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Lighto Pack V1.1B - Forest on fire! Details »»
Lighto Pack V1.1B - Forest on fire!
Version: v1.1B, by Lighto (dumb player) Lighto is offline
Developer Last Online: Oct 2020

Category: Version: SRB2 Kart Rating: (4 votes - 4.00 average)
Released: 10-08-2020 Last Update: Never Favourites: 3
Single Player Levels Multiplayer Levels

LIGHTO PACK!
A map pack bought for you by Lighto

A list of maps i'd like to see in kart and give a good time for players

Map list:
Spoiler:

Grass Cup


Emerald Hill Zone
MAPHN


5 laps

~Blast through the verdant hills and the splashy water falls!~

Angel Island Zone
MAPHP


4 laps

~Race on the ancient mystery forest!

Endless Mine Zone
MAPHS


3 laps

~Race on the mysterious old mines~


ONE WILD MAP LEFT!!!


??? Zone
MAP??


Salad soon




used slots
Spoiler:
Emerald Hill : 2473, 1233, 2936, 1232, 1230, 1231
Angel Island : 3245, 3652, 3450, 3102, 3946


changelog
Spoiler:
v1 - First Release

v1.1 - The first update
Emerald Hill : Now a 5 lapper, changed mobjs states names to avoid conflicts with funny death mod.
Endless Mine : Ramp cut removed.
Angel Island added.
v1.1B - Forest on fire
Angel Island - Fixed checkpoints issues, minor details changes, minor change to ramp cuts, minor change to prevent a skip and race start position changed a bit

Download Now

File Type: pk3 KR_LightoPackV1.pk3 (1.26 MB, 213 views)
File Type: pk3 KR_LightoPackV1.1.pk3 (2.00 MB, 146 views)
File Type: pk3 KR_LightoPackV1.1B.pk3 (2.04 MB, 231 views)

Screenshots

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Comments
Old 10-08-2020   #2
D00D64
Probably Responsible
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Welcome to releases!
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Old 10-09-2020   #3
「AxeCrusader」
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I really love when people make maps out of zones from previous classic games. You have my approval
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Old 10-10-2020   #4
Lighto
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Quote:
Originally Posted by 「AxeCrusader」 View Post
I really love when people make maps out of zones from previous classic games. You have my approval
thanks, i appreciate!
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Old 10-10-2020   #5
Claudiadoe
 
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i played through the maps a bit, and, they're both very, very enjoyable! very well designed with a lot of beautiful use of slopes and textures from their respective games! the only issues i'd say i had is emerald hill needing an extra lap, since i finished a (frankly unoptimized) sneakerless run of it in 1:07, which is really short for any map, and also the cut at the start in endless mine being really hard to line up and enter due to how small it is and how you have to take it while you're on a fairly steep slope, it also doesn't work too well with hard speed sneakers, tho, that's moreso understandable, but yeah, great map set!
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Old 10-20-2020   #6
Lighto
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First pack update release!

New map : Angel Island.
Emerald Hill now has 5 laps.
some mobjs states names changed to avoid conflicts
Endless Mine ramp cut removed (i will think about something else for next update)
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Old 4 Weeks Ago   #7
Lighto
dumb player
 
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New update released : Forest on fire !
some needed changes to angel island, from simple textures changes to checkpoints and unintended cuts

fixed checkpoints on the cave section of the map
fixed some texture miss alignment on arrows
added weak offroad around main track
minor change on the ramp cuts, now they have boost rings to make them more significant
adjusted the race start to avoid perfect start boost cheesing
minor change to the last sloped turn to improve visibility
removed sneaker panels before finish line
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Old 4 Days Ago   #8
MK.exe
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These are some really nice small maps, Personal favorite is Endless mine but i do have some issues.

Lets start with Endless Mine. The water skip section on my first playthrough threw me off since its at such an awkward angle. Prehaps change up that last corner so that its clearer to take?

Angel Island was ok. Main gripes i had were that the water brightness was really low and the final corner offroad is so wide you can hit the finishline super easy with power items and maybe even a single sneaker. I'd suggest bringing the wall on that last corner in abit more so its not too easy.

Emerald Hill is nice! But the hairpin near the start is really sudden and can throw people off if you dont know the course. Im not sure how you could fix that with out changing so much so i suggest to scrap that hairpin and make it some tricky corners, that way its less sudden and the player as more time to gauge the corner. The cut is too strong as a single shoe can easily clear it. Maybe remove it and open up the section on the inside after the hairpin so players can cut that.

Other than that, i still really enjoy playing these levels when they pop up. Just some minor inconveniences that bothered me.
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