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Null Space from Sonic Forces 2.2 Port (VS_Null_Space-v1.2) Details »»
Null Space from Sonic Forces 2.2 Port (VS_Null_Space-v1.2)
Version: 1.2, by Chicmunk (Twitter: @Chicmunk4u) Chicmunk is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (5 votes - 2.60 average)
Released: 12-19-2019 Last Update: Never Favourites: 2
Single Player Levels Multiplayer Levels Sprites/Graphics

Did you hate the fact that the actual Null Space part of the stage in Sonic Forces was just 15 seconds of automation? Whelp I fixed that by remaking Null Space in SRB2. ^-^

This is a port of my Null Space stage from 2.1 with a huge texture makeover

I have made two secrets in this stage, see if you can find them. ^-^

I'd recommend playing this stage in single player first as the subtitles show when a player enters their triggers and someone else might trigger another one, preventing you from reading them.

You might also find it amusing to spam them as it resets the voice clips when you enter the triggers again. LEL

And yes there is a total of 1008 spikes in this stage, I was limited to spikes, monitors (wisp capsules) and rings. ^-^

Thanks to toaster for helping me shrink the original Level Select image,
TrailBlazer for his LOOPPOINT tutorial on his YouTube channel. ^-^ (How to make your own Custom Music Pack)
and Sphere for assisting with crashing reject thok barriers ^-^

2.2 change log:
All of the main Null Space textures are new or slightly changed to look more like Forces' Null Space
One of the secrets is more faithful to Forces...
All the spikes are now armed cacti instead or regular spikes to fit with Forces Null Space's spike pillars better, which means the pipe near the end is slightly different
And boosters are now used to allow Fang and Amy to finish the stage as well as Sonic, Tails & Knuckles

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File Type: zip VS_Null_Space-v1.2.zip (2.79 MB, 3122 views)

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Comments
Old 12-20-2019   #2
MellowJacket
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Alright! Welcome to releases. (That's a lot of spikes)
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Old 12-20-2019   #3
RedySanic
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Nice map. I loved playing this map in srb2 2.1
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Old 12-20-2019   #4
rocklight124
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The level is very sharp bro. Keep up the good work.
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Old 12-20-2019   #5
Jackaboy
 
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This was really nice! Hearing Sonic chime in from time to time was a total shocker, and thankfully gave me reassurance that putting in voice lines IS possible. It could've used some more fast paced segments, but it's definitely a few steps up from Forces's straight line.
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Old 12-22-2019   #6
Luky95
 
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The kind of level that makes you open the console and set the cam_height to 100. Never beat it in 2.1 but finally did with Amy, pretty fun, as long as you're patient.
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Old 04-29-2020   #7
CyberKnux
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There is a bug when you select other characters than they have sonic's voice... weird
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Old 04-30-2020   #8
Scoobert
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This has the opposite issue of the original null space, where now everything is too slow and difficult. Packed to the brim with spikes, tiny platforms, and a music loop far too short for the stage, the only thing I can really say I like about it is the skybox. Granted, it is a very nice skybox.
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Old 05-01-2020   #9
Icarus
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I agree with that, the level has probably too many narrow passages and spikes
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