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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.2, by CANINE CANINE is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 12
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.

(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can build momentum by rolling, kind of like a wheel!

- Ability 2 - Mecha Sonic can bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!

- Ability 3 - Mecha Sonic has his Hover-dash from S3&K, use it to evade, launch and hover forwards!

- Ability 4 - Drop-dash!!! Hold spin mid-air to initiate a drop-dash, gaining instant momentum when you touch the ground!

I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:
V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!

Download Now

File Type: pk3 CL_MechaRevamp-2.2.pk3 (1.28 MB, 650 views)

Screenshots

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Comments
Old 03-04-2020   #2
D00D64
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Welcome to releases!
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Old 03-04-2020   #3
「AxeCrusader」
 
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Finally, I can play this character. I wonder if in the future all doppelgangers are back on this game.
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Old 03-04-2020   #4
GreenKnight9000
 
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Finally! A Mecha Sonic that has some abilities!
Awesome!
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Old 03-04-2020   #5
CyberKnux
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Sonic and SRB2 (parody of sonic and knuckles)
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Old 03-04-2020   #6
EGG&MALK
 
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cool Lua and all, tho the laser beam doesn't automatically target stuff which is annoying.

but oh man these sprites just don't make up for it, they are pretty inconsistent and doesn't seem they had too much care or thought put into them enough, its a fine mod overall but it leaves room for improvement.
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Old 03-04-2020   #7
KingDedede109
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Originally Posted by EGG&MALK View Post
cool Lua and all, tho the laser beam doesn't automatically target stuff which is annoying.

but oh man these sprites just don't make up for it, they are pretty inconsistent and doesn't seem they had too much care or thought put into them enough, its a fine mod overall but it leaves room for improvement.
Thanks for the feedback! Im a beginner at drawing so there not going to be that good at first. I'll keep what you said in mind to improve the sprites in the future!
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Old 03-04-2020   #8
Goldenhog
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I recommend taking out the Big Arm and Doomsday MP3s and using the VGZs from here and here instead. They will loop properly and will reduce the filesize of the character down to something sane. Big Arms should probably be removed completely though, it will always end before it gets to the good part and it will always be abrupt.
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Old 03-04-2020   #9
Rrose80149
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YAY! FINALLY! I wish he was a boss in Act 2 of Black Core Zone, but can he Transform into Super?
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Old 03-04-2020   #10
KingDedede109
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Originally Posted by Rrose80149 View Post
YAY! FINALLY! I wish he was a boss in Act 2 of Black Core Zone, but can he Transform into Super?
Yes he can!
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Old 03-04-2020   #11
CyberKnux
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This Character is Neet and he is awesome!
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Old 03-04-2020   #12
Daviroll_Limit
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good character, I must say that it is something unexpected, the only problem is the sprites... (hey, I recommend you to use the sprites that are in boss mayhem of 2.1)
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Old 03-04-2020   #13
CANINE
 
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Quote:
Originally Posted by Daviroll_Limit View Post
good character, I must say that it is something unexpected, the only problem is the sprites... (hey, I recommend you to use the sprites that are in boss mayhem of 2.1)
nah, i don't want to re use someone else's sprites
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Old 03-04-2020   #14
Snowy
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I suggest also putting out a version without music changing as well. Would be nicer for co-op then, since it'd otherwise make all characters' supers doomsday zone.
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Old 03-05-2020   #15
Frostiikin
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Quote:
Originally Posted by Snowy View Post
I suggest also putting out a version without music changing as well. Would be nicer for co-op then, since it'd otherwise make all characters' supers doomsday zone.
That's... Not how that works. His custom super music only affects mecha sonic.
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Old 03-05-2020   #16
Snowy
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Quote:
Originally Posted by Frostiikin View Post
That's... Not how that works. His custom super music only affects mecha sonic.
...In my defense I did not have time to test out the other characters with this loaded, and assumed otherwise as the only other super-music-effecting wad on the board from what I recall was universal. My bad.
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Old 03-05-2020   #17
CANINE
 
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Mecha Sonic was updated! check the changelog for more info.
(psst, new sprites are in progress!)
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Old 03-06-2020   #18
Scoobert
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I like the gameplay, but i have a few suggestions
1. Make his hover keep him in spinball form. it would be more accurate to S3K, along with helping it be more distinct from metal's
2. Remove the energy ball. It's practically useless and doesn't really feel like it has a place here. He couldn't use it outside of super form in S3K anyways, so maybe keep it for super form and give it auto-target
3. Lower his acceleration. The peelout is super fun and powerful, and I think he should rely on it more. I think he really doesn't need to be able to get fast as easily as he does. Heavier momentum would do wonders for both making him like mecha sonic and balancing.
We have the basis for what could become a great character. I think these changes would suit him well.
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Last edited by Scoobert; 03-06-2020 at 12:29 AM.
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Old 03-06-2020   #19
CANINE
 
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Quote:
Originally Posted by Scoobert View Post
I like the gameplay, but i have a few suggestions
1. Make his hover keep him in spinball form. it would be more accurate to S3K, along with helping it be more distinct from metal's
2. Remove the energy ball. It's practically useless and doesn't really feel like it has a place here. He couldn't use it outside of super form in S3K anyways, so maybe keep it for super form and give it auto-target
3. Lower his acceleration. The peelout is super fun and powerful, and I think he should rely on it more. I think he really doesn't need to be able to get fast as easily as he does. Heavier momentum would do wonders for both making him like mecha sonic and balancing.
We have the basis for what could become a great character. I think these changes would suit him well.
I really like the way you think. updating him now!
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Old 03-06-2020   #20
Zanda_Sama
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Why is the fire while moving period a thing? Seems kinda odd to me imo.
I honestly just dislike the fire trail.
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