This might be one of my favorite characters to play ever so far. Literally everything about Skip screams fun, utility, and depth. Its moveset is simple to learn, on flat ground you can easily get a pattern of jump-dive-jump, but once platforming and challenge gets into the levels, it becomes a game of risk vs reward with the character.
I often feel like a daredevil playing this character, seeing how far and how high I could jump off the cliff and land to the next one with relative safety. Every time I fail, it feels like it's my fault, and not to the detriment of a weird, unwieldy control scheme, one that uses too many buttons for my liking, and ones that feel like the controls are actively fighting me every step of the way, its wonderful.
The scrap system is especially brilliant, in both concept and execution. There's an actual incentive to not only destroying badniks and hunting for secrets, but to also actively hunt out for shields which, with any other character, would've been useless a/or a hassle. There's also a tactical element to building the shields themselves (they also lend themselves to a LOT of experimentation which is nice).
Does the upcoming section require verticality, maybe a whirlwind or bubble shield may help?
Is there some wide open area that I need to quickly go through, maybe a fire or thunder shield may help?
Is the next section particularly difficult, and I want some kind of safety net for fucking up my dive, maybe a force shield could help?
A lot of possibilities, a ton of depth, only 2 buttons required, utterly brilliant.
My only problem is that the thunder shield is kinda weird in the sense that it cuts momentum whenever you jump out of it, or the dash runs out, but that's one minor problem in an otherwise excellent character.
Hats off to you, you have my respect now~