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[1.2] SRB2 Persona DEMO
![]() Developer Last Online: Jan 2021
Join the SRB2P Discord! As per Discord TOS, anyone blatantly under 13 (That means acting like a child) will be banned without further regards. The SRB2P modding doc! SRB2Persona is a mod I've been working on with the help of a few friends every now and then for about 4 years now. The entire point was to recreate Persona's general gameplay into SRB2. Yeah, it doesn't get any stupider than that! It started off as a barely playable weird tech demo that would error about everytime we tried playing it. Honestly I was unsure whether or not it was going to ever be something playable or stay as a fever dream. Yet here we are, today. After 3 entire rewrites and countless hours of testing over the course of 4 years, I have no idea how my motivation lasted me this long, but I'm happy to release the first SRB2Persona demo! IMPORTANT NOTICE: Spoiler: If you ask any question that's answered here in this spoiler I will come to your house with a briefcase full of material and a bat. The bat is just for show. So, what's in the package? Frantic turn based battles Experience the flashy aesthetic of the Persona battle system, with a hint of Shin Megami Tensei buff system topping to add some flavour, alongside literally hundreds of available Persona skills and a varied selection of characters! Find out and exploit your enemies' weaknesses to knock them down and get additional turns! Manage to knock them all down, and you can unleash the powerful All-Out Attack to deal massive damage and maybe just end the battle in a flash! If you either finish a battle with an All-Out Attack, or within a single turn, you may even get a chance to get some more mileage out of it! Dungeon crawling with up to 4... 8...? wait, 16 players!? Crawl within the mazes of Tartarus. Ambush the Shadows impeding your way, earn EXP to get stronger and make your way up to and destroy the floor guardians with a party of 4... Or up to 4 parties of 4! (Nope there's no guarantee the netgame will even stay stable, do that at your own risk!) ...Just be careful not to spend too much time on a single floor, or bad luck awaits... Fight it out in a 4V4 PvP duke out! Experience the many intricacies of how stupidly unbalanced the battle system is by unleashing your most devious strategies on each other! Test your skills on Challenge Battles! Take on timed boss rematches and endless battles with up to 3 other players to set the best times and scores! Serves as a good training session to know what to expect from the many dangers of Tartarus! FULL DOWNLOAD (v1.2): An existing install of vanilla SRB2 2.2.8 or above is necessary for SRB2Persona to run. Put them in the same dedicated folder. Windows SRB2P files SRB2P files (MIRROR) Patch (v1.x -> v1.2) MacOS SRB2P files (MACOS) Courtesy of Lach, please contact him if you encounter issues with the MacOS installation process. Linux No direct download available as of now, but Linux users have reported being able to compile and play SRB2P. You can compile yourself from the source code. Android Unsupported. You are free to fork the source code and try making it yourself, but I do not intend to add or maintain an Android support myself. Spoiler: Changelogs CREDITS Spoiler: Credits It's kind of surreal for me to finally release something like that after working on it for so long. Although there isn't exactly a ton of content to speak of, I'm still incredibly proud of myself for managing to pull that out and eternally thankful to those who have helped me make it this far, be it by their supportive words, their contributions to the mod, or their everlasting ability to break the shit out of the game to help me find and crush bugs. Download Now
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#62 |
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this mod actually features music from every persona game, except for megami ibunroku persona and persona 2: eternal punishment, but a majority of the music + the theming of the game is largely based on persona 3.
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#63 |
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This is it. We have reached peak SRB2 modding, everyone go home.
This is genuinely the best mod. I have few tiny nitpicks, though. Baton Passes don't work on a character that's already used their turn which makes no sense at all, and seeing Classic Sonic with Adventure Sonic's face is extremely cursed, but other than that, this is the perfect mod for me. Good job!
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Pee pee poo poo |
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#64 |
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this problem is actually kinda big to be honest; baton passes quickly lose all of their worth when you're just guarding until you can get to the only person who can exploit a weakness. i understand that it's there because of online play, but i feel like you should allow the player to baton pass to whoever they please if they're exploring on their own.
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#65 |
Funny Sleep Cat
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How do you switch the battle mode to 2v2?
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You must be tired after today. Lets go to sleep! |
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#66 | |
"It's ok, I like you too!"
