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Forest Daybreak Details »»
Forest Daybreak
Version: 1, by Zipper (Killda) Zipper is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 02-17-2020 Last Update: Never Favourites: 3
Single Player Levels Scripts

Hey, you ever wondered what it would be like to play a level that's 99% minecart riding?

Yeah, me neither. But here it is anyway!

v1.1 : changed map number

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File Type: zip VS_ForestDaybreak-v1.1.zip (1.77 MB, 791 views)

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Old 02-17-2020   #2
D00D64
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Welcome to releases!
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Old 02-17-2020   #3
RomioTheBadass
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This was cute, like an Endless Runner in SRB2 but it actually has an end.
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Old 02-17-2020   #4
Krabs
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I always wished the acz minecart sections were longer, and I have a huge soft spot for donkey kong country's minecart sections, so this definitely scratches that itch for me. The ending sequence was a great idea too.

Could use a lot of texture realignment on the tracks though.
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Old 02-18-2020   #5
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So am I the only one who died upon hitting the blue springs
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Old 02-20-2020   #6
Zippy_Zolton
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I loved what you did, it looks great and is fun to play. That ending really caught me off-guard and I really enjoyed it.
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Old 02-20-2020   #7
RomioTheBadass
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Originally Posted by Goldenhog View Post
So am I the only one who died upon hitting the blue springs
You're not alone, I also died for hitting the yellow spring in the right path, this doesn't seem consistent though, It worked fine after I tried again.
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Old 02-21-2020   #8
Zipper
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Minecarts' interactions with anything that wasn't used in ACZ2 tends to be a coin flip. I've tried a few solutions but none bore fruit (rotating the springs just changes the magical "lethal angle" that kills you, replacing them with balloons changes absolutely nothing).

So uh...."it be like that sometimes", sorry :<
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Old 02-21-2020   #9
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Ok I didn't know what to expect when getting into this, but this was a pretty solidly designed level and I'd love to see more levels with this theme in mind. I think some custom textures could've been used for the track (perhaps from another game with minecarts in it that just so happens to use a retro style?) so that it's not just wooden beams everywhere. Also how did you make that boss at the end?! That was both completely unexpected and unexpectedly amazing!

Sadly, I don't know if this is because I was using OGL at the time but it seems halfway through the level you gave up entirely on texture alignment. I know that's a big ask but maybe it'll become easier to do sometime later in SRB2's lifespan.
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Old 4 Weeks Ago   #10
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You really just put 3 houses music in here you madlad.
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Old 4 Weeks Ago   #11
yfyfyfyfyfy
 
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i liked this little level. And I really like its complexity. balancing the lot with the minecart is not easy, but you did it.
the only thing that I didn’t really like was that in some moments it was very dark.
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Old 4 Weeks Ago   #12
ClassicNC
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MODERN SONIC GRINDING!
*ahem*
Cool level.
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Old 4 Weeks Ago   #13
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modern sonic grinding!
*ahem*
cool level.
that's exactly what i did
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