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Lighto Pack V1.1B - Forest on fire!
![]() Developer Last Online: Oct 2020
LIGHTO PACK! A map pack bought for you by Lighto A list of maps i'd like to see in kart and give a good time for players Map list: Spoiler: used slots Spoiler: changelog Spoiler: Download Now
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#2 |
Probably Responsible
Moderator
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Welcome to releases!
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#3 |
Ooga Booga Cheeseballs
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I really love when people make maps out of zones from previous classic games. You have my approval
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#4 |
dumb player
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#5 |
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i played through the maps a bit, and, they're both very, very enjoyable! very well designed with a lot of beautiful use of slopes and textures from their respective games! the only issues i'd say i had is emerald hill needing an extra lap, since i finished a (frankly unoptimized) sneakerless run of it in 1:07, which is really short for any map, and also the cut at the start in endless mine being really hard to line up and enter due to how small it is and how you have to take it while you're on a fairly steep slope, it also doesn't work too well with hard speed sneakers, tho, that's moreso understandable, but yeah, great map set!
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#6 |
dumb player
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First pack update release!
New map : Angel Island. Emerald Hill now has 5 laps. some mobjs states names changed to avoid conflicts Endless Mine ramp cut removed (i will think about something else for next update) |
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#7 |
dumb player
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New update released : Forest on fire !
some needed changes to angel island, from simple textures changes to checkpoints and unintended cuts fixed checkpoints on the cave section of the map fixed some texture miss alignment on arrows added weak offroad around main track minor change on the ramp cuts, now they have boost rings to make them more significant adjusted the race start to avoid perfect start boost cheesing minor change to the last sloped turn to improve visibility removed sneaker panels before finish line |
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#8 |
The one and only!
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These are some really nice small maps, Personal favorite is Endless mine but i do have some issues.
Lets start with Endless Mine. The water skip section on my first playthrough threw me off since its at such an awkward angle. Prehaps change up that last corner so that its clearer to take? Angel Island was ok. Main gripes i had were that the water brightness was really low and the final corner offroad is so wide you can hit the finishline super easy with power items and maybe even a single sneaker. I'd suggest bringing the wall on that last corner in abit more so its not too easy. Emerald Hill is nice! But the hairpin near the start is really sudden and can throw people off if you dont know the course. Im not sure how you could fix that with out changing so much so i suggest to scrap that hairpin and make it some tricky corners, that way its less sudden and the player as more time to gauge the corner. The cut is too strong as a single shoe can easily clear it. Maybe remove it and open up the section on the inside after the hairpin so players can cut that. Other than that, i still really enjoy playing these levels when they pop up. Just some minor inconveniences that bothered me.
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Severely optimistic 😬😬 |
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