SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Levels

Reply
 
Thread Tools
[Battle] Krabs's Battle Pack - v4.1 Details »»
[Battle] Krabs's Battle Pack - v4.1
Version: 4.1, by Krabs Krabs is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (2 votes - 3.40 average)
Released: 03-18-2020 Last Update: 04-28-2020 Installs: 2
Multiplayer Levels

Download - v4.1

Lots of these maps aren't my original work, but each and every one is designed specifically for battle and not ringslinger. It's my attempt to create a "standard" map rotation specifically for Battle mode!

(ORIGINAL MAP) Battle MAPC0 - Secluded Island Zone
An experimental, tiny battle map with no objective. Best for low playercounts.




(MODIFIED STJR MAP) CTF MAPG0 - Greenflower Zone 1



(MODIFIED STJR MAP) CTF MAPG1 - Techno Hill Zone 1


(MODIFIED STJR MAP) CTF MAPG2 - Arid Canyon Zone 3


(UPDATED STJR MAP) CTF MAPG3 - Lime Forest Zone
This one is a modified version of the original Lime Forest. The flag room is completely redone, and there's a new upper route too.



(REMADE STJR MAP) CTF MAPG4 - Silver Cascade Zone
Music Remake: https://www.youtube.com/watch?v=onJ-nXjBej0




(ORIGINAL MAP) CTF MAPG5 - Tempest Stronghold Zone
This one's an experimental CTF map featuring doors that can be opened and closed to deny different escape routes.


(ORIGINAL MAP) CTF MAPG5 - Blazing Precipice Zone
I've already released this in a separate download, but this version has no weapon rings and some ring placement adjustments for battle mode.


(MODIFIED STJR MAP) Capture Point MAPN0 - Greenflower Zone 2


(MODIFIED STJR MAP) Capture Point MAPN1 - Deep Sea Zone 2


(MODIFIED STJR MAP) Capture Point MAPN2 - Frozen Hillside


(ORIGINAL MAP) Capture Point MAPN4 - Frigid Mountain Zone
I've already released this in a separate download, but this version has ~12 new capture point locations.



Spoiler: Known issues
OpenGL causes various graphical issues, especially on Silver Cascade.


Major thanks to the cool people who helped playtest these maps in netgames or gave support and feedback on #mapping.

This pack is no longer marked as reusable, mainly because I'd prefer if people stopped repacking it. It's not like I can stop anyone, but I've put enough effort into this now that I'd really prefer it if people knew that I made it.

Download Now

File Type: pk3 VMF_KrabsBattlePack-v1.pk3 (1.85 MB, 114 views)
File Type: pk3 VMF_KrabsBattlePack-v2.2.pk3 (1.94 MB, 120 views)
File Type: pk3 Ba_KrabsBattlePack-v2.3.pk3 (1.94 MB, 50 views)
File Type: pk3 Ba_KrabsBattlePack-v2.3.1.pk3 (1.94 MB, 77 views)
File Type: pk3 Ba_KrabsBattlePack-v3.pk3 (1.97 MB, 91 views)
File Type: pk3 Ba_KrabsBattlePack-v3.1.pk3 (1.97 MB, 126 views)
File Type: pk3 Ba_KrabsBattlePack-v4.pk3 (7.58 MB, 188 views)
File Type: pk3 Ba_KrabsBattlePack-v4.1.pk3 (7.58 MB, 68 views)

Screenshots

Click image for larger version

Name:	srb20181.gif
Views:	2777
Size:	7.81 MB
ID:	28267   Click image for larger version

Name:	srb20184.gif
Views:	2739
Size:	2.26 MB
ID:	28268   Click image for larger version

Name:	srb20201.gif
Views:	2652
Size:	2.99 MB
ID:	28269   Click image for larger version

Name:	srb20208.gif
Views:	2664
Size:	5.38 MB
ID:	28271   Click image for larger version

Name:	srb20164.gif
Views:	2642
Size:	1.29 MB
ID:	28275  

Click image for larger version

Name:	srb20044.png
Views:	1109
Size:	337.6 KB
ID:	28278   Click image for larger version

Name:	srb20045.png
Views:	1121
Size:	94.0 KB
ID:	28279   Click image for larger version

Name:	srb20189.gif
Views:	2727
Size:	4.49 MB
ID:	28281   Click image for larger version

Name:	srb20050.png
Views:	1117
Size:	212.3 KB
ID:	28282   Click image for larger version

Name:	srb20052.png
Views:	1978
Size:	185.1 KB
ID:	28283  

Click image for larger version

Name:	srb20196.gif
Views:	2679
Size:	3.32 MB
ID:	28420   Click image for larger version

Name:	srb20210.gif
Views:	2686
Size:	6.67 MB
ID:	28422   Click image for larger version

Name:	srb20212.gif
Views:	2604
Size:	661.4 KB
ID:	28423   Click image for larger version

Name:	srb20067.png
Views:	2671
Size:	224.5 KB
ID:	28424   Click image for larger version

Name:	srb20069.png
Views:	2624
Size:	167.5 KB
ID:	28425  

Click image for larger version

Name:	srb20068.png
Views:	2665
Size:	224.0 KB
ID:	28426   Click image for larger version

