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The Werehog v1.3.2 Details »»
The Werehog v1.3.2
Version: v1, by DrStephen ([Sheer terror]) DrStephen is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (14 votes - 4.71 average)
Released: 03-07-2020 Last Update: Never Favourites: 15
Characters Scripts



The full moon rises! The Werehog is unleashed!


The Werehog returns, with a whole new set of skills and gameplay, inspired by his gameplay in Sonic Unleashed!

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The Werehog's combat is significantly different from his original game, this time tailored towards' SRB2's level design, which encourages using enemies to your advantage to progress in a fluid manner. But, if you can't run from a fight, he's well equipped for a good brawl!

Running


This ability is enabled by Default. If you wish to disable it for the vanilla experience, type "runbutton disable" in console.
The Werehog moves slower than the rest of the cast, but by holding Custom 1 you run on all fours to achieve maximum speed! Be careful though - he has a much higher acceleration than others, so try not to slip and fall while running!



Were-Claw


Unlike his hedgehog counterpart, the Werehog can't attack enemies by jumping on them, but by pressing spin midair, he can slash forwards with his claws for a poweful attack that can destroy spikes, walls and floors alike. It's great for midair combat, as you can use it multiple times after jumping, or even bouncing on springs!


Were-Spin


Tons of enemies on the floor, and don't want to repeatedly bounce on each one to defeat them? Well then, has Werehog got the move for you! By holding spin on the floor, you'll start spinning around like a denim-wearing-bandicoot and destroy all enemies (spikes or walls) in your path!


Double Jump and Grapple-Punch


If there are no enemies nearby, tapping the jump button again in the air will give you some extra height with the Double Jump! Useful when you slip off a platform, or to make it easier to reach higher places.

If there are enemies near you when jumping, pressing the jump button will make the Werehog stretch his arm to grab the nearest enemy and grapple towards it. Just tapping the jump button will make you bounce off it like a homing attack, stopping your momentum. But, by holding it, you'll bounce much higher and launch at full speed forwards! You can combo multiple enemies and keep the pace while you play "The Floor is Lava" on any level!


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A few little extra additions to improve the fluffy stretchy arms experience, like last time I seriously suggest you try and find these out yourself, but if you just wanna get it over quickly...
Spoiler: seriously bro
  • Unleashed Sound Effects
  • unearthly screaming when dying
  • crashing into the nice cold dirt when you're out of lives
  • fluffy smol continue
  • Werehog Fireworks!
  • squattin waiting animation
  • an adorable red flying companion (you can enable/disable by typing "chip" in console)
  • stretching arms to vibe check your enemies
  • Custom NiGHTS sprites!
  • no super form, but hey now its purple (tm)
  • W E R E H U G S (custom 1)
  • a sudden jazz band might play when killing an enemy, and will continue playing as you continue your combat. When will they play? Who knows... (You can now disable it by typing jazzband in console)


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oh boy this is gonna be a long one

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Absolutely everything about Werehog's abilities, sound effects and visual effects is thanks to MotdSpork. Rumia1 helped a ton with testing and suggesting different ideas plus helping spork with the coding. Tatsuru for letting us use their Amyhugs script, and Lach for helping spork fix a nasty flipped gravity bug. Thank you so much for making the Werehog super unique!

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Thank you so much for making the super cool Werehog CSS pic!!

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Thank you for letting us use your adorable Chip sprites and also your suggestions for improving Werehog's movement, as well as my sprites in general!! I hope you enjoy playing him as much as we enjoyed designing him.

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I can't believe how hard this was to find, thank you so much for finding the Werehog's jumping SFX, we owe you one.

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Wow, this came out of nowhere but I'm glad you took the time to make Werehog look nicer. It really goes to show how goofy his face was in the earlier versions. Thank you so so much!
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For all it's memery and hype around Werehog's release, your criticism, your laughs and motivation to see this guy released, I thank you for your patience. I hope you love playing as our adorable Werehugs, enjoy!

Spoiler: Changelog!

V1 - Initial Release

V1.1
  • Fixed being able to WereSpin in DSZ water slides
  • Fixed being able to WereSpin after exiting a level
  • Fixed the WereSpin not properly extending the battle music
  • Run button is now disabled by default
  • Normal acceleration when run button is disabled. Quicker acceleration with it enabled
  • Made battle music rarer
  • Fixed an animation bug with the WereSpin when being pushed upwards by fans
  • Fixed a bug were battle music carried over between stages
  • Made the hand detection code more efficient and consistent
  • Fixed a bug where you wouldnt grapple towards certain objects the hand collided with (Thank you Tatsuru)
  • Added sound when locking onto a target
  • Made it so you can always doublejump after grappling a boss
  • Fixed a big were the werespin wouldnt damage some object types
  • Moved hug to Custom 2

