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The Spark Cup Pack (V1.6) Details »»
The Spark Cup Pack (V1.6)
Version: 1.6, by Starman91 (Aka Star) Starman91 is offline
Developer Last Online: Apr 2020

Category: Version: SRB2 Kart Rating: (5 votes - 3.80 average)
Released: 10-12-2019 Last Update: 11-15-2019 Installs: 3
Multiplayer Levels Scripts Sprites/Graphics Is in Beta Stage

After discovering how fun and satisfying it is to make maps, I decided to actually create a few more tracks! Introducing:

THE SPARK CUP

The Spark Cup aims to be a map pack with various tracks, mainly inspired in their concept by the music that plays on them. If it exists, and you like it, thank the music! That's the main building block and inspiration for the entire map in the first place.


Spoiler: Magical Monolith Zone


It's magic!

Magical Monolith Zone (MAP92)




My first map for SRB2 Kart, Magical Monolith Zone is a 2-lap race that takes you through a detour in a road in the middle of a meadow, in order to take a trip around the nearby mountain. Drift fluidly through the uphill slopes until you reach the top, jump over a pit into a cave, visit the ruins of an ancient civilization, and finally reach the highlight of the track - a weird set of rocks in peculiar formation - before reaching the main road again.

No one knows the nature or the reason for these monoliths to exist... Especially the huge one in the center and its clearly unnatural shape. Don't let that distract you, though - it may give you an advantage in the race if you are brave enough...


(2 RA ghosts)



Spoiler: Sweet Wonderland Zone


Wait, how can a cookie ever work as a starting line?!

Sweet Wonderland Zone (MAP93)




Sweet Wonderland Zone brings you to a small, yet colorful place filled to the brim with chocolate, ice cream, cake and candy! Explore this 5-lap track by going under a birthday cake tunnel, driving through the heart-shaped loop, drifting through a hairpin surrounded by candy canes and blasting over frosted paths and cookies under the gaze of the ever present unicorn cakes!

The heart-shaped loop even includes bouncy cherry borders at one point. Use them to your advantage! If you have a sneaker, you may even take a shortcake through the shortcut. Wait... The other way around, that is...


(5 RA ghosts)



Spoiler: Submerged Shipwreck Zone


Going down!

Submerged Shipwreck Zone (MAP94)




Drift through land, sea, and fly like a cannonball in Submerged Shipwreck Zone, a 3-lap track with mostly underwater physics. Jump from the docks down to a sand pile with its landmark sandcastle, enter an abandoned ship, explore a pirate cave full of treasure and fly back to the comfortable piece of land, where Chao gather to... Play beach volleyball????

The pirate cave entrance marks the start of a steep descent. If you were to make use of the ledge carefully, you could scratch valuable tenths of a second in RA mode... Maybe even without the need for a sneaker! Be risky and gain an advantage!


(7 RA ghosts)



Spoiler: Cerulean Riviera Zone


Just in case you didn't have enough Monaco!

Cerulean Riviera Zone (MAP95)




An adaptation of the famous real-life Circuit de Monaco / Côte d'Azur, Cerulean Riviera Zone takes you through a coastal principality with its famous recreational center / casino, allowing you to take into the pretty sights of such bustling city! Drive uphill towards the casino, and leave it through the tunnel leading to the harbour zone, full of dangerous chicane turns. Make sure not to crash into the walls in this highly technical 3-lapper!

This track, just like its real-life counterpart, has a pool! Except this one allows you to jump over it! Be careful, though, as the tight layout will not give you a break, especially on the latter half of the track. Make sure to polish your racing line!


(6 RA ghosts)




-----

Spoiler: Sound Insanity Zone (Battle Mode)


It's the entire circus!

Sound Insanity Zone (MAP97)


Sound Insanity Zone comes along this pack as a Battle Map, featuring elements and music based on the Panel de Pon / Tetris Attack series. Don't get crushed by the blocks, which conveniently move up and down along with the theme's tempo. Take profit of the wacky elevator in the middle of the stage, which also moves up and down frantically to the rhythm, and use it either as an ambush route or an escape route!

