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Alternative Sonic (v6.33) Details »»
Alternative Sonic (v6.33)
Version: 6.33, by Icezer Icezer is offline
Developer Last Online: Dec 2020

Version: SRB2 Rating: (6 votes - 3.83 average)
Released: 01-20-2020 Last Update: 10-07-2020 Favourites: 16
Characters SOCs Scripts Re-Useable Content Models Sprites/Graphics


Hey there everyone!

Let's get right to the point.

Abilities:

Super Dash Mode
Spoiler:
Alt Sonic has Dash Mode, minus the badnik busting and spike breaking. This is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also break spikes/monitors and can't be harmed.


Atom Dash
Spoiler:
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long, you'll overcharge it and fall helplessly.


Spindrift
Spoiler:
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.


Miscellaneous changes
Spoiler:
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- As of version 6, there is a command named "altpowercolor" which will change the color of Super for Alt Sonic Only.
- A special surprise if the player goes to overcharge an Atom Dash as Super Sonic with 100+ rings...


This project took an astronomical 8 months to fully code and finish, and it's been through more revisions than I can count.

With Jeck Jims' permission, an md3 model for Alt Sonic has been included.
If installing alongside Jeck's current models, Simply put Alt Sonic's Model files in the VDLC/PLAY+ folder and put the following text in your models.dat:
ALTSONIC VDLC/PLAY+/ALTSONIC.md3 3.0 0.0
If putting the model in any plain directory, do the following:
ALTSONIC directory relative to the models folder/ALTSONIC.md3 3.0 0.0

Now with everything out of the way, Enjoy.

CHANGELOG:
Spoiler:

Who cares about all the past versions, let's get to the present.

v6 - The "Jevil Update." Changelog is as follows.
I can do anything!
- Changed 'altsupercolor' to 'altpowercolor'.
- Added the 9 super colors from the base game to 'altpowercolor' choices.
- Changed the afterimage amount on Super Dash Mode/Super Sonic from 2 to 1.
- Added particles for when the player is running in Super Dash Mode/Super Form.
- Changed the SFX for the Instaspin, Spindash, and Spindash release.
- Fixed emerald positions for the super transformation.
- Changed sprites for transforming, super stand, and super walk. Also changed the signpost sprite.
- Most of the main code has been merged, meaning potential lag has been marginally lowered.
- Changed BT_USE and PF_USEDOWN to BT_SPIN and PF_SPINDOWN in the code.
- Fixed all inconsistencies within Super Dash Mode. It is now fully invulnerable to everything except insta-kills.
- Super Dash Mode/ Super Sonic will now break monitors upon contact.
- Fixed most, if not all issues with the Atom Dash.
- Added one more feature detailed in the spoiler below.
Spoiler:
Courtesy of Frostiikin, Hyper form includes the following features;
- Super Emeralds within the transformation
- Compatibility with 'altpowercolor' choices
- Drowning immunity
- Powered up Atom Dash, known as the Atom Crash
- Dash mode
- Custom music
- Special particles that stay near the player
- All buffs from Super Sonic/Super Dash Mode(spike/monitor breaking upon contact, etc.)
- Afterimages. A lot of them.

v6.1 - Added an easter egg that wasn't finished in time for the release of v6.
v6.2 - The Misc. Update. Changelog is as follows.
- Super Dash Mode is now timer based.
- Changed the sound for overcharging an Atom Dash.
- Another code merge, meaning more possible lag reduction.
- Changed the way Super Sonic's particles are colored.
- Dash Mode has been buffed, now building in the air as it would on the ground. It also now has spike breaking capabilities and is easier to keep.
- Gave Super Dash Mode much more visual flair, details in the spoiler below;
Spoiler:
- Changed how afterimages are spawned, giving a slightly different effect.
- When the player is nearing Super Dash Mode, afterimages will start to appear behind them.
- When entering Super Dash Mode, a light particle will spawn from the player.
- Entering Super Dash Mode will cause a screen quake.
- When the player is in Super Dash Mode, their camera will zoom out slightly.

v6.3 - Added partial XMom support and a second easter egg. The model for Alt Sonic has been updated accordingly for said easter egg.
v6.31 - Miscellaneous bug fixes related to multiplayer.
v6.32 - Hugs were "fixed". No more errors. Hopefully.
v6.33 - Hugs have been removed for the time being until the original mod is updated.

Download Now

File Type: zip Alt Sonic Model.zip (261.7 KB, 932 views)
File Type: pk3 CL_AltSonic-v6.33.pk3 (693.9 KB, 957 views)

Screenshots

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Comments
Old 10-14-2020   #122
SnocBoi
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Quote:
Originally Posted by Expert View Post
when your super hold the atom dash you will need more than 100 rings
Thanks man, now I'll break these stages more than usual
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Old 10-15-2020   #123
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I just need a question: What's Hyper Sonic Music?
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Old 10-15-2020   #124
Icezer
 
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Quote:
Originally Posted by GabrielStarMan View Post
I just need a question: What's Hyper Sonic Music?
The music for Hyper Sonic is the Nights' Attack menu music.
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Old 10-17-2020   #125
RainbowTH
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Alt Sonic's model is kinda messed up.

