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#1 |
STJr Team Representative
Administrator
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Welcome to the Summer 2020 SRB2 Official Level Design Contest discussion topic! We're back online, better than ever!
As mentioned in the rules, the actual voting process will be done in the Contest Voting subforum, where you will create a thread to list your votes. To vote on a division: Play all of its maps, form opinions on them, then rate them from your favorite to least favorite. If you have submitted a map, you HAVE to rate it highest for that division. An update on divisions: After some consideration, we have decided to make a slight change to the division system. Match and Battle are now separated, so are CTF and Battle CTF. Please consider that when voting! The current roster is: -SP -Match -Battle -CTF -Battle CTF -Arena -Circuit We encourage you to share your feedback and reviews in your voting threads, which will be made public once the voting period is over. However, do feel free to discuss the levels in this thread! Voting will end September 23, 2020 at 7 PM local in Eastern Standard Time. This deadline is strict, so please make sure to cast your votes until then. Any vote submitted after that exact time will have to be rejected. After the voting period ends, the votes will be tallied. For each vote, the map they ranked first gets n-1 points, second place gets n-2 points, third gets n-3, all the way down to n-n (zero) points for last, where n is the number of maps in the division. Each map's points are added together to create that map's final score, and the map with the highest score wins the division. Should there be a tie, the votes are calculated again with only the tied maps included. If this still fails to break the tie, the tie stands and both maps are winners. The entries are as follows: Single Player Crystal Cave Zone by CST1229 Toffee Tor Zone, Act 1 by RoyKirbs Hypertower Zone by WasifBoomz Shadow of Atlantis Zone by akirahedgehog Cluttered Cave Zone, Act 2 by Riolucariolu Oasis Palace Zone by So2ro Rustic Templar Zone by MK.exe Valley Falls Zone by Hamsandwich Heroes Hall by Zaxel Cyan Heights Zone by PencilVoid Wasteland Wilds Zone by SunCyclone Concordian Coast Zone by Ktoby & Pronicthewedgehog Anteggtica Zone by Radicalicious Overgrown Heights Zone by InferNOr Spyro Ripto Blast 2 - Snowflake Ridge by TrickyTex & Tatsuru Metallic Madness Good Future by Kwiin & Kanna Wild West Zone, Act 2 by Dead Myriad Memories Zone by ManimiFire Aqua Paradise Zone by Twins'R'Awesome Magma Falls Zone by RadicalChaos_6922 Hectic Harbor Zone by ACStriker Match Spiral Cavern Zone by Su_per Crystalline Heights Zone by Revan Disco Town Zone by Trege CTF Circuit HydroWing Zone by JABSphere94 Haptic Caverns Zone by PencilVoid Greenflower Canyon Zone by Kwiin & Frostiikin Arena Pipeline Panic Zone by RoyKirbs Mountainous Saloon Zone by InferNOr Gravity Station Zone by Krabs Hidden Chamber Zone by Krabs Symmetri-Canyon Zone by PapsTheEchidna121 Arena Station by Latius Grassy Clearing by Apollyon Battle Glimmer Gulch Zone by happyalm SSN's Picnic by Zolton Peach Castle Zone by ACStriker Battle CTF Moonlight Zone by Krabs Jagged Creek Zone by RoyKirbs Serene Shore Zone by Krabs Big Arch by Kwiin As before, "reserved" posts will be infracted as spam. Disclaimer: The MP pack contains Match/CTF/Circuit levels. It is suggested that you do NOT host these with Battlemod enabled, as Battlemod overwrites some vanilla objects which can cause issues in these maps.
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FM synths forever. Play Snap the Sentinel: https://tehrealsalt.itch.io/snap-the-sentinel My stuff: SeventhSentinel#4892 on Discord / Twitter / Primary YouTube / Secondary YouTube / SoundCloud / Twitch Follow STJr on social media: YouTube / Twitter / Facebook Follow Kart Krew on social media: YouTube / Twitter / Facebook Chat on Discord: SRB2 / Kart Krew Last edited by SeventhSentinel; 09-12-2020 at 12:19 PM. |
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#2 |
"i will play until i die"
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It begins. N o w
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#3 |
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Aw Yeah This Is Happening!