Starting at the 16-second mark, music bars will appear on what are otherwise death pits. Are you feeling brave? Then you can use your spring item to take a risky jump and style over your opponents! The music bars also move up and down to the rhythm. This might also be one of your best ways to escape in a pinch!



Battle plus mode supported!




-----




-----

Music Pack (Most recent version: V1.4)

As all of these tracks start as an idea based on music, it is fair that Dynamic Music would be supported. Alongside the maps, you can download a .rar including:
  • Final lap music
  • Encore Music (with its own final lap music)
Ready to pack into your Dynamic Music wad file, and enjoy the netgames with the added quality of life changes!
Please enjoy.

This music pack is still up to date in V1.6.

Spoiler: Music creds + Encore

-----

The map pack includes:
  • Five regular tracks (four available now) + Two experimental tracks (WIP)
  • Record Attack ghosts submitted by the community
  • Encore Mode support for all race tracks
  • Compatible with Easy, Normal and Hard difficulties (shortcuts only guaranteed for Normal and Hard)
  • One Battle Map, Battle Plus supported!

Spoiler: Spark Cup Changelog
  • V1.6 - Current
    • Sweet Wonderland
      • Fixed a very small regal wall at the turn after the boost panel.
    • Submerged Shipwreck
      • Using Grow at the jump should no longer kill you. Docks extended and another set of boost panels added to help Grow users catch up quickly.
      • Increased width of the first turn. Hopefully, no more bottlenecks!
      • Cave entrance slope slightly altered.
      • The shortcut / ledge on the cave is slightly more powerful in order to accomodate for accel characters. It's also now more visible and has had a few cosmetic changes to make it stand out more.
      • Tiny cosmetic changes to the cave section.
      • The sea floor (as in, how the skybox handles it) should be much cleaner when approaching the springs, and the visuals should be a bit less jarring.
      • Waypoint fix - the second ship hairpin (Treasure Room) was not working properly and has been fixed.
      • Easter egg is on a different location now. Oops! Can you find it now? It seems she doesn't like water too much.
  • V1.5
    • Sound Insanity - Map Release
    • Magical Monolith
      • Increased sneaker panel visibility
      • Improved visibility of blind turns in caves by adding more scenery
      • First cave turn has had its slope tweaked to make it less steep, but longer
      • Major texture changes in the outside areas
    • Sweet Wonderland
      • Increased height of the shortcut to avoid sneakerless attempts
      • Increased sneaker panel visibility
    • Submerged Shipwreck - Slight visual upgrade to the cave section
    • Cerulean Riviera
      • Added Sneaker Panel on the uphill section
      • Increased width of the chicane shortcut after the tunnel
      • Floor arrow before said chicane moved back a few meters to make it more visible
      • Cleaned water textures
    • General: The map now supports custom replay data (look for the SparkCup folder to see your replays!)
  • V1.4b
    • Magical Monolith
      • Adjusted the checkpoints in the monolith part of the track to make it less punishing
      • Added light blocks around the torch area
    • Sweet Wonderland
      • Improved cake shortcut, turning it into non-capped springs, and increased cake height to avoid jumping out of bounds
      • Adjusted positioning of item sets so taking the shortcut on the first turn doesn't make you skip the items anymore
      • New batch of RA ghosts to compensate for shortcut change
      • Better Encore palette
    • Submerged Shipwreck
      • Skybox tweaked to make water effects more polished
      • Slight visual improvement to the inside of the ship, the ship's nose, and the pit in the cave
      • The sneaker panels at the docks now should point in the right direction
      • Better Encore palette
    • Cerulean Riviera
      • New redesigned lighthouse (Similar to the one in Sunbeam Paradise Zone)
      • New thumbnail
      • More audience and decorative items have been added
  • V1.4
    • Cerulean Riviera - Map Release
    • Submerged Shipwreck
      • Landing zone after the first turn has been made slightly bigger
      • Changed some of the ceiling heights in the first section
      • Added more plants before the big jump
      • Death barrier added near the last turn to avoid huge punishes. Horizontal death plane has also been slightly increased.
      • Added another boat to make the first turn more readable.
      • Minor texture alignments
  • V1.3c - Music compressed, reducing all file sizes considerably. Final lap music for MAP92 added (It was missing due to a mistake!)
  • V1.3b
    • Submerged Shipwreck - Hotfix solving some problems with the finish line and a new death barrier on the ship deck turn!
  • V1.3
    • Magical Monolith
      • Second turn is harder to lawnmower
      • Slightly adjusted ramp after second turn
      • Added skybox! General visual upgrade to outdoor zones
      • New light effects in the torch area
      • The other warning sign on the cliff zone is now also solid
      • New thumbnail
    • Sweet Wonderland
      • Shortcut now only doable through the intended route
      • Sneaker signs do not change color in Encore Mode
    • Submerged Shipwreck
      • Lighting is darker in inside zones, like the ship and the cave
      • Fixed some broken geometry in the cave
      • Modified skybox, now simulating the bottom of the sea
      • Crossing the finish line is now possible even outside of the poles (for clutch finishes!)
      • New thumbnail
    • General - Compressed music should make the pack just a bit smaller.
  • V1.2
    • Sweet Wonderland - Improved Encore Mode palette
    • Submerged Shipwreck - Map release
    • Music Pack - Released. Added Encore + Final Lap + Encore Final Lap music to all maps so far.
  • V1.1
    • Magical Monolith - Added Easter Egg.
    • Sweet Wonderland
      • Added Easter Egg.
      • Added set of bouncy ground under the tunnel to let players know that red = bouncy.
      • Someone ate part of the cake?! And as such made the bouncy ground on it easier to traverse through.
      • Changed texture to indicate a sneaker is necessary to go through the shortcut.
      • Visual upgrade: 2nd set of frosting on the road is now orange. Candy canes added on the side of the road, finish line textures fixed.
      • Record Attack Ghosts updated.
  • V1.0a - Changed map slots from >91 to >92 so as to not collide with other maps.
  • V1.0 - Sweet Wonderland Zone released.

