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MechaSonic-MB2.gif


Mecha Sonic is back... and is ready to take down Dr. Robotnik!
(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424
(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!


- Ability 2 - Free Roll: Roll around and gain momentum, at the cost of handling.


- Ability 3 - Hover-Dash makes its return! Press and hold 'Jump' mid-air to perform a Hover-Dash!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him during his landing period. Use this moment to Super-jump outta there!
Super Form Abilites:
Ability 1 - Hover becomes infinite flight!

More abilities coming soon...
Changelog:
V2.4.5 Beta
- The Hover-Dash returns! Mecha can hover for ~2.5 seconds before falling back to the ground.
- Handling while rolling slightly improved.
- Downforce removed. THZ1 was impossible to complete without being in super-mode due to the Downforce making the steam pipes not push you high enough.
- Other minor fixes
- Sonic.exe Removed

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.
Credit:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the original spritework.
Pathonaut#7555 for the amazing Lua overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!


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Author
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Upvote 1
The addon is very good, I always liked Mecha Sonic and this addon made me very happy. It’s very frustrating that the addon is abandoned, forgotten and the Mecha Sonic sprites will remain in such a bad shape. I really hope that someone will remember this addon, Mecha Sonic deserves better
Upvote 0
HEAVILY underrated. This mod is actually really good, it's simple yet so effective! I like how you can only enter boost mode via spinning, and how the hover is exactly like from sonic 3! Also him not being able to take damage from spikes (because hes metal, duh) and him instantly breaking breakable floors is something I rarely seen with mods. I like how his jump works, the farther you fall from the higher you jump. Only issue is the sprites but that can be excused with the model, and his super form is kinda underwhelming. If there was a 6 star option, you would get it.
Upvote 1
Awesome mod, but some criticisms. everyone knows that the sprites are a little... unpleasant to say the least, glad to know those are being worked on (maybe), I would suggest adding perhaps a frame for when he isn't running, but IS moving so it looks slightly less janky if he walks slowly. Maybe he puts one of his feet forwards? another thing is maybe make it so that spinning is something that can both be uncurled out of without jumping, and jumping is not an automatic uncurl. I feel that having a characters speed revolve around being in spin, but then not having something in place to either cancel that spin or be able to keep it through the air doesn't feel quite as good to play. This all being said however, I do still love the mod and find it very un to play, I hope this gets updated out of beta at some point.
Upvote 2
I absolutely adore this mod, easily one of my favorite characters to play as! Obviously I wish the sprites were better but the model is pretty good and makes up for it. My only "complaint" is that he can't go down Knuckles paths despite being able to access them. Maybe if he could latch onto walls while spinning and maneuver around like in his spindash this would fix that issue. I'm not sure if that would make him overpowered necessarily but he was a final boss in his first appearance so why not? Ofcourse none of this keeps him from being one of my favorite characters, so good in fact I felt the need to type a review for it!
Upvote 5
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