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[Reusable] Blender template for rendering SRB2 sprites 2.1

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StarrySunset

In need of coder/3D Animator
Also, It would be nice to have some blank materials, so we can just pick a color and apply. Shaded exactly like the Player Skin material but we can change the color, with the option to be able to change the colors of the shading and highlights.
 

Dogey

Yes
how could i apply materials using this? i want to put my character's face there but i can't because the shader doesn't want me to put the material
 

flarn2006

Member
flarn2006 updated Blender template for rendering SRB2 sprites with a new update entry:

Version 2.0

Here's the main things that changed:
  • The batch-rendering process has been overhauled. It's no longer tied to animation frames, meaning you can now use keyframe interpolation in animated sprites with multiple angles. Instead, a Python script is included in the .blend file, which will automatically render every angle of every frame, even using the correct filenames. It's somewhat rough on the edges, but it should work well enough.
  • I've included a material node group which will...

Read the rest of this update entry...
 

flarn2006

Member
I have installed the template and I couldn't find the features the template has added. I have been searching in the menus alot and didn't find anything renewed. Have an update for this script in Blender 2.90.1 (Windows)
It's not an addon you install. You just make a copy of the .blend file and use it as a starting point.
 

flarn2006

Member
flarn2006 updated Blender template for rendering SRB2 sprites with a new update entry:

Version 2.1

This fixes the oversights I mentioned previously. Setting the sprite name is no longer omitted from the instructions, and I also added support for case-sensitive file systems, which I imagine most of you are using. It now does a simple test to check whether or not filenames in the output directory are case-sensitive. If they are not, it creates frames 'a' and up in a subdirectory so as not to overwrite the frames with uppercase letters.

Also, I just found out about...

Read the rest of this update entry...
 
Any idea how I render a specific frame and nothing more? I'm having trouble with this, as I'm using a pre-ripped model with a lot of custom animations, and it keeps rendering this one
1628441642731.png
 

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