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SRB2 Darkworld (v2)
Version: 2, by Flame ("It's ok, I like you too!") Flame is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 02-17-2020 Last Update: 03-14-2020 Favourites: 1
Multiplayer Levels Scripts Re-Useable Content

Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A ghost?

It's a simple script, but I think it opens up possibilities for custom user created maps. The idea of the Dark world is well... Having a parallel world to that of the world you're in.

I've modified and updated and included the infamous "Meadow Match" (MAPMB) to give you a better idea of how this should function. There is a hidden teleporter in the map to take you between worlds. Other maps have not been updated and may produce different affects.

Spoiler: Can my map use this?
Short answer, yes!
The easiest method I could provide is: Consider the following grid. If you placed an object at 3 units to the right, and 5 units high..


You would have to rotate your objects 180 degrees with respect to the map's 0,0 origin. The end result would look like this:


If you place objects in one area of the map, they'll show up as "Ghost" objects in the other.

Spoiler: Special Thanks
Ikkarou Tatsuru - Assistance with further understanding teleportation/control linedefs and how it precisely works in SRB2


Have fun!

Download Now

File Type: zip VM_DarkworldEx-v1.zip (20.8 KB, 173 views)
File Type: zip VL_Darkworld-v2.zip (1.4 KB, 130 views)

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Comments
Old 02-17-2020   #2
D00D64
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Welcome to releases! I actually remember this from years ago, so here's hoping it gets used!
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Old 02-22-2020   #3
QuickWolfPT
 
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Really liked the concept, wishing for someone to make a puzzle map out of this

Edit: i think you should make more maps to show what can be done with this, even simple ones

Last edited by QuickWolfPT; 02-22-2020 at 08:58 PM.
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Old 02-22-2020   #4
Boost
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This is quite an interesting idea...
I noticed that when players jump or spin they stop being "ghosts" to players on a different plane.
This is only a visual bug, of course.
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Last edited by Boost; 02-22-2020 at 05:53 PM.
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Old 03-14-2020   #5
Flame
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Hey all,

The Darkworld script has been updated to v2.

Spoiler: Changelog

v2 - 3/14/20
  • Improved performance on lower-end machines:
    • Significantly reduced the spawn count of "Shadow" objects by adding an additional check to see if a sector is valid to spawn in.


The map, which is provided separately from the script, has not been updated as of this time.
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Last edited by Flame; 03-14-2020 at 08:59 PM.
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