Sonic:
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Alt Sonic:
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ID:	40459
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Old 10-18-2020   #126
Icezer
 
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Quote:
Originally Posted by RainbowTH View Post
Alt Sonic's model is kinda messed up.

Sonic:
Attachment 40458

Alt Sonic:
Attachment 40459
If you have ambient lighting on, it isn't supported (same as most of Jeck's models.)
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Old 10-26-2020   #127
Icezer
 
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6.2 has been released. this update changed the following;

-Super Dash Mode is now timer based.
-Changed the sound for overcharging an Atom Dash.
-Another code merge, meaning more possible lag reduction.
-Changed the way Super Sonic's particles are colored.
-Dash Mode has been buffed, now building in the air as it would on the ground. It also now has spike breaking capabilities and is easier to keep.

-Gave Super Dash Mode much more visual flair;
-Changed how afterimages are spawned, giving a slightly different effect.
-When the player is nearing Super Dash Mode, afterimages will start to appear behind them.
-When entering Super Dash Mode, a light particle will spawn from the player.
-Entering Super Dash Mode will cause a screen quake.
-When the player is in Super Dash Mode, their camera will zoom out slightly.

There is only 1 more currently planned update, which will have stuff in it that wasn't finished in time for this release.
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Old 10-26-2020   #128
LuxisLand
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It's good to see another update of one of my favorite characters.
I was thinking this character wouldn't be seen again or something, lol.
Anyway, Keep going!
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Old 10-27-2020   #129
Icezer
 
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Version 6.3 has been pushed. This adds partial XMom support (XMom itself has to update to truly support Alt Sonic) and a second easter egg.
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Old 4 Weeks Ago   #130
Daviroll_Limit
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oh boy, I wanted to make this kind of comment on AltSonic, where do I start...
this character is extremely fun to use, that's the first thing i wanna say.
dash mode and the atom dash are something i never knew i needed from a game where momentum isn't very used in various stages.
the new sprites and animations are crazy and I'm a little angry that Vanilla Sonic doesn't have them.
In the end, i don't really have a problem with this character, and I think it's something I've wanted for a long time

---------- Post added at 05:23 PM ---------- Previous post was at 05:21 PM ----------

oh boy, I wanted to make this kind of comment on AltSonic, where do I start...
this character is extremely fun to use, that's the first thing i wanna say.
dash mode and the atom dash are something i never knew i needed from a game where momentum isn't very used in various stages.
the new sprites and animations are crazy and I'm a little angry that Vanilla Sonic doesn't have them.
In the end, i don't really have a problem with this character, and I think it's something I've wanted for a long time
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Old 4 Weeks Ago   #131
ΩSmashCrafterΩ
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In regards to the model and the first easter egg.

He doesn't perform the proper animation, he t-poses. Not sure if its intentional or not, nor am I sure someone commented on this already.
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Old 4 Weeks Ago   #132
Icezer
 
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Quote:
Originally Posted by ΩSmashCrafterΩ View Post
In regards to the model and the first easter egg.

He doesn't perform the proper animation, he t-poses. Not sure if its intentional or not, nor am I sure someone commented on this already.
The T-Pose is intentional. .md3 models don't necessarily T-Pose by default, and I just thought making it a T-Pose would be funny.

---------- Post added at 08:49 PM ---------- Previous post was at 06:49 PM ----------

v6.31 has been pushed. This is mainly a hotfix update for multiplayer related stuff.
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Old 4 Weeks Ago   #133
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v6.32 is out. Much to my dismay, I had to make bugfixes in relation to easter egg 2. However, I believe I fixed all issues that were present. Feel free to report bugs if any more pop up.
EDIT: Reverted to 6.31. Things are still buggy, and the best move is to pull the new version for now.
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Last edited by Icezer; 4 Weeks Ago at 03:54 AM.
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Old 4 Weeks Ago   #134
Icezer
 
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Apologies for the delay everyone, but v6.32 is actually out now.
Spoiler:
Hugs was actually so fickle when it comes to bugfixing, so hopefully I fixed most, if not all, of the problems it had.
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Old 3 Weeks Ago   #135
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Version 6.33 has been pushed. This completely removes the coding for hugs for now due to hugs' coding being way too finnicky. Hugs will be put back in once the original mod is updated.
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Old 3 Weeks Ago   #136
rickygames11
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what wad do i need so i can hug
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Old 3 Weeks Ago   #137
Icezer
 
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Quote:
Originally Posted by rickygames11 View Post
what wad do i need so i can hug
You can't hug with Alt Sonic, no matter what other mod you load. The coding literally no longer exists.
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Old 2 Weeks Ago   #138
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I like this mod, is pretty cool.
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