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MC.Princess Diaries (Battle Plus) Details »»
MC.Princess Diaries (Battle Plus)
Version: Eve Test 2, by minenice minenice is offline
Developer Last Online: May 2020

Category: Version: SRB2 Kart Rating: (1 votes - 3.20 average)
Released: 03-08-2020 Last Update: Never Installs: 0
Multiplayer Levels SOCs Scripts Sprites/Graphics Is in Beta Stage

The Splatocalypse is upon us! It's Chaos versus Order on this hyperfresh battle arena!

"You helped make the stage? That's amazing, Marina!"

yadda yaddda Compatibility with Snu's Battle Plus:
- Full support for Ring Runners and Emerald Hunt
- Enhanced with alternate music during timed matches (a special performance from Off The Hook will occur with a time limit of 3 minutes!)

Special Thanks:
- Eri#1716 from the Splatoon Modding Hub for grabbing the stage model from BCAT

Updates:
Spoiler:

-v0.9.1: Second release, various changes as recommended to me:
  • Greatly optimized map by merging certain sectors and getting rid of a few FOFs
  • Tweaked mobjscale (from 100% to 88%)
  • Raised spring panels to keep mid accessible with the new scale
  • Reduced the campability of two spots on the map
  • Brought the Perch backwards to give more distance between it and the water
  • Widened a few ramps
  • Added ambient sound effects
  • Changed the normal music from Acid Hues (Live) to Shark Bytes (Live)
  • Several other issues have been fixed to improve gameplay experience.
-v0.9: First release of the stage, nothing special going on.

Download Now

File Type: pk3 KBL_MCPrincessDiaries-v0.9.1.pk3 (6.70 MB, 69 views)

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Comments
Old 03-09-2020   #2
D00D64
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Welcome to releases! Though, I do reccomend you use mobjscale in the level header to mess with the scale as the map seems awfully small and claustrophobic for Kart. It's why Mario Kart 8 Delixe made its Splatoon map feel so big in comparison to the source. Tweak with mobjscale a bit, and it should feel much better without having to mess with it in Zone Builder some more. I'd give you a map that uses mobjscale as an example, but unfortunately, I can't remember which maps in the game use it...
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Old 03-09-2020   #3
Guil
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Quote:
Originally Posted by D00D64 View Post
I'd give you a map that uses mobjscale as an example, but unfortunately, I can't remember which maps in the game use it...
Balloon Panic uses mobjscale. Remember, you need to multiply by FRACUNIT.

Example: 3*FRACUNIT/4
This is 3/4 scale, or 75%. If you need it bigger, I'd recommend starting with 3*FRACUNIT/2, or 150% scale.
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Old 03-10-2020   #4
Flare957
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I think you might've set something up improperly...
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Old 03-23-2020   #5
minenice
 
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“A patch? THIS IS A GAME CHANGER, Y'ALL!”
  • Greatly optimized map by merging certain sectors and getting rid of a few FOFs
  • Tweaked mobjscale (from 100% to 88%)
  • Raised spring panels to keep mid accessible with the new scale
  • Reduced the campability of two spots on the map
  • Brought the Perch backwards to give more distance between it and the water
  • Widened a few ramps
  • Added ambient sound effects
  • Changed the normal music from Acid Hues (Live) to Shark Bytes (Live)
  • Several other issues have been fixed to improve gameplay experience.

Last edited by minenice; 03-23-2020 at 02:12 AM.
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