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Milne the Crystal Fox - [ v1.3 ] - The Reality Update Details »»
Milne the Crystal Fox - [ v1.3 ] - The Reality Update
Version: v1.3, by CrystelleCore (Screaming eagles!) CrystelleCore is online now
Developer Last Online: Dec 2020

Version: SRB2 Rating: (13 votes - 4.31 average)
Released: 06-15-2020 Last Update: Never Favourites: 21
Characters

Milne the Crystal Fox

Milne uses crystal powers and raw strength to take out her foes! She might not be able to spindash, but she can toss crystals at her enemies!

Abilities
Shard Toss - Primary Ability, Spin
Press Spin while grounded to toss three crystals forward. After a few seconds, the crystals slow down and shatter. Tossing a crystal at another player in Co-op gives them a crystal shield. The ability to give the shield can be turned off with the command milneshield.

Twister Thok - Secondary Ability, Double Jump

Double Jump to get a burst of speed and height! If you press jump again, you can thok downwards. When you do this, Milne will spin like a top and you can hit your enemies from any angle. This ability goes by your momentum, so if you don't move at all you can use it as a normal double jump. The second thok will boost you higher off of springs.


Lift - Third Ability, Press Spin while next to an enemy or player
Milne can pick up enemies! Go next to them and press Spin, and Milne will lift them up.
Pressing Spin again will toss them. In Co-op, Milne can pick up players too! They will be curled into a ball, so you can throw them at enemies. The ability to lift players can be turned off with the command milnegrief.

Spike Blasting - Passive Ability
By doing the Twister Thok or running, Milne can break through spikes like Metal Sonic. This makes the Metal Sonic race and any other zone with a lot of spikes easier.

Milne & Fang
After Milne beat Fang in Arid Canyon, he tried to jump off the train as normal, but she ran after him! This resulted in them both getting hit by a sign and being knocked to Greenflower Zone. Fang may not like it, but they need to work together to beat Robotnik now!

Changelog
Spoiler:
v1.3
- Removed the weight mechanic that totally never existed so we actually got rid of nothing hee hee hoo hoo
- Added an effect when you use the Crystal Toss
- New sound for when you hit an enemy with the Crystal Toss
- Milne can now lift monitors
- Added a sprite for failing tricks in XMomentum.
- Twister Thok tweaks

v1.2.1
- Fixed the Steam Jets in THZ not boosting Milne properly.

v1.2
- Milne is now alot heavier, reflecting more accurately the fact that she's made entirely out of crystals. She now falls twice as fast, but can use her weight to crush enemies under her feet and cause shockwaves!
- Milne will now give Kirby an ability when copied
- Vertical grab range has been reduced
- Switching to another character while performing the Kazotsky Kick will now cancel it properly
- milneshield command has been added to allow toggling of Milne's shield gifting abilities
- Modified Milne's character select description.

v1.1
- You can now pick up players that are in their Super form in Co-op
- The carrying animation now properly resets when something falls out of your hands
- Carried objects will now automatically be dropped if they get too far away from Milne
- Picking an object up now resets their rollangle
- You can no longer pick up Brak's Electric Barrier
- Picking up Minuses no longer turns them into a mound of dirt
- The milnegrief command no longer requires the player doing the command to be in a level
- The sound effect from using the Crystal Shield's ability can no longer be heard from everywhere

v1
- Added Milne
- Removed Herobrine


Credits
LonelyFoxz - Sprites
RazeC - Sounds
SMS Alfredo, DreamiSkies, Frostiikin - Coders
Inazuma, Zolton, DrSteph, DerkTheMusky, Manujig - Beta Testers
ordomandalore - 80% of the credit because you scaled down the CSS for me


We hope you enjoy the mod as much as we did making it!

Download Now

File Type: pk3 CL_Milne-v1.3.pk3 (1.35 MB, 1031 views)

Screenshots

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Comments
Old 10-22-2020   #82
Mistake
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Skip requires scraps to create monitors, what about something similar with Milne?

Also is the vertical grab range still reduced? the original range was fun to me personally lol
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Old 10-22-2020   #83
CrystelleCore
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Quote:
Originally Posted by Mistake View Post
Also is the vertical grab range still reduced? the original range was fun to me personally lol
Yes, it's still reduced. She could pick up badniks even if she was multiple feet above them.
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Old 10-24-2020   #84
Iveary
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Me and my 5,000 hours on tf2 both agree that this is an excellent addition to the oc wads.