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#4 |
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my firts OLDC
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I am a fire fox! Discord tag: Elemental Fox#2214 E-mail 1:pinedapaholo12@gmail.com E-mail 2:paholohacealgo@gmail.com |
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#5 |
Probably Responsible
Moderator
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#6 |
Mid-tier Pixel Artist
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And so............it b e g i n s
My stage may not be the most open thing around, but I hope that people at least enjoy it and find it a decent stage :>
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[[[[[[[[[[e]]]]]]]]]] |
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#7 |
A guy who loves Adventures!
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GOGOGOGOGOGO!
It's finally out, time to have some fun!
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Tired. Life is just... tiring sometimes... |
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#8 |
windows 98 second edition
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this will be a beautiful day
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SLAMMASTERRRR |
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#9 |
Community Noise Maker
Developer
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So many single player entries, how exciting! I will have to run through these once I have a few hours to spare.
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#10 |
Just A Random Player.
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finally after all these years..
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Yiddle-Diddle-Do |
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#11 |
speeeeeeeen
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Let's fucking G O
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No one can procrastinate harder than I can. I dare you to try. check out my art here if you want idk FLARE IS OUT! Last edited by SpinSlash165; 09-09-2020 at 02:27 AM. Reason: Fixed capitalisation. |
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#12 |
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Yes, I can't wait to play the levels! Also, excellent music choice in the hub world, lol
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#13 |
Probably Responsible
Moderator
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![]() ...Yeah, I'm sitting out on voting. |
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#14 |
Insert funny hahas here
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Looks like i'm 'boutta be the first criticism post. Welp, here we go. Didn't go too in depth with any specific level here, just my basic thoughts on everything I played. Please don't take it as a personal attack if I disliked your level, me not liking your level doesn't mean I don't like you <3
Let's start off with singleplayer stuff. Metallic Madness Decent length, and not too dificult Great aesthetics Really laggy Fun use of momentum mod Overgrown Heights Somewhat annoying platforming Great aesthetics Decent overall design Myriad Memories not fun in the slightest nice ambiance easy to get lost really slow no, REALLY slow SERIOUSLY THIS LEVEL IS SO FUCKING SLOW darkness obscures many things needed to beat the level endless gargoyle pushing Toffee Tor Nice use of rollout rocks in a non-lava level Very colorful Fun use of slopes in certain sections Magma Falls Not that fun overall, but not particularly offensive either. Lava bumps are just annoying Really fucking easy to get lost in literally just red volcano in terms of aesthetics Hectic Harbor Distinct visually from anything i've seen in srb2 before Level design is okay, but kinda flat Concordian Coast Really short kinda forgettable Aqua Paradise Really fun for a water level, feels kinda like hydrocity in a way Really sweet looking textures Wild West Despite using acz assets, still feels like its own thing, it feels much more serious then acz Music really helps set the mood The sudden change of theme at the end is really neat Anteggtica Really short Grating music Not a lot of actual gameplay, it's mostly just "run to the end" I don't think there's a single ring aside from the ringboxes in this entire level Snowflake Ridge oh god the lag Really fucking cool mechanics, you're literally playing spyro in srb2 Little long tbh... Crystal Cave Neat theme Also pretty short Has some really cramped sections Heroes Hall brasiland brasiland brasiland brasiland ok in all seriousness: The new enemies are really cool, you don't typically see those in custom levels Does suffer from some fairly cramped sections There seems to be some actual lore to this level which is really cool Buttons aren't annoyingly hidden which is really nice The different heroes' "worlds" are really cool Nowhere near enough checkpoints Does tend to drag on a bit near the end Shadow of Atlantis Bubbles aren't placed frequently enough, I held on to that elemental shield for dear life once I finally got it Pretty open for a water level, which is a combination of good and bad, good since its open and all, but bad since water slows you down significantly and makes traversing large distances a slog Oasis Palace Really nice open level that's a blast to run through. Despite how open it is, you rarely get turned around. Also a really unique theme. Cluttered Cavern I was really