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Three Seven Speedway from Daytona USA Details »»
Three Seven Speedway from Daytona USA
Version: V3.1, by Bluegen (Daytonaaaaaaaaaa!”) Bluegen is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Kart Rating: (3 votes - 3.20 average)
Released: 05-26-2019 Last Update: Never Favourites: 3
Multiplayer Levels Scripts Re-Useable Content

Three Seven Speedway (Begginer Course) is a track of one game called Daytona USA, an arcade game released by SEGA AM2 in 1993, on their powerful model 2 machine. The track consists on a semi oval that has three turns in total.
(V1 picture with HOM)

Here’s a little trailer, but read the comments, alright?


(This trailer contains the first version of the track, and a lot of work has been put to it since the beggining)

Thank you all for helping me on the Srb2 kart discord server.



Spoiler:
Changelog:
V1.1:Corrected HOM and converted the music to .ogg format
V2.0 :Added more mountains, made the track into 8 laps (Like the original daytona),added Kartkrew sign, removed some item boxes and separating some,and finally added a shortcut
V2.1: Compatible with daytonakart, with adequate difficulty
V3.0: Its a .pk3 file now! Sonic is now present for the race, it has a rolling start, like in the original DAYTONA USA and added a Nights sign.
v3.1: Fixed the rolling start, Note that it is still in beta this function, so errors may occur

Download Now

File Type: zip KR_Three_Seven_Speedway_V1.zip (4.24 MB, 163 views)
File Type: zip KR_Three-Seven_speedway_V1.1.zip (4.30 MB, 140 views)
File Type: zip KR_Three-Seven_speedway_V2.zip (4.31 MB, 210 views)
File Type: zip KRL_3-7speedway_V2.1.zip (4.31 MB, 233 views)
File Type: pk3 KRL_3-7speedway_V3.pk3 (4.37 MB, 101 views)
File Type: pk3 KRL_3-7speedway_V3.1.pk3 (4.37 MB, 809 views)

Screenshots

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Comments
Old 06-28-2019   #22
Bluegen
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I also forgot to say that I removed the "Don´t get distracted" billboard for further work on the roulette
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Old 06-28-2019   #23
Latius
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That rolling start feels a bit... I dunno, off to me. Partly as you cross the start line before the word go, when you want to make sure that no-one does so before the word go.
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Old 06-28-2019   #24
Bluegen
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Quote:
Originally Posted by Latius View Post
That rolling start feels a bit... I dunno, off to me. Partly as you cross the start line before the word go, when you want to make sure that no-one does so before the word go.
Yeah, maybe I need to make it a little bit further from the finish line
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Old 06-28-2019   #25
Fayt_XIII
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Don't worry! It took me ages to get it right! Also, make sure that you test it from the player 16 position, so that they don't cross it early and trigger it to stop.
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Old 06-28-2019   #26
Bluegen
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Quote:
Originally Posted by Fayt_XIII View Post
Don't worry! It took me ages to get it right! Also, make sure that you test it from the player 16 position, so that they don't cross it early and trigger it to stop.
And i need to make sure they dont bump into the wall
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Old 06-28-2019   #27
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If you need to, you can make more belt directions/sections so that the rolling start works going around curves.
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Old 06-28-2019   #28
Bluegen
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Quote:
Originally Posted by Fayt_XIII View Post
If you need to, you can make more belt directions/sections so that the rolling start works going around curves.
Thanks, I just made that, but now im testing that each players dont bump in the rolling start
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Old 06-28-2019   #29
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So, It´s done, although... I have not had the opportunity to try it with 16 players, feedback is really apreciated!
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Old 06-30-2019   #30
Fayt_XIII
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I forgot to mention! Make that FoF belt invisible so it doesn't look like the floor (ceiling FoF) texture is scrolling!
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Old 1 Week Ago   #31
Vaunt
 
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Do you by any chance have the file for the music? And would it be possible to share?

Last edited by Vaunt; 1 Week Ago at 09:30 PM. Reason: capitalization tomfuckery
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