Spoiler: Old Magical Monolith Changelog
  • MM V1.3
    • Track changes:
      • You can now no longer access the ledge when entering the cave section - an invisible wall will bump you right on the track instead.
      • Removed invisible walls in the final section - you can now spectate and snipe with items through the bridge onto the road below!
      • Added boost panel on the second hairpin in the climbing section.
      • Reshuffled item boxes on all sets except the first one to improve viability of Eggman boxes. Also added some more items in the second and third sets.
    • Visuals:
      • Brightness in the first cave increased from 160 to 172.
      • Texture on the finish line fixed.
      • Small visual upgrade in some of the caves.
  • MM V1.2
    • Track changes:
      • Added handrail to the bridge in the rocks section to prevent confusion.
      • Added boost pad in the climb section to benefit lighter and accel characters slightly more.
      • Offroad in the rocks section has a tiny slant towards the track.
      • Cave entrance has been lowered, reducing the vertical distance between yellow springs and floor.
    • Visuals:
      • General brightness in outdoor areas increased from 180 to 192, shadows from 160 to 172.
      • Cave section has received a graphic upgrade.
    • Other:
      • Record attack ghosts upgraded with the new track.
      • Updated thumbnail.
  • MM V1.1b - Name fixed in online rooms (Hopefully)
  • MM V1.1
    • Visuals:
      • Visual upgrade: The balloons in the climb section actually look like lanterns now! New lantern also added.
      • Very minor graphic bugs fixed.
  • MM V1.0 - Initial release




Known issues (please drop as much feedback as possible!):

MAP92: Visuals on first section, caves (avoid monotony)
MAP93: Textures on frosting walls
MAP94:
MAP95: Pool area revamp + tunnel revamp, post-tunnel chicane has a non-solid wall that can result in a GBJ
MAP97:
General: The file issues a warning when loaded. This is because of Battle Plus integration - but it causes no problems whatsoever. It will be fixed next patch!


Spoiler: Credits


This map pack uses textures from the Community Ressources Pack by Eldog and other people from the KartKrew Discord Server. Thank you kindly for the work!

Some Custom Objects have been ripped from Ninferno's Nightmare Pack (with permission), namely from Hadal Trench Zone.

Thank you so much to RoyKirbs and Eldog for helping me create the skybox in Submerged Shipwreck! Also thanks again to Eldog for the help with Battle Plus.

