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Cold Zone (VS_cold-v1.pk3) Details »»
Cold Zone (VS_cold-v1.pk3)
Version: 1, by PencilVoid (Circuit Enthusiast) PencilVoid is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 05-14-2020 Last Update: Never Favourites: 2
Single Player Levels

tfw you finish your uldc level 2 weeks after when the deadline would have been


Welcome to Cold Zone. It's snowy. There are slopes. And badniks. There aren't any emblems yet.
Music: Egg Garden Zone Act 1 by Mr. Stardust

Spoiler: changelog

v1: Initial release

Spoiler: credits

Claudiadoe, tealsummernights,Twaffle, roy: testing

If I've missed anyone, let me know.

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File Type: pk3 VS_cold-v1.pk3 (3.65 MB, 632 views)

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Old 05-15-2020   #2
Zipper
Killda
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Winter is here. AND IT'S COLD!

That being said, I'm assuming your 24H entry's CS-Surf-Map building blocks are a mainstay now?
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Old 05-15-2020   #3
PencilVoid
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Quote:
Originally Posted by Zipper View Post
That being said, I'm assuming your 24H entry's CS-Surf-Map building blocks are a mainstay now?
Maybe so. Who knows, maybe I'll figure out sloped polyobjects and create the ultimate in kaizo platforming-
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Old 05-15-2020   #4
Kwiin
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Brrrrrrr


...I had the wonderful luck of playing this stage on a shitty laptop at my grandparent's house in version 2.2.0 at a constant 14 fps without a mouse.


Gotta say though, it's a testament to the level that I still found enjoyment out of it despite this. It was pretty frustrating getting caught in a continuous loop of falling down to that one section and having to platform back up.

Also, the colormap is pretty.
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Old 05-15-2020   #5
MADVAL2
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Beaten this level with Chaos edition and Character randomizer enabled,and ended up like madness
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Old 05-17-2020   #6
Eliwood
 
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Did one playthrough of Amy, and I gotta admit I was certainly very confused first time around. It took me about 5 loops through the one section before I realized that there was ground for me to break as Amy to progress. I found myself getting lost a lot in this stage, and a lot of the springs didn't line up as nicely as I'd prefer. There were so many back and forth springs that I sort of wish weren't there. Some kind of teleport pad (or the springs not being there at all) would have been nicer in my opinion.

It wasn't a terrible map, I liked the colors and the hint of snow, but it felt (to me) a little aimless, and a little directionless. I feel like the stage didn't have a very strong core/identity to it that felt like it made good use of level mechanics. There didn't feel like there were any set pieces that truly made it standout. It's a solid attempt, and I hope to see more from you! But I just wanted to share my general thoughts on the stage.
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