This is a direct port of LJ Sonic's final demo-based weapon system from 2.1. Minimal changes have been made outside of fixing compatibility issues with 2.2.
The final demo maps associated with the original release have also been ported and can be found here.
Not all weapon combinations are possible, specifically with regard to bounce and grenade rings. As of writing, I don't have enough time to fill in the gaps myself, but if anyone wants to take a stab at the weapon combos, I can include their modifications in a future update.
Console Variables
manyweapons: When on, all weapon ammos will spawn. Defaults to off.
oldexplosions: When on, bombs and grenades explode in a 1.09.4 fashion. Defaults to on.
The final demo maps associated with the original release have also been ported and can be found here.
- Weapon pickups have been stylized after 1.09.4's weapon system, i.e. there are no "weapon panels" or "weapon ammo", only weapon rings. By default, weapon rings will appear wherever weapon panels are placed, and weapon pickup spawn locations will be unused.
- All weapon ring powerups are time-based, rather than ammo based. Infinity ring grants 15 seconds of use, while all other weapon rings grant 45 seconds of use.
- Weapon rings are more akin to stacking powerups rather than standalone weapons. In other words, collecting the automatic ring and explosion ring will allow you to rapid-fire rings which explode on impact.
Not all weapon combinations are possible, specifically with regard to bounce and grenade rings. As of writing, I don't have enough time to fill in the gaps myself, but if anyone wants to take a stab at the weapon combos, I can include their modifications in a future update.
Console Variables
manyweapons: When on, all weapon ammos will spawn. Defaults to off.
oldexplosions: When on, bombs and grenades explode in a 1.09.4 fashion. Defaults to on.
Attachments
Last edited: