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Neo Sonic [V2.0] Details »»
Neo Sonic [V2.0]
Version: 2.0, by Chengi (I like your attitude!) Chengi is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (19 votes - 4.63 average)
Released: 02-10-2020 Last Update: 07-10-2020 Favourites: 26
Characters Sprites/Graphics

What you see is what you get. Just a guy that loves adventure.

"Wait, Neo Sonic? Who and/or what's that?"

Character Trailer (Youtube)

Neo Sonic is a character that lifts several different elements and mechanics from various Sonic games; although his look is lifted straight from the Adventure/Advance/Modern era to help differentiate him from the both vanilla and add-on iterations of Classic Sonic.


He's heavier, and has incredibly poor traction in comparison to standard SRB2 Sonic, but he more than makes up for it in speed alone.


As of V2, he includes a few additional palettes that reference his appearance/colors in other games, alongside a few bonus ones I've thrown in just for fun.


ABILITIES & OVERVIEW:
Spoiler:
Boost Mode


Lifted straight from Sonic Advance 2, boost mode will allow Neo Sonic to break the speed cap and begin running faster than standard Sonic ever could alone. In this state, Neo Sonic can destroy spikes, and he also gains a 75% jump boost from maintaining speed above the Boost Mode threshold.
Homing Thok

Essentially a momentum-friendly take on the homing attack from the 3d titles. Neo Sonic locks on to the nearest target and bounces off when he lands -- you can even hold down jump button to give yourself an added vertical boost at the cost of less speed.
Drop Dash [NEW!]

If you've played Sonic Mania, this ability needs no introduction.

Hold spin while jumping to charge an instantaneous spindash. The dash itself scales with your speed, so it can be used to extend your horizontal momentum, but also to transfer that into added vertical momentum on slopes and half-pipes.


Keep in mind that this is takes priority over shield abilities, but shield abilities can still be activated by pressing jump and spin at the same time.


However, if you hold jump while charging a drop dash with certain shields...

...their effects will stack! Try out every shield with the drop dash to perform all kinds of neat tricks.


OTHER MISC GAMEPLAY TIPS:
  • Neo Sonic is able to regain control out of a mid-air spin at any time by pressing jump again. Use this to correct your trajectory if you roll off a cliff.
  • Holding jump while launching into a spring will keep you in the spin state, allowing you to chain homing attacks as much as you want.





CURRENT BUGS/ISSUES:
Spoiler:

  • Homing Thok doesn't cooperate well with shielded Egg Guards and Fake Sea Eggs. As of right now I'm trying to fix this, but for now the timer to reset your state afterwards should work as a failsafe and allow you to break free.



CREDITS/MISC:

Spoiler:

TESTERS:
  • Chromatian
  • CrappyBlue
  • Gunla
  • Mad
  • Jeck Jims
  • TAG
SPECIAL THANKS:

  • Clay - For being my personal calculator
  • Dimpsuu - Megamix Themes
  • james - For digging into the code and finding out stuff about the attraction shield homing attack, and also for fixing the spike break for 2.2.1
  • Lach - Original Toei Sonic homing attack script
  • Lat - For telling me how to do those sweet sweet sa2-style afterimages
  • TehRealSalt - Additional afterimage/fx stuff
  • Virt - For originally helping me with the facelift for my SRB2Kart Modern Sonic (which would eventually become the basis for Neo Sonic)
  • Wolfy - ditto @james
  • CobaltBW - Original drop dash script
  • VelocitOni - Original speed lines sprites



CHANGELOG:

Spoiler:



[V2 Changelog]
  • NEW ABILITY: Drop Dash

Charge spin mid-air to perform an instantaneous spindash.

