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Tails Doll V.1.1 Details »»
Tails Doll V.1.1
Version: V.1.1, by Icalasari Icalasari is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 10-17-2020 Last Update: Never Favourites: 2
Characters SOCs Scripts Re-Useable Content Sprites/Graphics

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UPDATE: Bug fixes released


Hey, remember years back when some guy made a Tails Doll mod then vanished and never updated it?

Well, I'm back, and so is Tails Doll





So what can he do?

Simple, he can float! ...And also rain hell from above while giggling maniacally


Changelog:
Spoiler:
V.1.1:
-Removed the sound from Nanite Spark
-Gave Nanite Spark the ability to break floors
-Fixed the tails for the Gasp state
-Targetting system fixed so it only shows for Tails Doll
-Instant death if jumping near gaps



Abilities:
Spoiler:
Eerie Hover - After jumping, hitting and holding the jump button activates his hover engine module, allowing him to float about silently without dropping so long as he moves, and slow his descent otherwise. Can be reactivated as many times as you want before hitting the ground, but be warned! The shock caused by springs can cause it to go faulty (IE you can't float after hitting a spring)

Nanite Bomb - Hitting the spin button while targets are nearby will, instead of spinning him, make him fire off balls of nanites that move a little slower, but pack a punch! Warning - This drains his batteries a bit, so while it can be used while hovering, it will cause you to drop a bit in height. Be careful with use

Nanite Spark - Hitting the spin button while no targets are in range will short circuit the control gem while it is being held, creating a defense around Tails Doll and letting him demolish bustable walls. It also will allow the Nanite Bomb to auto fire a single shot when you enter the range of an enemy. Tip: Abuse the heck out of this when against a certain bouncy sniper

Water Running - Due to his hover engine, Tails Doll can move across water with almost no speed, making water filled levels a breeze to navigate

Taunt - Hitting Custom 1 will make him giggle. Hold it for a continous mocking

Super Tails Doll - Gathering all seven Chaos Emeralds will allow him to go Super with custom music



Tips and Tricks:
Spoiler:
-Due to his lower top speed, he struggles with hills. You need to hit the one at the end of GFZ1 at full speed to get to the top of it. As such, some paths are locked off to him. Try to be creative with finding ways around hills that stop you

-His rapid acceleration makes him floaty and have poor handling at times, so while his mobility makes him able to get through stages relatively easily, he still struggles at times. It's suggested that you take your time with him. A good zone to practice in is Black Core Zone Act 1 - The race against Metal Sonic gives a lot of opportunities to learn the handling



Special Thanks:
-SMS Alfredo for letting me borrow bits of script and also helping me debug
-ChargingTurnip, Golden, and Tatsuru for also helping with debugging and finding things I couldn't find
-The SRB2 Discord in general for all the help and the immense patience


Sorry for the delay on the Special Thanks, I did not know how to edit this originally and then it slipped once I figured out how to add this list


I hope you all have fun playing with him! I worked hard

Download Now

File Type: pk3 CL_TailsDoll-V.1.1.pk3 (652.9 KB, 791 views)

Screenshots

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Comments
Old 1 Week Ago   #22
Icalasari
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Got some bug fixes done, just going to gather them up after a few days to make sure I get the majority that I am able to fix at present, then push v1.1
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Old 1 Week Ago   #23
Basic Bronze Sonic
I'm very basic
 
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I'm pretty sure this mod was released because it's currently mid October and to that I say that's some nice timing there because I was worried that nothing special was going to happen in October.
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Old 1 Week Ago   #24
TeriosSonic
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I thought I'd never see this guy come to SRB2. I heard various times it cancelled. Well, guess I was wrong.
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Old 1 Week Ago   #25
Boost
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I remember you posted in editing thread about struggling with Tails Doll's tails not aligning properly. Well, they still don't if you grab a bubble.
Also it's quite troublesome that Tails Doll is neither a "spindash" character, nor a "floor-breaking" character (I honestly beleived he could break floors with his "defensive electric field", however small it is)
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Old 1 Week Ago   #26
Icalasari
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Quote:
Originally Posted by Boost View Post
I remember you posted in editing thread about struggling with Tails Doll's tails not aligning properly. Well, they still don't if you grab a bubble.
Also it's quite troublesome that Tails Doll is neither a "spindash" character, nor a "floor-breaking" character (I honestly beleived he could break floors with his "defensive electric field", however small it is)

Thanks for catching that tail misalignment, I'll try to figure out which set that is and fix it (thinking an angle must have a bad number, either that or I somehow missed that from the back during testing)

And yeah, he was supposed to be able to break the floors but I couldn't quite get that to work without the Gunslinger ability proper. I'll need to take another shot at that. Might be able to pull it off when crawl is added
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Old 1 Week Ago   #27
Peppermint
AAAH, SPOOKY STUFF!!
 
