the indoor cave
-water no longer does damage
-add a platform near the end of the ice path
-added more fans
-replace some yellow springs with a slope
-changed the metal sonic path
-added some invisible walls to the other areas of the map

Bizarre Barrel Zone
-added a ring gate inside the castle
-added a rising platform underground right in front of the horizontal red springs
-changed the texture of the underground barrels
-added two ring gates before the underwater red springs

Dark Station Zone
-added a ring gate right before the finish line
-added a ring gate right next to the outer ramp
-added a ring gate before the emergency switch
-added a slope around the fire shield
-added some yellow springs behind the outer ramp
-made the outer paths a little wider

Amber Island Zone
-added a ring gate on a platform right after the finish line
-added a ring gate under some platforms
-added a ring gate near the end
-adjusted some slopes before the amber tree

Crumbling Magma Zone
-added two ring gates at lower path
-adjusted the slopes before the finish line

Storm Castle Zone
-added a ring gate in between two gargoyles
-added a ring gate to the left path after the first check point
-added a ring gate next to the second check point
-lowered the ceiling of the left path after the first check point
-removed some spikes

Asteroid City Zone
-added a ring gate right before the finish line
-added two ring gates before the second check point
-extended the upper path before the first check point

Gravity Hill Zone
-added a ring gate before the finish line
-added a ring gate on the upside down path
-added a ring gate on the right side up path
-removed some spikes
-removed an arrow to replace it with two more
-adjusted some spawn points

Lost Speedway Zone
-added a ring gate after the first check point.
-add two ring gates right before the finish line
-added some platforms to the upper indoor path
-replaced some yellow springs with rising platforms
-added a hazard to the metal sonic path
 

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