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Fire [V2] Details »»
Fire [V2]
Version: V2, by ThatAzazelFire (The Ghost) ThatAzazelFire is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (4 votes - 4.20 average)
Released: 03-24-2020 Last Update: Never Favourites: 3
Characters SOCs Scripts Sprites/Graphics

FIRE ENTERS THE WORLD OF SRB2


Fire, being ever curious about other worlds, entered Sonic's dimension in the middle of SRB2, and was recruited to help defeat Eggman! (or however it happened, i'm not good at telling cross over stories)

FEATURES
FIRSHEN AND FLARBARRAGE
Firshen is Fire's main form of attack, a direct Fire Bullet straight towards foes
but when he gets 20 Rings, it turns into Flarbarrage, a powerful Flamethrower that shoots as long as you hold Spin!


FLOATY
Due to Fire's small size and light weight, he can jump higher and fall slower. this allows him to reach higher areas that he normally can't.


FLAME CHARGE
Become a Burning Missile and Break* all in your way! You can Bump on the Walls a few times, but one too many will result in you losing control [Jump in the Air, Press Spin to Cancel.]
*Except Bosses and non-fire hazards


BONUS STUFF
Spoiler:
Custom NiGHTs Sprites
A Smol boy
Unleash pent up anger when collecting 7 emeralds
Burning Ball that changes color
NYOOM

THE FUTURE
With Fire v2 released [and the removal of his old Battle Mod Ability] the next thing would be to make a brand new ability for Battlemod. Oh and also other bugfixes and balance changes.

CHANGELOG
Spoiler:
v2: This one is Long
Spoiler:
-Buffed the Range of Flarbarrage
-Increased how fast you can move while using Flarbarrage
-Increased the Speed of the Firshen bullet to fast enough to hit Egg Colosseum pinch
-added Compatibility to a certain yellow and red super hedgehog
-Removed Battlemod ability due to Battlemod updating
-Added a new Ability: Flame Charge
--Press Jump while airborne to start charging
--You can aim before you start charging forward
--the Overlay changes color depending on the current player color [and it is Blue when angery]
--Flame Charge will go faster while using Speed Shoes or Super
--You can cancel Flame Charge by pressing spin whenever, if you press spin while charging you will gain a tiny bit of height.
--You will bounce off of walls 5 times, if you bounce after using all bounces you will be knocked out of the charge and unable to act.
--Any Enemies that you touch will perish and leave behind a burning ring
--If you land on the ground while charging [some how] you will leave a elemental shield Trail
--The Charge can break any breakable wall. [Any Softlocks you get yourself trapped in is not my fault, why would you go there if you knew you wouldn't be able to get out]
--You are immune to fire damage while charging
-Haunted Heights is still the bane of Fire's existence, i hate frame perfect jumps.
-A bunch of other minor things like bug fixes!


v1.1: Adds Battle Mode ability and Changes how Flarbarrage behaves, added Hurt Messages for Battle
v1.0.1: Fixed a Glitch with Anti Gravity and Floaty
v1.0: Initial Release


CREDITS
DaOrangeBoi: Made a few rotations of Firshen and Flarbarrage
SRB2 OS and CS Discord: being nice people i guess
SpinSlash: helped with Flame Charge coding
Bloopsdoob: Finishing Up Flame Charge and doing a lot of the major changes in the v2 update
Frostiikin: Helped with Beta Testing the v2 update
Ampersand: poking me to code Flarbarrage myself. [how dare he]

Notable Skips and Cuts
These can be Very Useful on Certain stages, they may be required to continue.
Spoiler:
You can clear the wall with a carefully timed jump.