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Wow he's finally out, eh? Can't wait to try this out.
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Old 1 Week Ago   #28
little guy*
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Funny Doll added for another character in Sonic R gone creepypasta. Nice work!
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Old 1 Week Ago   #29
Icalasari
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Bugs that I am going to fix for version 1.1:

-Making Spark sound play once per button press, and removing the sound in case I can't
-Getting Spark to hit the floor too, or adding a stomp that does so
-Gasp Tail fix
-Targetting system fixed so it only shows for Tails Doll




Bugs I can't figure out at present but will push a patch for on figuring out:


-The Nanite Bomb/Burst targetting Springs




Bugs that will be fixed on the next full version:

-Instant death if jumping near gaps (will be fixed with addition of crawl)



New additions planned:

-New run sprites for Super Tails Doll (provided I can get MT_TAILSOVERLAY to play nice)
-Crawl to get under spin gaps - Will be assigned to Custom 1
-MIDI version of Super music



Future possible additions:

-Possible Super Turret ability with 2 to 5 rings drained a second instead of 1 (balance pending) while in use, which prevents all/99% of all movement but basically turns you into a machine gun
-More taunts



If you spot any new bugs, let me know so I can fix it. Let me know if there is anything you'd like to see added (beyond more spook) and I'll give it a look
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Last edited by Icalasari; 1 Week Ago at 06:02 PM. Reason: Formatting went wonky so I fixed it
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Old 1 Week Ago   #30
SnocBoi
The Snoc
 
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You son of a doll, you did it!
Tails doll is finally out of development hell!
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Old 1 Week Ago   #31
Icalasari
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So I am now convinced that the Tails Doll Curse is real

To figure out why he is dying when next to a gap and jumping, I removed every lua script, every excess soc script, every bit of music, sfx, and extra sprites, and even copied the S_SKIN from Neo Sonic

Tails Doll still dies jumping next to a spin gap

EDIT: It's literally ABILITY2 causing the issues. Except not exactly as a direct copy of Amy's S_SKIN still leads to him dying

I... Are the dimensions of sprites causing this?


EDIT 2: Alright, looks like it's literally hardcoded behaviour in the game. IE I'd need to make a Lua script that somehow bypasses literal hard coded data to fix this issue


Time for a bug report because the crushing death is literally a bug I can't fix
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Old 1 Week Ago   #32
GrayAngel
 
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Quote:
Originally Posted by Icalasari View Post
So I am now convinced that the Tails Doll Curse is real

To figure out why he is dying when next to a gap and jumping, I removed every lua script, every excess soc script, every bit of music, sfx, and extra sprites, and even copied the S_SKIN from Neo Sonic

Tails Doll still dies jumping next to a spin gap
It's not dying. It's just trying to jump through your computer monitor to tear your face off. Was nice knowing you.
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Old 1 Week Ago   #33
Icalasari
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Was able to fix it - There was a setting to force the Spin height to 48 so he literally can not fit in a gap anymore. Still ridiculous it happened though
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Old 1 Week Ago   #34
Icalasari
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Bug fixes now up. Unless more bugs that need fixing come up or I learn of a way to remove the spring targetting, next version will be V.2.0


EDIT: ...And working on v1.2 a bug I squashed decided to pop up in a new location
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Last edited by Icalasari; 1 Week Ago at 01:16 AM.
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Old 1 Week Ago   #35
DededeCultist
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Cool mod, except the tails clip through the floor.
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Old 6 Days Ago   #36
LuxisLand
𝐼 𝒶𝓂 𝒹𝑒𝒶𝒹.
 
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Question.

Could you please make Tails doll to not lose momentum when shoot?
because... man, the CEZ Boss was horrible.
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Old 6 Days Ago   #37
MrSolipanto
 
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This is a really great mod but I would suggest fixing his head for some angles. The front face looks good but the side ones look awkward looking. I hope this gets changed in a near future. But this mod is still really awesome.
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Old 5 Days Ago   #38
Icalasari
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Quote:
Originally Posted by LuxisLand View Post
Question.

Could you please make Tails doll to not lose momentum when shoot?
because... man, the CEZ Boss was horrible.
I did it for balance reasons but it's starting to become a common complaint. I'll get rid of it the next version


Quote:
Originally Posted by MrSolipanto View Post
This is a really great mod but I would suggest fixing his head for some angles. The front face looks good but the side ones look awkward looking. I hope this gets changed in a near future. But this mod is still really awesome.
Awkward how? May need more explanation on this



Quick Edit: Also, I'll be adding some more movement options. Not just the crawl, but also replacing the invisible foot spark with a rapid descent that can break bustable floor FOFs, to help with how bad his ability to descend quickly through liquids can be
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Last edited by Icalasari; 5 Days Ago at 01:54 AM.
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Old 5 Days Ago   #39
Naruto Uzumaki
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Oh hey, it's that guy everyone forgets about in their wake hours, but secretly haunts them in their dreams at night. Of course, nobody remembers him. But, somehow he always ends up... in their dreams...
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