Also, thanks to FaytxStay for helping me with skyboxes in general!

Big shoutouts to Mr. Logan for telling me a very simple way to reduce file sizes for music!

And finally, thanks to everyone who submitted RA ghosts for all four tracks! Plus everyone who gave feedback and helped make these tracks better, and more accessible!



Have fun! Any feedback is highly welcome and appreciated!

Download Now

File Type: pk3 KR_MagicalMonolith_V1_0.pk3 (3.62 MB, 84 views)
File Type: pk3 KR_MagicalMonolith_V1_1.pk3 (3.63 MB, 56 views)
File Type: pk3 KR_MagicalMonolith_V1_1b.pk3 (3.63 MB, 116 views)
File Type: pk3 KR_MagicalMonolith_V1_2.pk3 (3.64 MB, 96 views)
File Type: pk3 KR_MagicalMonolith_V1_3.pk3 (3.63 MB, 260 views)
File Type: pk3 KR_SparkCup_V1_0.pk3 (8.30 MB, 89 views)
File Type: pk3 KR_SparkCup_V1_0a.pk3 (8.30 MB, 287 views)
File Type: pk3 KR_SparkCup_V1_1.pk3 (8.16 MB, 215 views)
File Type: pk3 KR_SparkCup_V1_2.pk3 (11.45 MB, 208 views)
File Type: pk3 KR_SparkCup_V1_3.pk3 (11.09 MB, 129 views)
File Type: pk3 KR_SparkCup_V1_3b.pk3 (11.09 MB, 97 views)
File Type: pk3 KR_SparkCup_V1_3c.pk3 (7.02 MB, 154 views)
File Type: pk3 KR_SparkCup_V1_4.pk3 (8.16 MB, 201 views)
File Type: rar SparkCupDynMusic_1_4.rar (9.02 MB, 110 views)
File Type: pk3 KR_SparkCup_V1_4b.pk3 (8.36 MB, 188 views)
File Type: pk3 KRBL_SparkCup_V1_5.pk3 (9.31 MB, 168 views)
File Type: pk3 KRBL_SparkCup_V1_6.pk3 (9.31 MB, 108 views)

Screenshots

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Comments
Old 10-12-2019   #2
D00D64
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Welcome to releases. Though, I will say I seriously thought that big opening in the pillar on this one turn was a shortcut, and was dissapointed when I just died in midair instead...
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Old 10-13-2019   #3
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Updated to V1.1 with some minor graphic additions!

...

And 1.1b to fix online room names

Last edited by Starman91; 10-13-2019 at 03:21 AM.
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Old 10-15-2019   #4
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I like this level. It's relaxing and the turns are well read. You've got some wide open road in some sections. I'd suggest placing boost pads in said sections. That way there's more comeback potential for racers who are recovering and also gives acceleration focused characters more of a fair shot because as it stands I feel like Metal Sonic and other heavy speedsters can easily frontrun and dominate the race on this track because they have plenty of room to steer and catch red drift sparks combined with the fact that there's really no noteworthy stage hazards to avoid aside from falling off; it makes it perfect for frontrunning with Metal Sonic.

Quote:
Originally Posted by D00D64 View Post
Though, I will say I seriously thought that big opening in the pillar on this one turn was a shortcut, and was dissapointed when I just died in midair instead...
It is a shortcut. To go through it you have to go over the bridge and drift down a little. Though, I agree it can be a little misleading. I'd recommend the creator put a rope fence on the bridge.
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Last edited by ThunderFlame; 10-15-2019 at 07:30 AM.
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Old 10-15-2019   #5
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Updated with V1.2, improving some graphical and track features. Might update later with more visuals and boost pads depending on testing.
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Old 10-23-2019   #6
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Updated with V1.3 with some minor bug fixes, graphic fixes, and new item box placement! Record attack ghosts have not been updated, which should make them easier to beat with the new boost panel in one of the turns.
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Old 10-25-2019   #7
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Changed the thread from just "Magical Monolith" into The Spark Cup!

Sweet Wonderland just got released, and I hope I can slowly add the remaining tracks in the future. For now, have fun!