Name:	srb20214.gif
Views:	2445
Size:	1.99 MB
ID:	28575   Click image for larger version

Name:	srb20080.png
Views:	2427
Size:	107.8 KB
ID:	28576   Click image for larger version

Name:	srb20082.png
Views:	2251
Size:	206.7 KB
ID:	28631   Click image for larger version

Name:	srb20097.png
Views:	1285
Size:	154.4 KB
ID:	28987  

Click image for larger version

Name:	srb20278.gif
Views:	1636
Size:	2.79 MB
ID:	29198   Click image for larger version

Name:	srb20108.png
Views:	869
Size:	191.3 KB
ID:	29200   Click image for larger version

Name:	srb20346.gif
Views:	768
Size:	6.68 MB
ID:	30359   Click image for larger version

Name:	srb20119.jpg
Views:	744
Size:	122.2 KB
ID:	30360  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 03-20-2020   #2
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default

I suppose VMF_ will have to do for now. Welcome to releases!
__________________
The least skilled player on the Kart Krew dev team, but I try my best. Maybe someday...

My awful Twitter account

My also awful YouTube channel
D00D64 is offline   Reply With Quote
Old 03-21-2020   #3
Zanda_Sama
Default

Great pack! Great concept and good execution, glad to see this here!
Zanda_Sama is offline   Reply With Quote
Old 03-22-2020   #4
Krabs
 
Krabs's Avatar
Default

v2 is out, with a new map!


Spoiler: changelog
Battle CTF maps
-Added Arid Canyon 3
-Techno Hill 1
-- Reduced amount of team rings in the flag room
-Lime Forest
-- Added a flank path behind the flag
CP maps
-Greenflower 2
-- Reduced the speed of the current at the waterfall capture point
-- Increased capture speed of the waterfall capture point
-- Removed one of the two underwater capture points
-Frigid Mountain
-- Increased capture speed of the capture point on top of a rock

Last edited by Krabs; 03-22-2020 at 08:23 PM.
Krabs is offline   Reply With Quote
Old 03-22-2020   #5
izzy
*funny haha jazz band*
 
izzy's Avatar
Default



I got to try out the new map yesterday in a public testing server and it was awesome. I just wish people hosted with this pack more often.
izzy is offline   Reply With Quote
Old 03-22-2020   #6
Zanda_Sama
Default

I'm confused by the floating spring pile in Arid Canyon Zone 3, but it is the coolest map.
Zanda_Sama is offline   Reply With Quote
Old 03-22-2020   #7
Krabs
 
Krabs's Avatar
Default

The floating springs are there to give non flying characters a few high-skill ways to skip to the other train.
Krabs is offline   Reply With Quote
Old 03-22-2020   #8
Zanda_Sama
Default

Quote:
Originally Posted by Krabs View Post
The floating springs are there to give non flying characters a few high-skill ways to skip to the other train.
You could have put an FOF with springs there. Floating springs are disgusting.
Zanda_Sama is offline   Reply With Quote
Old 03-22-2020   #9
Krabs
 
Krabs's Avatar
Default

Updated to 2.1 to fix a crash on bpz.

EDIT: Updated to 2.2 to fix the train sfx on acz3 not playing globally.

Last edited by Krabs; 03-23-2020 at 12:42 AM.
Krabs is offline   Reply With Quote
Old 03-31-2020   #10
Krabs
 
Krabs's Avatar
Default

Updated to version 2.3!
Spoiler: v2.3 changelog

- Changed the prefix from VMF_ to Ba_

Greenflower Zone 1
- Changed all red bushes on the blue side of the map to blue bushes
- Changed the upwards yellow spring which sat atop some blocks to a diagonal one, and repositioned it
- Lowered the tall platform near the horizontal springs in the flag room
- Reduced the amount of team ring monitors

Techno Hill Zone 1
- Adjusted slopes near the upper cave route, allowing for easier trick jumps to skip the gas jets.
- Added a new strong random monitor at the center of the map on top of a new platform
- Changed the SRMs underneath the goop on each side to spawn as Force Shields
- Updated level select picture

Arid Canyon Zone 3
- Added propellers underneath all the floating springs

Blazing Precipice Zone
- Fixed sector height and missing texture errors on the ceilings near the flag


2.3.1 hotfix: removed print statements from lua code on acz3

Last edited by Krabs; 03-31-2020 at 03:39 PM.
Krabs is offline   Reply With Quote
Old 04-05-2020   #11
Krabs
 
Krabs's Avatar
Default

Updated to v3 with a new map.
Krabs is offline   Reply With Quote
Old 04-13-2020   #12
Krabs
 
Krabs's Avatar
Default

Updated to v3.1


- Frigid Mountain Zone
-- Fixed a spawnpoint that was over a death pit
-- Removed some rings from the polyobject area
-- Fixed a missing texture issue.