If you'll excuse me now, I'm gonna super Milne kazotzky kick my way through egg rock zone act 2.
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Old 10-25-2020   #85
Zippy_Zolton
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I would like to add to the topic about heavy here, since I've never talked about it before. When v1.2 first came out, I was a bit off-put by the new weight. But the more I played it, the more I felt it fit perfectly, and made her a lot more satisfying in the long run. It makes a lot more sense for a giant rock to have some heft to it rather than being as light as a feather. When v1.3 came out and reverted this, it felt so, so much worse. I legitimately cannot tolerate playing as her anymore as it just isn't interesting without it, I didn't care that it made some sections of levels impossible because what was possible, was very fun to romp through. I want to vouch for a future update bringing back the mechanic, but with less intensity to be less "clunky" to the people that disliked it in v1.2, and to make custom maps more playable. Another idea is to combine the weight with a higher jump height, I think that could pull off some satisfying results. Also, Crystelle, I don't get what you mean by "everyone hated it." Going off all the comments on this post, the ratio of people directly talking about it from positive to negative is 4 to 3, with Frostiikin's gif convincing one person to switch and like it. Was it constantly talked about in #srb2 like that?
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Old 10-25-2020   #86
CrystelleCore
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Quote:
Originally Posted by Zippy_Zolton View Post
long post
From SRB2 netgames I've joined and people in #srb2, almost always it seemed like people hated it. We're thinking about a more creative way to bring it back.
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Old 10-26-2020   #87
ClassicNC
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Sorry, guys, but heavy Milne isn't real.
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Old 10-26-2020   #88
Daviroll_Limit
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Quote:
Originally Posted by CrystelleCore View Post
From SRB2 netgames I've joined and people in #srb2, almost always it seemed like people hated it. We're thinking about a more creative way to bring it back.
i was thinking that adding an option as code (i.e. MilneHeavy on/off) would work, but idk, you do you
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Old 10-26-2020   #89
Chris "Starlit Moons"
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I liked the shockwaves tho
:/
Crystelle, the master of patching.(Kinda)
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Old 10-26-2020   #90
Daviroll_Limit
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Quote:
Originally Posted by Chris "Starlit Moons" View Post
I liked the shockwaves tho
the super/hyper form should have that, a bit like Super XSonic shockwave when you use a spinslash to hit a wall
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Old 4 Weeks Ago   #91
LuxisLand
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Ok so, i was playing with Milne v1.3 on the gamemode "Hide & Seek"
and because yes i started dancing, but it just gaved me an DOWN FRAMRATE.
and the sound was like broken, played in "Tag" and happened the same.

I haven't seen if this happens in other Milne versions.
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Old 4 Weeks Ago   #92
SnowDan21
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What if the heavy update was all just a dream...?
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Old 4 Weeks Ago   #93
Micro
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I for one, enjoyed the heavy update
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Old 4 Weeks Ago   #94
Pyrakid Wolfo
 
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If Milne is made out of crystals does milne breathe?
*milne drowns*
oh ok so milne needs air.
i suppose maybe milne is just like a normal being
i wonder what milne's favorite food is
i think milne eats, considering milne needs air to survive
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Old 4 Weeks Ago   #95
CrystelleCore
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Quote:
Originally Posted by Pyrakid Wolfo View Post
If Milne is made out of crystals does milne breathe?
*milne drowns*
oh ok so milne needs air.
i suppose maybe milne is just like a normal being
i wonder what milne's favorite food is
i think milne eats, considering milne needs air to survive
No, she does not breathe.
No, she does not need to eat, either.
My "canon" reason that she "drowns" is just the pressure of the water making her shatter.
Milne DOES eat sometimes, and her favorite food is popcorned shrimp.
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Old 4 Weeks Ago   #96
Zippy_Zolton
jet jaw sounds
 
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Quote:
Originally Posted by CrystelleCore View Post
No, she does not breathe.
No, she does not need to eat, either.
My "canon" reason that she "drowns" is just the pressure of the water making her shatter.
Milne DOES eat sometimes, and her favorite food is popcorned shrimp.
it would be cute to make a different pre-drowning animation in that case... but what about space countdown? space ain't really that pressuring



shrimp
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Old 4 Weeks Ago   #97
CrystelleCore
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Quote:
Originally Posted by Zippy_Zolton View Post
it would be cute to make a different pre-drowning animation in that case... but what about space countdown? space ain't really that pressuring



shrimp
in space, she just freezes i guess
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Old 4 Weeks Ago   #98
Iveary
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Quote:
Originally Posted by Daviroll_Limit View Post
i was thinking that adding an option as code (i.e. MilneHeavy on/off) would work, but idk, you do you
I Also agree, since you seem to have a divide between people that liked the heavy update, and those that didn't.

I for one also liked the heavy update, it made her a little unique in a way that she platforms and jumps differently. if you play her right, she can actually platform faster and do things much faster since you don't have to waste most of the time waiting to land after making a jump or bouncing off of a spring. it makes her a bit fast paced, oddly enough.

I've recorded a few examples of what I mean....

if only I knew how to upload gifs here.
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Old 4 Weeks Ago   #99
GamerLuna2020
 
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Quote:
Originally Posted by LuxisLand View Post
Ok so, i was playing with Milne v1.3 on the gamemode "Hide & Seek"
and because yes i started dancing, but it just gaved me an DOWN FRAMRATE.
and the sound was like broken, played in "Tag" and happened the same.

I haven't seen if this happens in other Milne versions.
Gee, that's rough buddy! You can head to the Bug Reports thread of the Message Board to address that!
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Old 4 Weeks Ago   #100
SilverVortex
 
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Quote:
Originally Posted by GamerLuna2020 View Post
Gee, that's rough buddy! You can head to the Bug Reports thread of the Message Board to address that!
[anime image removed bc why do you keep posting these lol]
i mean it's technically relevant to here because it seems to be less of a srb2 bug and more of a milne bug, but that's up to interpretation tbf.
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Old 4 Weeks Ago   #101
CrystelleCore
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Quote:
Originally Posted by GamerLuna2020 View Post
Gee, that's rough buddy! You can head to the Bug Reports thread of the Message Board to address that!
It's perfectly fine for them to report a bug on my mod here, why would they put it on the Bug Reports thread anyway? That thread is for Vanilla bugs.
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