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Neo Sonic [V2.11] Details »»
Neo Sonic [V2.11]
Version: 2.11, by Chengi (I like your attitude!) Chengi is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.63 average)
Released: 02-10-2020 Last Update: 07-10-2020 Favourites: 32
Characters Sprites/Graphics

What you see is what you get. Just a guy that loves adventure.

"Wait, Neo Sonic? Who and/or what's that?"

Character Trailer (Youtube)

Neo Sonic is a character that lifts several different elements and mechanics from various Sonic games; although his look is lifted straight from the Adventure/Advance/Modern era to help differentiate him from the both vanilla and add-on iterations of Classic Sonic.


He's heavier, and has incredibly poor traction in comparison to standard SRB2 Sonic, but he more than makes up for it in speed alone.


As of V2, he includes a few additional palettes that reference his appearance/colors in other games, alongside a few bonus ones I've thrown in just for fun.


ABILITIES & OVERVIEW:
Spoiler:
Boost Mode


Lifted straight from Sonic Advance 2, boost mode will allow Neo Sonic to break the speed cap and begin running faster than standard Sonic ever could alone. In this state, Neo Sonic can destroy spikes, and he also gains a 75% jump boost from maintaining speed above the Boost Mode threshold.
Homing Thok

Essentially a momentum-friendly take on the homing attack from the 3d titles. Neo Sonic locks on to the nearest target and bounces off when he lands -- you can even hold down jump button to give yourself an added vertical boost at the cost of less speed.
Drop Dash [NEW!]

If you've played Sonic Mania, this ability needs no introduction.

Hold spin while jumping to charge an instantaneous spindash. The dash itself scales with your speed, so it can be used to extend your horizontal momentum, but also to transfer that into added vertical momentum on slopes and half-pipes.


Keep in mind that this is takes priority over shield abilities, but shield abilities can still be activated by pressing jump and spin at the same time.


However, if you hold jump while charging a drop dash with certain shields...

...their effects will stack! Try out every shield with the drop dash to perform all kinds of neat tricks.


OTHER MISC GAMEPLAY TIPS:
  • Neo Sonic is able to regain control out of a mid-air spin at any time by pressing jump again. Use this to correct your trajectory if you roll off a cliff.
  • Holding jump while launching into a spring will keep you in the spin state, allowing you to chain homing attacks as much as you want.





CURRENT BUGS/ISSUES:
Spoiler:

  • Homing Thok doesn't cooperate well with shielded Egg Guards and Fake Sea Eggs. As of right now I'm trying to fix this, but for now the timer to reset your state afterwards should work as a failsafe and allow you to break free.



CREDITS/MISC:

Spoiler:

TESTERS:
  • Chromatian
  • CrappyBlue
  • Gunla
  • Mad
  • Jeck Jims
  • TAG
SPECIAL THANKS:

  • Clay - For being my personal calculator
  • Dimpsuu - Megamix Themes
  • james - For digging into the code and finding out stuff about the attraction shield homing attack, and also for fixing the spike break for 2.2.1
  • Lach - Original Toei Sonic homing attack script
  • Lat - For telling me how to do those sweet sweet sa2-style afterimages
  • TehRealSalt - Additional afterimage/fx stuff
  • Virt - For originally helping me with the facelift for my SRB2Kart Modern Sonic (which would eventually become the basis for Neo Sonic)
  • Wolfy - ditto @james
  • CobaltBW - Original drop dash script
  • VelocitOni - Original speed lines sprites



CHANGELOG:

Spoiler:
[2.11 (hotfix) Changelog]
  • Fixed a bug that caused thok trails to render for too long.
[2.1 Changelog]
  • Fixed Neo Sonic's friction change from thrusting the player forward uncontrollably when braking on slippery surfaces/conveyor belts.
  • The camera now zooms out when in boost mode to accommodate for the speed change.
  • Particle visuals have been improved.
    • Added a Sonic 4-esque smoke ring when doing a thok.
    • Improved thok trails when doing a homing attack.
    • Improved boost mode particles.
[V2 Changelog]
  • NEW ABILITY: Drop Dash

Charge spin mid-air to perform an instantaneous spindash.

  • OTHER GAMEPLAY CHANGES:
    • Neo Sonic can now cancel the control lock when spinning off of a cliff or in the air by pressing jump again.
    • Homing attack animation cooldown has been drastically reduced.
    • Neo Sonic can now properly stand on spikes and get hurt now. Oops.
  • VISUAL CHANGES:
    • The strong homing attack, dashmode buildup, and spinning have all been given fancy new effects/sprites to designate when they're active.
    • Added new skincolors:
      • Adventurous
      • Advanced
      • Petit
      • Twilight
      • Laser
      • Cosmic
[V1.14 hotfix notes]
  • Fixed collision behavior for objects containing the MF_SOLID flag.
[V1.13 hotfix notes]
  • Falling animation state improvements/fixes, RVZ Rollout rock state fix.
[V1.12 hotfix notes]
  • Added the proper VCL prefix.
  • Removed a conflicting function name that would break the thok if certain characters were loaded in.
[V1.11 patch notes]
  • Homing Thok tweaks
    • Now has two strengths! Holding down the button as you land a homing thok results in a stronger bounce, at the cost of less speed.
    • Checks now rely on a more netplay-safe variable rather than clientside variables (oops I wasn't aware of this, this is what was probably causing the syncbombs)
    • Improved overall reliability/accuracy
  • Animation/Spritework tweaks
    • Added a set of diagonal running frames to help improve visual feedback to indicate the direction the player is moving.
    • Tilt running frames have been repurposed and only show if the player is moving slightly to the right/left.
    • Reduced the stiffness of the jump/homing attack by adding additional states to help improve overall animation flow.
    • Improved the look of the Boostmode particle, making it visible from multiple angles.