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This is in place for a sense of balance. If you can baton pass after a character has taken their turn, whether it be by guarding or attacking, this would be an incredibly powerful (if not broken) 'feature'. |
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#67 |
More of a "Mario person"
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I actually made it through "Bullshit" and I gotta say: It feels like I'm playing an actual Persona game again. I almost forgot that I was playing an SRB2 mod. This is definitely worth the hours of play and the years of work put into it!
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The one that got chased the fuck down by 200 SPBs |
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#68 |
Your local lua dumbass
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I dunno about you guys, but looking at the Player Setup...
Where's Rosy? It's legit not there. Custom Skincolors don't seem to work either. Oh, and the code says the maxskincolors is 68, which includes Rosy... Weird......
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<Rainbow> REEEEEE |
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#69 |
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i do sorta agree about the baton passing tho
im saying it'd be NICE to be able to baton pass to chars that have already acted and would make logical sense but maybe it is unbalanced alot of other things are odd and unwelcome/welcome if you hit at least one enemy with a skill that hits multiple enemies you will still get "one more" strong enemies cannot be knocked down even with their weakness (includes bosses)... kinda miss that from p3 but you're the boss reaper pls leave me alone aaaaaaa enemies that are knocked down don't "get up" when attacked again things that i ACTUALLY dont understand enemies (and you) can act on the same turn you "get up". I guess that's "recovering from x status on the same turn you get said status and attacking right after syndrome" from persona 3. ive somehow knocked down bosses when they have literally 1 HP... what's the point of that... im pretty sure that's a "coded in thing", theres no way i just got extremely lucky there. haha reaper go brrr (starting to think the reaper isn't that bad buuuuuut holy shit ive been running away from one for 5 minutes why is tartarus so hard to navigate even with a map, this never was a problem in p3) things i'd *maybe* like to see - weapons sure, everyone having bash attacks and tails having the most garbage attack (misses all the time) is nice, but I think it'd be really cool to have like swords. Amy could have hammer upgrades, other characters could have swords (black knight) possibly and speaking of weapons, tiers on the shuffle game, something seems missing from the shuffle game but it is necesarry for personas and speaking of personas no fusing atm, this is early stage so its fine obviously, might be nice to- wait is sub personas a canon thing? back in p3 you had to change your entire persona, but certain personas have immunities... so does using sub personas change immunities and resistances? using weaknesses on bosses doesn't seem that powerful but i guess spamming weaknesses and hyper mode is an easy enough way to win so i cant really complain ive typed way too much to double check it so im posting it anyway
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The man who's made 10 HUD mods with a small amount of installs and comments. Last edited by Pyrakid Wolfo; 11-15-2020 at 12:11 AM. |
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#70 | |||
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Okay, the excitement I have for this mod has died down a bit.
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Also, the reaper. It's definitely VERY quick to appear, and I can only get like 3 or 4 battles in before it appears, but it kind of makes sense, since this is still Sonic and you have to go fast. All in all, I still believe this is the best mod for SRB2 so far, but it's still far from perfect.
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Pee pee poo poo Last edited by DededeCultist; 11-15-2020 at 12:35 AM. Reason: spelling |
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#71 | |||||||
Absolute territory where
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The minimap IMO should provide plenty of indication of where to go granted you just eye it from time to time. Due to SRB2's lower hud resolution, I couldn't really do anything better than squares to represent the floors, and the Reaper moves slow enough that getting to the spring, especially if you're playing alone, should never be a problem. Quote:
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Sub-Persona fusion & weapons/armours alike are planned for the Single Player campaign, but won't ever appear in Quickplay simply because the point isn't to force the players to scramble for equipment seeing as managing base Sub-Personas and Skill Cards is hard enough with the time constraints imposed by Quickplay. |
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#72 |
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ah, persona 3 is the only persona game i've played besides a little bit of p1 "revelations persona" idc, im like halfway into p3 i think
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The man who's made 10 HUD mods with a small amount of installs and comments. |
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#73 |
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This is, by far, the most comprehensive and enjoyable mod I have ever played. It's an absolute blast, even from someone who's never played a Persona game. The effects are incredibly satisfying, it looks and sounds beautiful, and it's just a legitimately fantastic RPG experience.