  • OTHER GAMEPLAY CHANGES:
    • Neo Sonic can now cancel the control lock when spinning off of a cliff or in the air by pressing jump again.
    • Homing attack animation cooldown has been drastically reduced.
    • Neo Sonic can now properly stand on spikes and get hurt now. Oops.
  • VISUAL CHANGES:
    • The strong homing attack, dashmode buildup, and spinning have all been given fancy new effects/sprites to designate when they're active.
    • Added new skincolors:
      • Adventurous
      • Advanced
      • Petit
      • Twilight
      • Laser
      • Cosmic
[V1.14 hotfix notes]
  • Fixed collision behavior for objects containing the MF_SOLID flag.
[V1.13 hotfix notes]
  • Falling animation state improvements/fixes, RVZ Rollout rock state fix.
[V1.12 hotfix notes]
  • Added the proper VCL prefix.
  • Removed a conflicting function name that would break the thok if certain characters were loaded in.
[V1.11 patch notes]
  • Homing Thok tweaks
    • Now has two strengths! Holding down the button as you land a homing thok results in a stronger bounce, at the cost of less speed.
    • Checks now rely on a more netplay-safe variable rather than clientside variables (oops I wasn't aware of this, this is what was probably causing the syncbombs)
    • Improved overall reliability/accuracy
  • Animation/Spritework tweaks
    • Added a set of diagonal running frames to help improve visual feedback to indicate the direction the player is moving.
    • Tilt running frames have been repurposed and only show if the player is moving slightly to the right/left.
    • Reduced the stiffness of the jump/homing attack by adding additional states to help improve overall animation flow.
    • Improved the look of the Boostmode particle, making it visible from multiple angles.


Download Now

File Type: pk3 VCL_NeoSonic-v1.13.pk3 (845.1 KB, 3529 views)
File Type: pk3 VCL_NeoSonic-v1.14.pk3 (845.1 KB, 8407 views)
File Type: pk3 VCL_NeoSonic-v2.0.pk3 (1.06 MB, 8840 views)

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Comments
Old 07-12-2020   #62
Chengi
I like your attitude!
 
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Quote:
Originally Posted by Frostbite View Post
I just tried the new version and to be honest, there isn't much to say other than the new color choices are cool (mainly cosmic). Because the drop dash doesn't seem useful or fun to use, if it were to take notes from how Pointy Sonic handles the drop dash I would've enjoyed this version way more. But that's just my thoughts.

Exactly what about it do you not find useful? If there's anything I can do to help make it feel better I'd like to know.

The reason I wanted to make it work differently from Pointy's is that in of itself, his drop dash works as an easier way of gaining speed through verticality. Pointy Sonic's primary ability (momentum flip) is meant to transfer that.

Neo Sonic is the opposite of this. He gains speed naturally by running and utilization of the homing attack, and, in this case, the drop dash is used for the speed transfer.


In a sense, Neo Sonic's drop dash was meant to work as a supplemental ability. It also has the added benefit of -- unlike the homing attack, being free of context sensitivity. As long as there's level terrain for you to use it, you can. It exists as a quicker, alternative utility to build speed without the need for enemies / level design to work around it.
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Old 07-12-2020   #63
Quetzo
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Default My Idea: Yes

What If, When You Charge Your Drop Dash, When You Let It Go, It Becomes An Instantaneous Shield. Best Thing Ever.
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Old 07-12-2020   #64
izzy
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Dittoing what I said in the SRB2 discord, the dropdash was really the missing piece in Neo's gameplay.
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Old 07-12-2020   #65
Frostbite
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Quote:
Originally Posted by Chengi View Post
Exactly what about it do you not find useful? If there's anything I can do to help make it feel better I'd like to know.

The reason I wanted to make it work differently from Pointy's is that in of itself, his drop dash works as an easier way of gaining speed through verticality. Pointy Sonic's primary ability (momentum flip) is meant to transfer that.

Neo Sonic is the opposite of this. He gains speed naturally by running and utilization of the homing attack, and, in this case, the drop dash is used for the speed transfer.