Download Now

File Type: pk3 VCL_NeoSonic-v1.13.pk3 (845.1 KB, 6024 views)
File Type: pk3 VCL_NeoSonic-v1.14.pk3 (845.1 KB, 9691 views)
File Type: pk3 VCL_NeoSonic-v2.0.pk3 (1.06 MB, 10068 views)
File Type: pk3 VCL_NeoSonic-v2.1.pk3 (1.07 MB, 1286 views)
File Type: pk3 VCL_NeoSonic-v2.11.pk3 (1.07 MB, 12315 views)

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Comments
Old 11-20-2020   #102
Pink Mario
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Quote:
Originally Posted by rocklight124 View Post
Chengi I think rings should effect him in some way. Not sure how, but it's just an idea. I don't know.
same maybe something like sonic adventure 2 battle in someway? where the more rings you get the faster
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Old 11-20-2020   #103
Xian.exe
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Quote:
Originally Posted by Pink Mario View Post
same maybe something like sonic adventure 2 battle in someway? where the more rings you get the faster
iirc, in Sonic Advance 2, (not sure about 1 and 3) the more rings you had, the easier it was to achieve dashmode as well. You'd get to that state a lot sooner.
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Old 11-20-2020   #104
shadz
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i love neo sonic. he's so fun to do speed runs with.
Will he ever have a super form?
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Old 11-21-2020   #105
GreenKnight9000
 
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Quote:
Originally Posted by shadz View Post
i love neo sonic. he's so fun to do speed runs with.
Will he ever have a super form?
I'm going to assume you didn't read the previous post?
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Old 11-27-2020   #106
The Collossus
 
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If you add a super form i will be soo glad
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Old 11-27-2020   #107
Damianaman
 
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more teams or player swap would be perfect with Modern And Neo
And if there is a "more teammates" mod yea whole sonic cast in here
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Old 11-27-2020   #108
ERROR2401
 
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I know how there's no super sprites, but what I wonder about the super form is why neo sonic tends to start running in place, while constantly playing the "boost mode lost" sound, at least until a homing thok is performed... It might be an artifact of a character who doesn't have an actual super form being forced into super by another addon, though.
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Old 11-28-2020   #109
CosmicSRB2
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What if Neo Sonic gets the spamdash? Since his look is more based off Adventure than Advance or Modern eras, it fits well. If he doesn't get it, I will be sad because it just fits so well.
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Old 11-28-2020   #110
RoimWolf
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Quote:
Originally Posted by CosmicSRB2 View Post
What if Neo Sonic gets the spamdash? Since his look is more based off Adventure than Advance or Modern eras, it fits well. If he doesn't get it, I will be sad because it just fits so well.
Wouldn't you know, someone's working on an ACTUAL Adventure Sonic mod, and seems he may have the spamdash.
No need to give it to Neo Sonic at that point, is there? Haha.
If you want to check out the progress, I recommend giving the "Editing" section of the Message Board a look.

Last edited by RoimWolf; 11-28-2020 at 02:30 PM.
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Old 11-28-2020   #111
Edgythehedgy06
 
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Quote:
Originally Posted by Jer the Hedgehog View Post
That, and the spamdash, and we have SA1 Sonic improved!
https://mb.srb2.org/showthread.php?t=47465

This lua should be able to work perfectly with neo sonic.
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Old 12-14-2020   #112
portscan
definitely cool
 
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honestly, i'm a fan of the design! it has a real cartoony and animated look to it, they should use it for our current sonic!
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Last edited by portscan; 12-14-2020 at 03:00 PM.
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Old 12-15-2020   #113
Sunset Liddel
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i dont know how to feel about neo he is a pretty good character
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Old 12-15-2020   #114
gmzsonic
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pls add lightspeed dash
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Old 12-15-2020   #115
izzy
ceo of good descriptions
 
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Quote:
Originally Posted by gmzsonic View Post
pls add lightspeed dash
His moveset is fine as it is now, he has plenty of movement options so it would just be quicker ring collection like the Attraction/Lightning shield.
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Old 2 Weeks Ago   #116
ThunderGamingYT
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Neo Sonic reminds me of his Pre-Modern Design ('06/Brawl). Keep up the good work! Btw, some running sprites are made just to make it looks identical to a running animation (don't remember which one). I think you should replace that. Also, can the Additive Homing Attack be more easier to be use after the first one, have a Lock-On and an air poses like what Modern Sonic and SMS had? You don't have to do it if it's annoying tho, but it would just make it cooler if you did.
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Old 1 Week Ago   #117
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great Character, it really mixes the Sonic Advance, Unleashed (or maybe every modern Sonic Game) and Mania!, also, in the Neo Sonic Card Ttle i tough it said ''N O''
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it seems that seems...
meh i will change this when 2.3 is out
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