It's also nearly unplayable when played as intended. I have spent hours, over multiple servers, trying to play this with others. I have made it past a boss as a team exactly once. It's not because we failed. We did pretty well, actually. The problem is that it's just so, so buggy. I don't know if it's an outdated netcode thing or a mod thing, but it feels like this game's multiplayer is held together by chewing gum and string. The majority of the multiplayer experience is basically "get in game, restart within 2 floors because something went wrong, repeat." I still don't know what happens if all the teams die- a run never once ended that way, it was always because something bugged and we needed to restart. There's the really base issues, like how basically anyone dropping for any reason and attempting to join back immediately is liable to ruin the whole game. Sometimes people spawn in as Sonic instead of whoever they selected, for multiple attempts in a row. Very often, teams straight up don't initialize correctly at all, and fail to correctly enter battle. The PVP mode I'd describe as having a "can get into the game" rate of somewhere around 30-50%. (one time we fell through the arena and got into massive HoM, that was fun.) It ends up turning the game, even if you've got a good game going, into one of "when is the game going to end up breaking next, making us restart." It's a shame, honestly, because I'd absolutely love to play this with friends, but I know it'll probably end up being roughly 90% restarting and 10% playing the game, and that's not really fun for anyone. I do really want to see this grow and become one of the, like, great projects of this community like Kart, though, because it has the potential to be absolutely fantastic. Keep up the amazing work! (also Amy is way too strong in PVP, I'd recommend getting rid of her Recarm so she's not quite as pivotal.) Last edited by Entropy; 11-15-2020 at 07:58 AM. |
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#74 |
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Amy is basically Yukari, even having the same base persona, i suppose Lat could make Recarm a sub persona or a skill card only move though
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The man who's made 10 HUD mods with a small amount of installs and comments. |
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#75 | |
Absolute territory where
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As I stated in the OP, it's pivotal that you get every player to join before the game starts, joining mid-game is still completely broken for reasons beyond my understanding. While this issue is due to my own incompetence, I don't think I can do anything if you're still getting synching issues in spite of respecting this one basic rule as this would be more of a Vanilla SRB2 issue. I've tested enough netgames (Hear: Hundreds of hours) to the point where I'm confident that everything is stable so long as no one joins mid-game. Also, very fair assertion about PvP, I'll be sure to remove Recarm from Amy there. Thanks a ton for the feedback either way, I'll try my best to eventually hammer this into a bug free experience! I don't think this will ever grow to be even remotely a fourth of how big Kart has gotten, and especially not with the current amount of content, but I'm still very happy with the current results nonetheless! |
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#76 |
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As a degenerate who's never played any persona game before, this is pretty good.
Also what's the menu's theme?
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sonic you forgot your axe |
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#77 | |
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I have a couple of things I'd like to see in the game when it's finished.
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Shadow can literally no-clip using his Chaos Control. Perhaps you could do something similar to what the creator of Shadow (the mod) to prevent the Chaos Control from warping Shadow through walls? |
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#78 |
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i think that the lobby aint really correctly made as if a character (somehow) manage to spin with high speed he can litterally go oob of the lobby (cman who is not a default character is usefull to test it) i think you should try to make the lobby walls a bit more T I C C
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troplucky:*gets deleted from gamebanana* dr.enzo.ivo:welp guess ill update him and release him again also dr.enzo.ivo:welp my bro temmie609 will never let me on the computer temmie609:LMAO FUCK YOU UWUUUUUUUUUUUU |
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#79 |
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See, the same happens with Shadow just chaos-controlling out of the lobby's walls.
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Knuckles is disappointed in your failures. |
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#80 |
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ye this demo bit broken at least we both seen the same glitches
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troplucky:*gets deleted from gamebanana* dr.enzo.ivo:welp guess ill update him and release him again also dr.enzo.ivo:welp my bro temmie609 will never let me on the computer temmie609:LMAO FUCK YOU UWUUUUUUUUUUUU |
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#81 | |
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oh and i never got into kart ---------- Post added at 04:23 PM ---------- Previous post was at 03:52 PM ---------- I just only now realized how Blaze learns ice skills even though she has an afilliation with fire. Nothing wrong with the decision, just noticed irony... if it is irony
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The man who's made 10 HUD mods with a small amount of installs and comments. |
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