In a sense, Neo Sonic's drop dash was meant to work as a supplemental ability. It also has the added benefit of -- unlike the homing attack, being free of context sensitivity. As long as there's level terrain for you to use it, you can. It exists as a quicker, alternative utility to build speed without the need for enemies / level design to work around it.
Yeah but it doesn't really make you feel like you're going fast. Each use feels unengaging and it feels like you're going slowing instead of faster. And about Pointy's momentum flip, I wasn't referring to that at all, I was referring to his drop dash (if that's what you're talking about then my apologies) the drop dash Pointy uses is much better because, while you have to stay in the air long enough while the drop dash is active, you're rewarded with a large burst of speed which helps Pointy navigate through levels faster, Neo Sonic's drop dash does the opposite by only being usable if you're wanting to do a sharp turn at the right time. Doing that is hard because of the risk of bumping into a wall causing you to lose all that speed you had before and start with the speed you have left, which isn't fun in my eyes.

TL;DR Pointy's drop dash feels more useful than Neo's drop dash, regardless if it's meant to be a speed transfer. But it's just my thoughts once again.
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Old 07-12-2020   #66
Daviroll_Limit
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I have to be honest, I don't mind if the Drop Dash is in the character (maybe because I play too much Sonic Mania?), for the rest, I love the new skills and the new effects
this character was already fantastic, but now he is even more so

PS: if is possible on a next update, can you add the ability to curl after a spring/steam engine jump?
so you can use the dropdash after doing an high spring jump
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Last edited by Daviroll_Limit; 07-12-2020 at 09:48 AM. Reason: giving an idea
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Old 07-13-2020   #67
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i like it but i think we can go HIGHER
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Old 07-13-2020   #68
crazybark
 
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Quote:
Originally Posted by bigoof View Post
i like it but i think we can go HIGHER
if you drop dash into a wall you go up it?
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Old 07-14-2020   #69
Xian.exe
 
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Really not liking how Neo can no longer use shield abilities. Was this intentional?
edit: ignore me, could have sworn I tried both jump and spin at once, but apparently you have to let go of jump and then press both?

Last edited by Xian.exe; 07-14-2020 at 11:52 PM. Reason: I am stupid
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Old 07-18-2020   #70
Fernan800
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Uh there's some bugs like, when i was going to transform into Neo Super Sonic it's still normal and when i run it's a yellow Sonic With Red Eyes, but good work!
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Old 07-18-2020   #71
SpicyHamSamson
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Quote:
Originally Posted by Fernan800 View Post
Uh there's some bugs like, when i was going to transform into Neo Super Sonic it's still normal and when i run it's a yellow Sonic With Red Eyes, but good work!
That's because there aren't any sprites for Super Sonic yet.
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Old 07-18-2020   #72
Fernan800
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Originally Posted by SpicyHamSamson View Post
That's because there aren't any sprites for Super Sonic yet.
Oh, Thank you!
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Old 08-05-2020   #73
Krankenstein
 
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Are there any plans of creating a light speed dash feature?
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Old 08-05-2020   #74
Jer the Hedgehog
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Quote:
Originally Posted by Krankenstein View Post
Are there any plans of creating a light speed dash feature?
That, and the spamdash, and we have SA1 Sonic improved!
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Old 08-05-2020   #75
Krankenstein
 
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Quote:
Originally Posted by ArleNadjaGUY View Post
That, and the spamdash, and we have SA1 Sonic improved!
Yep! That's what I was thinking.
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Old 08-12-2020   #76
Boi the third
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Quote:
Originally Posted by Chengi View Post
Super Sonic was planned, but in order to get other projects out of the way the sprites weren't able to be finished in time. I will likely be adding them in some time in the future.
So... about that. (seriously I NEED this)
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Old 08-12-2020   #77
SilverVortex
 
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Originally Posted by Boi the third View Post
So... about that. (seriously I NEED this)
sprites and coding take a long time to make don't pressure chengi to finish super neo
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Old 08-16-2020   #78
rocklight124
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Chengi I think rings should effect him in some way. Not sure how, but it's just an idea. I don't know.
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Old 08-18-2020   #79
ClassicNC
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It'd be nice if neo did a pose in the air after a successful homing thok. Still a legendary character
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Old 08-18-2020   #80
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This mod is neat! Best Mod!
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Old 4 Weeks Ago   #81
sonic super fan
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will you fix super sprites
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