- Secluded Island Zone
-- Changed pity shield monitors to Weak Random Monitors
Krabs is offline   Reply With Quote
Old 04-16-2020   #13
Pyrakid Wolfo
 
Pyrakid Wolfo's Avatar
Default

Suggestion: Add a timer for the castle eggman swingers, so that after like 3 seconds or so you are thrown out of the swinger, so that flagrunners cannot abuse the swingers. Not saying it's impossible to force them out, but it's not the easiest thing to do if you're Sonic I guess.
Pyrakid Wolfo is offline   Reply With Quote
Old 4 Weeks Ago   #14
Pyrakid Wolfo
 
Pyrakid Wolfo's Avatar
Default

Is this the only Control Point in Lime Forest?
Attached Thumbnails
Click image for larger version

Name:	srb20364.png
Views:	48
Size:	937.4 KB
ID:	29872  
Pyrakid Wolfo is offline   Reply With Quote
Old 4 Weeks Ago   #15
Krabs
 
Krabs's Avatar
Default

there are no control points - the game put one there because you loaded up a map with no control points
Krabs is offline   Reply With Quote
Old 4 Weeks Ago   #16
Pyrakid Wolfo
 
Pyrakid Wolfo's Avatar
Default

Quite peculiar how SRB2 and CUTMULTIPLAYERMAPS have multiple CP Locations despite not being a CP Map. Wait... normal CTF uses Match gameplay (which uses Ring Panels), so maybe the ring panels are why the CTF maps have CP Locations, because CP Locations are based off of Weapon Ring Panels?
I think that's why.
Pyrakid Wolfo is offline   Reply With Quote
Old 3 Weeks Ago   #17
Krabs
 
Krabs's Avatar
Default

V4 is out!
Attached Thumbnails
Click image for larger version

Name:	srb20121.jpg
Views:	711
Size:	121.8 KB
ID:	30361  
__________________
Twitter
Krabs is offline   Reply With Quote
Old 2 Weeks Ago   #18
StardustSpeedway
Super Neko~
 
StardustSpeedway's Avatar
Default Thoughts on the pack(and issues with ACZ3)

Really liking these maps here. No real issues for the most part(I'll get to that in a bit though) and although some of these are just a section of the levels they represent, they're done really nicely! Tempest Stronghold is also a interesting concept as well, may I add.

Silver Cascade is my favorite level you've done so far. Music is really good and the level looks beautiful! Kinda miss the underwater section and find the rotating platforms in the middle weird, but I'm sure it'll grow on me.

Now... there's some issues I have with a certain level and that's Arid Canyon 3.

You start in your base and then this is where the main issue comes to play.

Click image for larger version

Name:	srb20151.png
Views:	25
Size:	15.6 KB
ID:	30793

Players can't quite make out whether or not this platform has pits between it or not, so it's likely that they'll have to slow down just to make sure they don't end up in the bottomless pit.

Click image for larger version

Name:	srb20152.png
Views:	23
Size:	34.4 KB
ID:	30794

In fact, that's the same case with the moving platform too(which is the part I despite the most btw) as you also got to slow down, just to not hit the pit. Slowing down doesn't work with CTF, especially battle CTF as you'll likely have people hunting you down if you have the flag. So you're likely to get hit, lose the flag and die in the pit anyways, just because you slowed down trying not to die. Not to mention that you can't use any abilities when you have the flag too.

If you could replace the moving platform with something else entirely and fill in the holes of the platforms by the base and the moving platform, it'd make this map a lot more fun than it currently is. People can barely get the flag in this map and bring it back because of these issues. It just ain't friendly with those less experienced with the map. It punishes you too hard for just trying to keep yourself safe.

Aside from the negatives, this map is a nice concept. And this pack is really interesting and I can't wait to see where it goes next.
__________________
Got any spare headpats left?

Last edited by StardustSpeedway; 2 Weeks Ago at 02:50 PM.
StardustSpeedway is offline   Reply With Quote
Old 2 Weeks Ago   #19
Krabs
 
Krabs's Avatar
Default

I will admit the layout for acz3 was kind of an afterthought since I was just excited to get the double train concept working. I've been meaning to make some changes, since even the meanest ctf maps from vanilla (nimbus ruins) don't have platforming that is as precise as the metal platforms on acz3. I don't think I'll be outright removing the polyobject, but when I get around to releasing 4.1 there will probably be some wider platforms with less sneaky holes. Especially since the map is technically not symmetrical due to the lighting, making some platforms harder to see on only one side.

As for silver cascade's old underwater section - I don't really hate it, but playing lots of matches on that stage made me realize that once a flag carrier drops into the water they become a giant liability for their team. Any competent defender will simply camp the spring at the end of the tunnel, so any flagrunner that enters the water is effectively dead anyway. Using a death pit just skips that frustrating gameplay. My main worry about the remade version of SCZ is that it's not faithful to the original design, but people seem to really enjoy it so I'll stick to my gut here.
__________________
Twitter

Last edited by Krabs; 2 Weeks Ago at 05:40 PM.
Krabs is offline   Reply With Quote
Old 4 Days Ago   #20
Krabs
 
Krabs's Avatar
Default

Released v4.1 with level design adjustments, mainly to silver cascade (to make the waterfall sections less frustrating to escape) and arid canyon 3 (to make it harder to fall off in some sections).
__________________
Twitter
Krabs is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:14 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.