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Resource: Badnik Pack 1 Version 2.2.2
![]() Developer Last Online: Jan 2021
In the past, if you wanted a badnik that wasn't just one of the base game badniks, you had to make it yourself or pull it from a mod marked as reusable. But now I present the FIRST (to my knowledge) reusable Badnik pack for SRB2!
Found in this pack are the following: Spoiler: Badniks Changelog: Spoiler: Download Now
Screenshots Show Your Support
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#2 |
Probably Responsible
Moderator
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It can go into releases, but I recommend making a separate file that is just the badniks to make it easier for use as a resource.
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#3 |
Emblem Radar Ready
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I had plans on including descriptions and gifs for everything included, but ran out of time before needing to haed off to work.
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Welcome to my Dimension Last edited by glaber; 02-23-2020 at 05:49 PM. Reason: Double post due to phone data used up. |
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#4 | |
Wandering Protagonist
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Did the Egghead always take 20 hits to bring down?
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#5 |
Emblem Radar Ready
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Technically, Egghead was never officially used outside of development. The 20 hit health is based on how many hits it took to be destroyed in demo 2's engine where it was just a Cacodeamon reskin.
As a resource though you are free to change the heath to whatever you like. Edit: Zip updated to include map free version of the wad. The 2 wads are named Example and resource Respectively.
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Welcome to my Dimension Last edited by glaber; 02-24-2020 at 04:23 AM. |
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#6 |
A guy who loves Adventures!
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It's so odd, yet fun to mess around with old enemies
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"Woah Woah, I sure don't want to fall off of here!" |
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#7 |
Emblem Radar Ready
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Badnik Pack 1 has now been updated to V2. Please see the change log for what little changes were made.
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Welcome to my Dimension |
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#8 |
Emblem Radar Ready
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Fixed an issue where the ghost would cause crashes when the ambush flag is not checked
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Welcome to my Dimension |
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#9 |
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Looks good, would it be possible to add the SRB1 enemies from 2.1? I'd love to see them in 2.2
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"They were gonna see who could eat the most cotton candy... AND I WON!" |
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#10 |
Homestuck Trash
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#11 |
Emblem Radar Ready
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There are no plans on including them in Badnik Pack 1. Badnik Pack 2 on the other hand. I was originally deciding against that, but if there's enough demand I'll toss them in there.
Pack 2 may also turn out a bit bigger too.
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Welcome to my Dimension |
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#12 |
jet jaw sounds
Permanently Banned
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I think you should be putting all the badniks in a single release and update this rather than separating them into badnik pack 2, badnik pack 3, etc...
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#13 | |
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I'm slightly disappointed non of these new badniks give Kirby any kind of Ability.
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#14 |
My Name is Jeff :P
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This Is Getting Closer to SRB2 The Past 2.2
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#15 | ||
Emblem Radar Ready
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Quote:
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The plan was always that there were going to be multiple packs. It's why the pack released as pack 1 before pack 2 was planned. The big reason is that these packs also serve as a means for releasing the retro badniks when they get finished instead of making everyone wait for SRB2 the past to finish getting updated. The packs also serve to be a resource of new custom badniks too.
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Welcome to my Dimension |
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#16 |
Emblem Radar Ready
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Apologies for the double post, but this pack has been updated to now include the old Jettysyn bullets and mines as well as having the popup turret and old Skim use them
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Welcome to my Dimension |
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