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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.4.1, by CANINE CANINE is offline
Developer Last Online: Nov 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 20
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.


(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424

(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!


- Ability 2 - Free Roll: Roll around and gain momentum, like a wheel!


- Ability 3 - Hover-Dash makes its return! Press and hold 'Jump' mid-air to perform a Hover-Dash!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him during his landing period. Use this moment to Superjump outta there!


I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:

V2.4.5 Beta
- The Hover-Dash returns! Mecha can hover for ~2.5 seconds before falling back to the ground.
- Handling while rolling slightly improved.
- Downforce removed. THZ1 was impossible to complete without being in super-mode due to the Downforce making the steam pipes not push you high enough.
- Other minor fixes
- Sonic.exe Removed

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!

Download Now

File Type: pk3 CL_MechaSonic-2.4.5.pk3 (1.31 MB, 1171 views)

Screenshots

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Comments
Old 07-18-2020   #62
CANINE
 
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2.1 Bounce Beta is now up! Check the changelog for more info.
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Old 07-19-2020   #63
Scoobert
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the bounce ability is a good addition, but mecha just kinda feels... sluggish now. I don't think he should be entirely reliant on his spin... but if you insist on it, then make his spin accelerate faster to make up for its heavy momentum. He just feel overall too slow now, and, if you ask me, I think he should be a bit more normal overall in terms of handling. The boost hover is fun and unique enough for me
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Old 07-19-2020   #64
CANINE
 
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Quote:
Originally Posted by Scoobert View Post
the bounce ability is a good addition, but mecha just kinda feels... sluggish now. I don't think he should be entirely reliant on his spin... but if you insist on it, then make his spin accelerate faster to make up for its heavy momentum. He just feel overall too slow now, and, if you ask me, I think he should be a bit more normal overall in terms of handling. The boost hover is fun and unique enough for me
His abilities are not complete, we plan to add more around his base character-style. Most of his abilities look the way they do because his current sprites are simply placeholders.
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Old 07-20-2020   #65
CANINE
 
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Mecha updated to 2.11. Check the changelog.
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Old 07-21-2020   #66
Pathonaut
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If any of you have experience in spriting, we would love your help trying to get the new sprites finished! You can contact CANINE on Discord (#3432) if you'd like to help.
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Old 07-30-2020   #67
CANINE
 
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Updated. Welcome, Blurzapper!

---------- Post added at 10:16 PM ---------- Previous post was at 10:03 PM ----------

To be extra clear: The new sprites are NOT in yet. They're still being worked on, that's just a preview.
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Old 07-30-2020   #68
SpicyHamSamson
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I like the changes to the bounce and hover, but... I don't know, I feel like the drop dash just doesn't belong here. For one thing, it's clunky to have two moves mapped to spin. Plus, I can just use the hover if I want to gain speed quickly, or even just start rolling, given that the acceleration when rolling is already increased. I don't see the point of Mecha having the drop dash, and honestly, I feel like he'd be better without it.
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Old 07-30-2020   #69
Scoobert
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I think you really got his playstyle down this time. No complaints in that area. Excited to see the sprite revamp eventually.
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Old 08-01-2020   #70
Icy Dragon
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Am I doing something wrong? The drop dash always goes at about the same speed as a half charged spin dash.
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Last edited by Icy Dragon; 08-01-2020 at 01:04 AM.
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Old 08-03-2020   #71
•RandomGuy•
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hey good work with the mod, although if i would like the sprites to be more elaborate, after all it is well done in general
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Old 08-05-2020   #72
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This wad is really good, I like that it has new abilities. But I would suggest to take out the drop dash and give him like a big stomp that makes him crash to the floor and hurt enemies that are near him. Maybe when he does this he can bounce two times. Instead of the drop dash he could have his own abilities. The drop dash is not bad but it doesn't feel like Mecha Sonic in my opinion.
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Old 08-08-2020   #73
Pathonaut
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Here's an image of the updated sprite as of today. Keep in mind we're still working on it.

Also for the next release, the Drop Dash has been removed but you no longer immediately uncurl from a hover.
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Old 08-08-2020   #74
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WOW that sprite is awesome! This character will be really good.
EDIT: Also shouldn't the right shoe be lighter and the left one darker?

Last edited by MrSolipanto; 08-08-2020 at 07:42 PM.
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Old 08-08-2020   #75
The_Oofer
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Quote:
Originally Posted by Pathonaut View Post


Here's an image of the updated sprite as of today. Keep in mind we're still working on it.

Also for the next release, the Drop Dash has been removed but you no longer immediately uncurl from a hover.
THAT LOOKS AMAZING CANT WAIT FOR THE RESPRITE! (Rip The DropDash Tho)
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Old 08-08-2020   #76
Icarus
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Mecha Sonic 2.2 style hype!
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Old 08-09-2020   #77
TeriosSonic
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I like his moveset. I like how it centers in power, but has speed too. Right now [other than the sprites] the only thing that I think should be changed is that the bounce should make you bounce higher on springs, like Amy's Twinspin. Oh, and the super theme doesn't loop properly. Everything else looks pretty good. And the new sprite looks amazing.
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Old 08-09-2020   #78
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flashbacks to smbz
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Old 08-12-2020   #79
Monk3yboy118
 
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I am very excited this look really cool.

Last edited by Monk3yboy118; 08-12-2020 at 06:49 PM.
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Old 08-14-2020   #80
Scoobert
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Quote:
Originally Posted by Pathonaut View Post


Here's an image of the updated sprite as of today. Keep in mind we're still working on it.

Also for the next release, the Drop Dash has been removed but you no longer immediately uncurl from a hover.
Wait, the drop dash is removed? But that worked so well with the boost hover, and reflected his moveset in S3K! Look, I hate to keep nitpicking your wad like this, but i really think you should reconsider
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Old 08-16-2020   #81
Boi the third
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Any dates for new sprites?
I'm loving em!
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