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Alternative Sonic (v6.33) Details »»
Alternative Sonic (v6.33)
Version: 6.33, by Icezer Icezer is offline
Developer Last Online: Nov 2020

Version: SRB2 Rating: (6 votes - 3.83 average)
Released: 01-20-2020 Last Update: 10-07-2020 Favourites: 16
Characters SOCs Scripts Re-Useable Content Models Sprites/Graphics


Hey there everyone!

Let's get right to the point.

Abilities:

Super Dash Mode
Spoiler:
Alt Sonic has Dash Mode, minus the badnik busting and spike breaking. This is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also break spikes/monitors and can't be harmed.


Atom Dash
Spoiler:
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long, you'll overcharge it and fall helplessly.


Spindrift
Spoiler:
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.


Miscellaneous changes
Spoiler:
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- As of version 6, there is a command named "altpowercolor" which will change the color of Super for Alt Sonic Only.
- A special surprise if the player goes to overcharge an Atom Dash as Super Sonic with 100+ rings...


This project took an astronomical 8 months to fully code and finish, and it's been through more revisions than I can count.

With Jeck Jims' permission, an md3 model for Alt Sonic has been included.
If installing alongside Jeck's current models, Simply put Alt Sonic's Model files in the VDLC/PLAY+ folder and put the following text in your models.dat:
ALTSONIC VDLC/PLAY+/ALTSONIC.md3 3.0 0.0
If putting the model in any plain directory, do the following:
ALTSONIC directory relative to the models folder/ALTSONIC.md3 3.0 0.0

Now with everything out of the way, Enjoy.

CHANGELOG:
Spoiler:

Who cares about all the past versions, let's get to the present.

v6 - The "Jevil Update." Changelog is as follows.
I can do anything!
- Changed 'altsupercolor' to 'altpowercolor'.
- Added the 9 super colors from the base game to 'altpowercolor' choices.
- Changed the afterimage amount on Super Dash Mode/Super Sonic from 2 to 1.
- Added particles for when the player is running in Super Dash Mode/Super Form.
- Changed the SFX for the Instaspin, Spindash, and Spindash release.
- Fixed emerald positions for the super transformation.
- Changed sprites for transforming, super stand, and super walk. Also changed the signpost sprite.
- Most of the main code has been merged, meaning potential lag has been marginally lowered.
- Changed BT_USE and PF_USEDOWN to BT_SPIN and PF_SPINDOWN in the code.
- Fixed all inconsistencies within Super Dash Mode. It is now fully invulnerable to everything except insta-kills.
- Super Dash Mode/ Super Sonic will now break monitors upon contact.
- Fixed most, if not all issues with the Atom Dash.
- Added one more feature detailed in the spoiler below.
Spoiler:
Courtesy of Frostiikin, Hyper form includes the following features;
- Super Emeralds within the transformation
- Compatibility with 'altpowercolor' choices
- Drowning immunity
- Powered up Atom Dash, known as the Atom Crash
- Dash mode
- Custom music
- Special particles that stay near the player
- All buffs from Super Sonic/Super Dash Mode(spike/monitor breaking upon contact, etc.)
- Afterimages. A lot of them.

v6.1 - Added an easter egg that wasn't finished in time for the release of v6.
v6.2 - The Misc. Update. Changelog is as follows.
- Super Dash Mode is now timer based.
- Changed the sound for overcharging an Atom Dash.
- Another code merge, meaning more possible lag reduction.
- Changed the way Super Sonic's particles are colored.
- Dash Mode has been buffed, now building in the air as it would on the ground. It also now has spike breaking capabilities and is easier to keep.
- Gave Super Dash Mode much more visual flair, details in the spoiler below;
Spoiler:
- Changed how afterimages are spawned, giving a slightly different effect.
- When the player is nearing Super Dash Mode, afterimages will start to appear behind them.
- When entering Super Dash Mode, a light particle will spawn from the player.
- Entering Super Dash Mode will cause a screen quake.
- When the player is in Super Dash Mode, their camera will zoom out slightly.

v6.3 - Added partial XMom support and a second easter egg. The model for Alt Sonic has been updated accordingly for said easter egg.
v6.31 - Miscellaneous bug fixes related to multiplayer.
v6.32 - Hugs were "fixed". No more errors. Hopefully.
v6.33 - Hugs have been removed for the time being until the original mod is updated.

Download Now

File Type: zip Alt Sonic Model.zip (261.7 KB, 863 views)
File Type: pk3 CL_AltSonic-v6.33.pk3 (693.9 KB, 850 views)

Screenshots

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Comments
Old 05-25-2020   #42
Daviroll_Limit
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i honestly agree with you two.
i was more used to homing attack than this Atom Dash thingy, and yeah, there should be another character or a LUA about it
or just make 2 versions that adds some changes (like an AltSonicClassic.pk3)
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Old 05-25-2020   #43
Snowy
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I took a bit to think on it, and tried this final update. I... am happy to admit I was actually wrong. It took me a bit to recognize the more immediate uses, but I do actually think the atom-dash is fine when you enter boostmode. so- I take back what I said now. I like the Atom Dash!
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Old 05-25-2020   #44
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(about gif number 3)
Sonic X?
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Old 05-31-2020   #45
PencilVoid
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Remember how 2.3.1 was meant to be the last version?
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Me neither.


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Goop seems to have an odd effect on dashmode.


