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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.4.1, by CANINE CANINE is offline
Developer Last Online: Nov 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 20
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.


(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424

(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!


- Ability 2 - Free Roll: Roll around and gain momentum, like a wheel!


- Ability 3 - Hover-Dash makes its return! Press and hold 'Jump' mid-air to perform a Hover-Dash!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him during his landing period. Use this moment to Superjump outta there!


I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:

V2.4.5 Beta
- The Hover-Dash returns! Mecha can hover for ~2.5 seconds before falling back to the ground.
- Handling while rolling slightly improved.
- Downforce removed. THZ1 was impossible to complete without being in super-mode due to the Downforce making the steam pipes not push you high enough.
- Other minor fixes
- Sonic.exe Removed

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!

Download Now

File Type: pk3 CL_MechaSonic-2.4.5.pk3 (1.31 MB, 1079 views)

Screenshots

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Comments
Old 10-21-2020   #122
DededeCultist
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Cool, now the superjump actually feels like a bounce. However, it seems like the limit for superjumps has been removed, which kind of makes it broken. Also, when using the float in super form with models on, Mecha Sonic does his crouch dash thing which looks fine on the ground but kind of awkward in mid air. Another problem is that Mecha Sonic seems to have trouble getting boosted upward by the Techno Hill air vents.

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I'm sorry if I seem like I'm nagging too much, but I really do want to see this mod improve.
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Last edited by DededeCultist; 10-21-2020 at 02:00 AM. Reason: grammar
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Old 4 Weeks Ago   #123
Scoobert
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just give back the boost hover and the drop dash, man...
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Old 4 Weeks Ago   #124
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Quote:
Originally Posted by Scoobert View Post
just give back the boost hover and the drop dash, man...
the boost hover i agree with, but the drop dash is completely pointless since just buffering a spin gives you what is essentially a drop dash anyway, since mecha always accelerates while spinning.
as for the boost hover, i think it should definitely stay, since it's not an endless holding move like the current slowfall or knuckles' glide, and you could be able to super jump right when you hit the ground afterward. i just honestly think it'd flow a lot better than what you have now.
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Old 4 Weeks Ago   #125
Pathonaut
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Updated to version 2.4.5

The Boost hover is back along with some other changes
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Old 4 Weeks Ago   #126
SilverVortex
 
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oh
oh yes

the boost hover has returned and to be perfectly honest...it flows so much better now. i honestly think you guys are close to making the perfect mecha sonic moveset. so close.
i don't really have any other criticisms rn lol
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Old 4 Weeks Ago   #127
DededeCultist
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Yes that's some good stuff right there. I only have one problem. The ability list says that Mecha is immune to spikes, which makes sense, since Mecha is a big bulky robot, but it only seems to work when doing the landing animation. Fix that, and get the new sprites finished, and this will be (in my opinion) the best character in the game.
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Old 4 Weeks Ago   #128
Scoobert
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Thank you, canine. I think I speak on behalf of everyone when I say you should just focus on updating the visuals now.
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Last edited by Scoobert; 4 Weeks Ago at 04:44 PM.
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Old 4 Weeks Ago   #129
CANINE
 
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Quote:
Originally Posted by DededeCultist View Post
Yes that's some good stuff right there. I only have one problem. The ability list says that Mecha is immune to spikes, which makes sense, since Mecha is a big bulky robot, but it only seems to work when doing the landing animation. Fix that, and get the new sprites finished, and this will be (in my opinion) the best character in the game.
Whoops! That's intentional, not a bug. My bad, I'll fix that in the description. It's like that so you can use that period to Superjump away from the spikes, hehe.
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Old 4 Weeks Ago   #130
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I really love this mod. I particularly appreciate the extra touch in the form of a unique Super theme. Very nice. I'm starting to get the hand of the bounce. Only problem is I keep hitting jump just before touching the ground, and I dash ahead instead. I think I'm supposed to wait for the landing animation, but I jump the gun sometimes.
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Old 4 Weeks Ago   #131
CANINE
 
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Quote:
Originally Posted by GrayAngel View Post
I really love this mod. I particularly appreciate the extra touch in the form of a unique Super theme. Very nice. I'm starting to get the hand of the bounce. Only problem is I keep hitting jump just before touching the ground, and I dash ahead instead. I think I'm supposed to wait for the landing animation, but I jump the gun sometimes.
A little tip I have for that.... we put the sound in, not only for detail, but kind of as a cue for when you need to input the jump.
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Old 4 Weeks Ago   #132
Scoobert
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Actually, just one more thing; I think the older boost hover was better. 2.5 seconds feels far too long, and makes him practically a direct upgrade to metal. I think the half second or so worked much better. As it stands, it's basically a hover but you get a boost of speed; the boost leaves you with very few situations where you'll even want to hover for anywhere near 2.5 seconds.
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Old 4 Weeks Ago   #133
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I love the new CSS art. I feel like the wad is already finished. It just needs the new sprites so it can be finally done. Maybe it needs some tweaks but it's perfect, I think you guys should leave the abilities like how they are because they look done. Nice job on this wad, and I'm sure you guys will do a great job on the new sprites. I hope you guys have good luck with this.

---------- Post added at 06:46 PM ---------- Previous post was at 06:30 PM ----------

Hey, I have just come up with a suggestion for this character.

What if instead of Mecha collecting rings like the others, he could collect rings to fill a life meter?

He could be different from the other characters with this. He would have a life meter which shows how much life he has. Every time he gets hit he will lose health making the meter go down. When the bar goes all down then Mecha will start shaking and then he would explode. To prevent that, the player will have to collect rings and fill the bar. This can encourage the player who is using Mecha to collect tons of rings.
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Old 4 Weeks Ago   #134
Scoobert
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Erm, on second thought, this current hover dash works good. The lack of a re-hover or sharp turning balances out the sheer speed and distance, I think.
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Old 1 Week Ago   #135
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Hi guys! I just wanted to drop a quick update here on the development.

I want to apologize for a lack of updates, I have recently contracted COVID-19 and I am currently recovering. Since then, all work on the project has been stopped to a halt. We expect to resume work on the sprites in a couple of weeks. Thank you for your patience!
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Old 1 Week Ago   #136
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Quote:
Originally Posted by CANINE View Post
Hi guys! I just wanted to drop a quick update here on the development.

I want to apologize for a lack of updates, I have recently contracted COVID-19 and I am currently recovering. Since then, all work on the project has been stopped to a halt. We expect to resume work on the sprites in a couple of weeks. Thank you for your patience!
Oh shit!!
Dude, I wish you the best of recovery! Rest up, okay? Your health comes first. I say give longer than a couple of weeks.

We're here supporting ya.
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