EDIT: Added version 1.0a so as to not collide with Monochrome Rift Zone from the Aparte Cup

Last edited by Starman91; 10-25-2019 at 08:13 PM.
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Old 11-15-2019   #8
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Version 1.1 added with some Sweet Wonderland fixes, and easter eggs! Next patch will have a new track.
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Old 11-29-2019   #9
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Version 1.2 with a new map, and a new music pack thought for netgames! (Obviously, on the client's side, making use of DynMusic!)

Please let me know what you think here or through the KartKrew Discord!
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Old 12-21-2019   #10
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Version 1.3 comes with mostly graphical upgrades and new RA ghosts from the Kart Krew Discord! Thanks a lot for your support <3
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Old 12-27-2019   #11
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There was a bug that prevented a lap from being counted in MAP94 when driving too fast under the SRB2 banner. That, among other things, should be fixed now in this recent patch. Thanks for your feedback!

EDIT: 1.3c also reduces file sizes A LOT. The music pack especially, going from 15MB to less than 7MB.

All other feedback, suggestions and patches, unless necessary to avoid game-breaking issues, will be pushed to V1.4 along with a new track!

Last edited by Starman91; 01-02-2020 at 01:20 AM.
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Old 02-02-2020   #12
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Version 1.4 has been released with a new map, Cerulean Riviera Zone! Feedback is highly appreciated.

Next big patch will be one of fixes... And maybe a hell map or two? We'll see! Until then, enjoy!
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Old 02-07-2020   #13
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Cerulean Riviera is a very solid tech track with nice, flowing corners. I do wonder how heavier characters will fare on its switchbacks, but it seems like the ghosts were handling themselves just fine.


Submerged Shipwreck has a super chill feeling, nice corners again, feels very smooth. The inside of the ship, namely the long hallway leading up to its u-turn, is a little barren; maybe some paintings or glowing objects (crystals, jellyfish) would liven it up a bit?


Sweet Wonderland is a visual riot, but it's still not overwhelming. I do wonder if the shoe corner cut should have red spring effects on the second bounce instead of a yellow spring's; it feels like I barely gain time at all if I hit them.


Magical Monolith is, again, a very solid track, with a few decent cuts.


Overall, these are all perfectly fine tracks. That said, I feel like you're missing a real homerun pulse-pounder. None of the tracks feature a super high-technique section, extreme speeds (at least where the player is in control), or a race-shaker shortcut. This is reflected even in the music, which while pleasant, isn't exactly making me white-knuckle my controller as I pull stunning drifts and death-defying jumps. Still, in consistency and quality, these tracks are all very solid and would work well in pretty much any server :)
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Old 02-15-2020   #14
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Thank you for the feedback! While not all the points mentioned in the post above have been fully adressed (the ship can always get prettier with more touches, for example), I'll do my best to make the tracks better with each iteration.


V1.4b is out, featuring a better cake shortcut, checkpoint fixes, some changes to Encore palettes, and general visual upgrades to the tracks (check the changelog for details). Thanks to everyone who submitted new ghosts too!

Version 1.5 will come with a new Battle Map (Map 97). Map 96 is planned to be a Sprint Map, and because of that it shall take longer to finish.

Also, Maps 98 and 99 shall be experimental maps which may or may not need to be relegated into Map Hell in the future, but which attempt to do stuff still not seen before. I'm calling them "Spark Cup EX" and will NOT be variations of previously existing maps, but just something new overall.
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Old 3 Weeks Ago   #15
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Version 1.5 is out! Includes a Battle Map [Sound Insanity Zone], custom game data, and small QoL changes to previous maps.

If the file loads with warnings, don't worry - it's a result of the battle map supporting Battle Plus. Load the Battle Plus add-on first, and no warnings will appear. Racing and game states are unaffected, and RA can still be played fine thanks to the custom game data.

This will be the current version for a while! The remaining maps will come at a later date.
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Old 1 Week Ago   #16
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Sending out a (late) emergency patch 1.6 that fixes some of the more jarring issues. Check the changelog for full details!

Highlights of this patch are a small regal wall fix in Sweet Wonderland, and the last jump in Submerged Shipwreck, which should now be impossible to miss even when using Grow during the jump!
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