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Contrary to what the captions in this screenshot would have you believe, it is in fact not playing the invincibility music.


There are also 3 bugs that I couldn't be bothered to record:
-Altsonic can't skip on water while spinning
-When charging up an Atom Dash with dashmode fully charged Altsonic inches forwards very slowly
-While the super music is playing, turning MIDI music on and off in the menu will make it play the default super music instead of Altsonic's custom super music until the menu is closed
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Old 05-31-2020   #46
ClassicNC
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Quote:
Originally Posted by PencilVoid View Post
Remember how 2.3.1 was meant to be the last version?
Attachment 32447
Me neither.


Attachment 32448
Goop seems to have an odd effect on dashmode.


Attachment 32449
Contrary to what the captions in this screenshot would have you believe, it is in fact not playing the invincibility music.


There are also 3 bugs that I couldn't be bothered to record:
-Altsonic can't skip on water while spinning
-When charging up an Atom Dash with dashmode fully charged Altsonic inches forwards very slowly
-While the super music is playing, turning MIDI music on and off in the menu will make it play the default super music instead of Altsonic's custom super music until the menu is closed
Here we go again
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Old 05-31-2020   #47
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Quote:
Originally Posted by ClassicNC View Post
Here we go again
9,9 Don't fall behind.
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Old 06-01-2020   #48
NewObedBjs.2020
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wow! so many upgrades in a row.....

Last edited by NewObedBjs.2020; 10-10-2020 at 10:23 PM.
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Old 06-01-2020   #49
Icezer
 
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2.3.5 is the final, definitive version of Alt Sonic. There will be no more updates as of now, and I don't plan on sprucing up anything past this point, since I'm pretty happy with how it is. The 4 month journey of making this character was quite fun, but it's over. I hope everyone enjoys the final update.

EDIT: After finding a few new bugs and getting some criticism, I released one more hotfix. This should have fixed all currently known bugs, and will be the last update other than possible future bug fixes.

EDIT 2: Get Japed.
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Last edited by Icezer; 06-02-2020 at 03:18 PM.
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Old 06-01-2020   #50
NewObedBjs.2020
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is it me or is there not a download link now?
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Old 06-01-2020   #51
Icezer
 
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Quote:
Originally Posted by NewObedBjs.2020 View Post
is it me or is there not a download link now?
The download link goes down in real time whenever an update is pushed. It's back now.
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Old 06-01-2020   #52
Ekitai
 
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Alt Sonic has entered the shadow realm.
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Old 06-06-2020   #53
Simon_T
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When you brake in NiGHTS, Sonic gets stuck in a spinning frame

Also, some suggestions:
-Sapphire would be a better prefcolor for him
-Drop Dash is a great ability option for him
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Old 06-06-2020   #54
Icezer
 
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Quote:
Originally Posted by Simon_T View Post
When you brake in NiGHTS, Sonic gets stuck in a spinning frame

Also, some suggestions:
-Sapphire would be a better prefcolor for him
-Drop Dash is a great ability option for him
Thank you for the feedback. Drop dash was considered at one point but was ultimately left out due to Spindrift/Atom Dash's inclusion.
The bug related to Nights stages was fixed, and Alt's prefcolor was changed to Sapphire.
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Old 06-07-2020   #55
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That mid air ability is really cool! I would suggest adding like this thing that adds an arrow to the ability that points up and down, if you let the jump button go while the arrow is up Sonic could go directly up and the same thing with down.
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Old 06-07-2020   #56
Daviroll_Limit
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this character has become, hands down, the best alternative version of Sonic
I love the new sprites, I love the atom dash, and I love the animation of the super transformation
10/10, you deserved it, my friend
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Old 06-07-2020   #57
Daviroll_Limit
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i don't really know if this is a bug or not, but after doing a atom dash on boost mode, Sonic would use the running animation on the ground until you stop, is silly to look at
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Quote:
Originally Posted by Nero Claudius
"HASHIRE SORI YO, KAZE NO YOU NI, TSUKIMIHARA WO, PADORU PADORU"
my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
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Old 06-07-2020   #58
Icezer
 
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Quote:
Originally Posted by Daviroll_Limit View Post
i don't really know if this is a bug or not, but after doing a atom dash on boost mode, Sonic would use the running animation on the ground until you stop, is silly to look at
This has to do with how Super Dash Mode functions, and a fix was never found. This bug may as well be harmless however, and it also adds more leniency for keeping SDM if you bump into something.
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Old 06-07-2020   #59
Panthy
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Not going to lie, my expectations for this were rather low going in, but I ended up pleasantly surprised.
The sprites are tastefully edited, the moveset feels intuitive while offering a high skill ceiling; this is really damn well made, down to the little details such as the atom dash stars forming a perfect ring in 2D. Kudos.
And I always appreciate Legacy mods being thrown a bone, though I have no recollection of hearing about an "Alt-Sonic" pre-2.2.
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Last edited by Panthy; 06-07-2020 at 10:23 PM. Reason: Additional thoughts and a picture
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Old 07-11-2020   #60
ClassicNC
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This is the my favorite Atlernitave Sonic, mainly because it's the only one I've played. And yet, if I played different Alt. Sonics, I think this one would stand on top of them all.
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Old 07-11-2020   #61
Daviroll_Limit
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yo, did i said already about the sprites of this character?
because they look really cool, even the super transformation looks sick with the emeralds showing when the animation happens
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