not expecting this to switch from water level to fire level, that was a nice surprise. The water half feels unique and not just like a deep sea clone, which is really good. Same goes for the fire half & rvz. Hypertower the music is just midi barf lol can be really hard to tell where you're supposed to go 2d segment likes to jank the fuck out at random times things that have no reason to be falling platforms are falling platforms (seriously fuck you for putting that ringbox there to make me take longer on that first one) Rustic Temple Really solid level all around. Not too long, not too short, pretty fast paced, and overall just pure fun. The quicksand was really fun to play around with. Valley Falls mazes do not make for interesting gameplay, especially not underwater ones. I got GBJ'd by the second 2d section by getting misalligned Level kinda goes on for too long Cyan Heights I like the usage of the beta ACZ bird thingies Way too short Platforms are kinda small, didn't feel confident running across most of them And now, on to circuit maps, the only other type of map that I have any confidence in giving any feedback on. Hydrowing those flingers have no indication that they're about to just yeet you off a cliff very cool aesthetically Haptic Cavern really just feels like you're throwing shit at the wall and seeing what sticks with all this random stuff shoved in everywhere lol Greenflower Canyon Truly the most mindblowingly awesome map in the entire oldc. Simply flawless. Wait, what do you mean I can't critique something I helped work on~ Anyways, hope I wasn't too harsh here. Keep in mind i'm not a level designer myself, just giving my general thoughts on some of these here levels. I only truly hated one of these levels (hint hint, myriad memories wasn't fun at all), but overall, the vast majority of these were at the very least enjoyable. Can't wait to see what this community puts out next!
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"B-but I'm already taken, Gale-chan" -Shine Last edited by Frostiikin; 09-09-2020 at 04:30 AM. |
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#15 |
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It was fun playing & trying out these Srb2 OLDC 2020 zone levels, especially the battle mod ones.
The visually pleasing zone hub makes coop run all the more smoother with the transitions. Outside of some fps framerate drop issues in several levels, I had a good time. Nice work, everyone. |
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#16 |
Porting ArchPack to 2.2
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How dare you post OLDC without my fireworks?!
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#17 |
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I've only played a few levels so far, but might as well give my thoughts on them. For perspective, I played with Sonic and Tails.
Valley Falls: There's some decent design here, but the way the stage is put together made it feel more like a tiring marathon of so-so levels to me, rather than just a simply long stage. I'd say the pacing is the biggest problem here, as the actual level design (besides some points brought up already) is alright in itself. Heroes Hall: Interesting use of custom enemies. The themed portions are a nice diversion from the main stage, though I wish the button-hunting element was more in-depth; the level as is has them usually awkwardly tucked near the end of the themed sections, more something to miss than something to find. As for the level design itself, it's fine, if a bit standard-feeling. The damaging water pillars were an interesting idea for a gimmick, though the portion they were in didn't do much interesting with them. Aqua Paradise: Personal favorite out of the stages I played. Good level design, a wide open feel along with some great visuals made this stage an overall great time for me. If I had to critique, the amount of rings and items in the earlier parts of the stage can feel like overkill. Cyan Heights: Not much to say on this one. Had some creative speed section set-ups, some cool stuff with the unused hang glider gimmicks, then just kinda stopped right as the level was really starting. I'm assuming the level is unfinished, but what's here is really promising. |
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#18 |
Your local lua dumbass
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The Hub alone makes me feel bad for not entering the OLDC, but the map I would've shown is really bad. (And I mean it, it's like Demo 2-ish quality)
Anyway, best of luck to all and as always... May the best Robo Blaster win.
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<Rainbow> REEEEEE |
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#19 |
Certified synth whore
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I'm really excited to see what everyone has brought to the table this time around, seeing the sheer amount of single player entries has admittedly got me pretty excited. Best of luck to everyone who's submitted!
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Insert something totally interesting here |
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#20 |
Not Deadn't
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Played all the SP Submissions, it felt wonderful to play all of your levels
I even put my feedback into it as well, have fun reading. Spoiler: Feedbacks |
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