V1.2 (hotfix)
  • Fixed a bug where Were-Spin could hurt other players in co-op.
V1.3
  • Added an option to remove the reticle SFX and to shut the jazz band up once and for all.
  • Commands: "lockonsfx" to enable/disable the reticle sounf effect, and "jazzband" to enable/disable the random battle music.
  • Removed the spawning hearts button while hugging to avoid consistent SIGSEGV crashing.
V1.3.1
  • Thanks to Colacoot, Werehog has recieved a thorough sprite revision. He should look way less goofy now. Thank you so, so much!
  • Rewritten AmyHugs, should be way more stable online.
  • Fixed an issue that caused Were-spin to stop working all together.
  • Sounds have been optimized and lowered, so the filesize is now way, way smaller.
V1.3.2
  • Chip can now follow Modern Sonic if you have him added
  • Homing Reticle to match that of Modern Sonic
  • New IO support
  • Removed "lockonsfx" command
  • Added "runbutton2" and "chip2" as splitscreen counterparts of the normal commands
  • Can now properly lock onto and grapple Metal Sonic boss
  • Added captions for sounds

Download Now

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Screenshots

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Comments
Old 04-01-2020   #42
Sinny33
or Sinny the Fennec
 
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Um okay...
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Old 04-01-2020   #43
DrStephen
[Sheer terror]
 
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Alright, here's an actual update and not an April Fools joke.

You can now toggle the reticle SFX, and shut up the Jazz band too. Enjoy!
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Old 04-01-2020   #44
Icarus
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Unrelated but I love that Byleth artwork you have.


On a more related note thanks to allow people to disable the jazz music.
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Old 04-04-2020   #45
Neku Sakuraba
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So will he ever be adjusted for the Battle Mode mod?
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Old 04-23-2020   #46
Wayzy
 
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Now i know that you've gotta be faithful and use the same sfx but JESUS HECK HE SCREAMS LIKE HE'S JUST BEEN STABBED IN THE LEG WITH A KNIFE MADE OUT OF ACID

Last edited by Wayzy; 04-23-2020 at 08:27 PM.
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Old 05-10-2020   #47
Wildninja73
A Person that likes Sonic
 
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Can I use your Werehog for a Project? I'm trying to remake Sonic Unleashed in SRB2!
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Old 05-10-2020   #48
DrStephen
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Quote:
Originally Posted by Wildninja73 View Post
Can I use your Werehog for a Project? I'm trying to remake Sonic Unleashed in SRB2!
As long as you credit me, sure! Good luck with your project!
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Old 05-11-2020   #49
Wildninja73
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Thanks Zero!

---------- Post added at 01:31 PM ---------- Previous post was at 01:07 PM ----------

One Question, How do I put a Custom Character in a Wad File?

---------- Post added at 01:52 PM ---------- Previous post was at 01:31 PM ----------

Seriously, How do I put your Werehog in my wad file?
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Old 05-12-2020   #50
Wildninja73
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You know what? You don't need to answer that question! I already found out! But I had to disable Chip and the Grapple Punch because the Sprites didn't load correctly!

Last edited by Wildninja73; 05-12-2020 at 09:36 AM. Reason: Because i forgot how the Grapple Punch was called
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Old 05-16-2020   #51
MiguelSupZOfficial
actually it's MiguelSuperZ-
 
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Omg yes werehog
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Old 06-01-2020   #52
DrStephen
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Surprise update!

Thanks to Colacoot, Werehog has recieved a nice lil facelift for most, if not all his front facing sprites. His face looks way less goofy now!

More changes in the changelog.
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Old 06-01-2020   #53
Daviroll_Limit
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Colacoot did a nice job with the sprites, congrats!
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Old 06-02-2020   #54
Colacoot
 
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It was no biggie, just about 2 days of editing faces whereever I saw them.
I overlooked the NiGHTS sprites and wanted to do something for the grappling hand, but figured those'd take a bit more time than I wanted to spend doing on this lol.
enjoy the less goofy faces
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Old 06-04-2020   #55
Neku Sakuraba
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Will he ever be compatible with battle mod? Please do try cause he's fun and I'd love to have him available for it.
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Old 06-26-2020   #56
DrStephen
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Quick update, featuring some Quality of Life improvements!


Plus, a small little easter egg for those who find it. ;)
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Old 06-26-2020   #57
izzy
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the easter egg
Spoiler:
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whirl 2.3

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Old 06-26-2020   #58
Daviroll_Limit
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the spirit of the Werehug never left you...
Spoiler:
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my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
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Old 06-26-2020   #59
ClassicNC
welp
 
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Quote:
Originally Posted by daviroll_limit View Post
the spirit of the werehug never left you...
Spoiler:
wait wut-

A-
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Old 07-02-2020   #60
Latius
Hybrid Kart Mapper/Porter
 
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I would like to report that the spin attack doesn't seem to grant the player any Score at all, which is an issue when it comes to KHBlast, as in that, Score = XP, and thus if an attack doesn't give Score, it doesn't give XP. This is not a bug in KHBlast, as I checked in the base SRB2, and the Werehog once again fails to gain any Score there.
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Old 08-04-2020   #61
rocklight124
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I think he needs Foot steps like Modern Sonic.
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