Or You can use Flame Charge to cross the gap to the Rope section

use a Flame Charge Cancel [Double Jump then press Spin before impact] at the peak of your Jump to make it over this Wall in Techno Hill 2, or Jump at the Perfect Time

Download Now

File Type: pk3 VCL_Fire-v2.pk3 (163.7 KB, 523 views)

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Comments
Old 03-25-2020   #2
D00D64
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Welcome to releases!
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Old 03-25-2020   #3
Xelork
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Oh boy, sure this thing is cu-
*special stage loads*
god.
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Old 03-26-2020   #4
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Smol, fun, and cute.
Also I don't think fire can beat ACZ1
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Old 03-26-2020   #5
ThatAzazelFire
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Quote:
Originally Posted by Logan8r View Post
Smol, fun, and cute.
Also I don't think fire can beat ACZ1

he actually can. the tall wall can be climbed with timing
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Old 03-26-2020   #6
ThatAzazelFire
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Version 1.0.1 has released


this is a minor hotfix that fixes a issue with how Floaty behaves in Anti-Gravity
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Old 03-27-2020   #7
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He looks like a wisp
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Old 03-27-2020   #8
ThatAzazelFire
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Fire v1.1 has released


This is a pretty intresting update as it changes how Fire's Flarbarrage behaves along with the addition of a Battle Mode Ability!






EDIT: A Hotfix has released. please download this hotfix
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Last edited by ThatAzazelFire; 03-27-2020 at 11:03 PM.
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Old 03-28-2020   #9
ThatAzazelFire
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ALRIGHT

me and [a Disassociated person] have spent all day hotfixing this patch.


but it should be A-OK now


V1.1 should be done. Enjoy
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Last edited by ThatAzazelFire; 05-19-2020 at 07:39 AM. Reason: Disassociation
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Old 05-19-2020   #10
ThatAzazelFire
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Due to recent events


i have changed the crediting to be disassociated from a certain user.


please do not ask anymore questions


v2 coming soon.
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Old 05-19-2020   #11
Icarus
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Quote:
Originally Posted by ThatAzazelFire View Post
Due to recent events


i have changed the crediting to be disassociated from a certain user.


please do not ask anymore questions


v2 coming soon.
Good thing to do (I hope the rest of the MB modders will do the same)
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Old 05-19-2020   #12
Daviroll_Limit
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hey, i didn't noticed this character until now
i really like the design, i less like the gameplay because of some levels
i also really like the TBoI reference when you get all the emeralds
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Old 07-23-2020   #13
ThatAzazelFire
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v2 released! V2 HAS RELEASED!

This is by far Fire's biggest update yet, adding the brand new Flame Charge Ability!


check changelog for more details on changes
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Old 07-23-2020   #14
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well this was...
and interesting experience to say the least.
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Old 07-23-2020   #15
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Now this is hot
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Old 07-30-2020   #16
ThatAzazelFire
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I am currently open to taking in bug reports and suggestions for Fire's Battlemod update [v2.1]


just comment anything you have to say. i guess
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Old 08-08-2020   #17
ThatAzazelFire
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Teleporter Going Up!

Hey it's been uh, a short portion of time, but i felt like showing this.


A Teleporter! Fire's brand new Battlemod ability, or at least... the sprites of it.


It does exactly what you'd expect it to do, teleports teammates [and also yourself] from point a to point b. It's disabled in Non Team Modes (as well as Survival and Arena) and purely exists to support your team, it's not invicibile though, any enemy can break it and they probably will once they find it.


I do hope that once it's done it'll be a great support for your team!
that's all i have to show for now so like bye i guess
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Old 08-08-2020   #18
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Quote:
Originally Posted by ThatAzazelFire View Post
Teleporter Going Up!

Hey it's been uh, a short portion of time, but i felt like showing this.


A Teleporter! Fire's brand new Battlemod ability, or at least... the sprites of it.


It does exactly what you'd expect it to do, teleports teammates [and also yourself] from point a to point b. It's disabled in Non Team Modes (as well as Survival and Arena) and purely exists to support your team, it's not invicibile though, any enemy can break it and they probably will once they find it.


I do hope that once it's done it'll be a great support for your team!
that's all i have to show for now so like bye i guess
*Epithet Erased Memories*
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