SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Characters

Reply
 
Thread Tools
Alternative Sonic (v5.5) Details »»
Alternative Sonic (v5.5)
Version: 5.5, by Icezer Icezer is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (5 votes - 3.60 average)
Released: 01-20-2020 Last Update: 08-02-2020 Favourites: 10
Characters SOCs Scripts Re-Useable Content Sprites/Graphics

Hey there everyone!
Recently I was playing as Metal Sonic and then switched to Sonic since I play him instead sometimes, and instantly thought: What if Sonic had Metal Sonic's boost mode?

After some work, I have now given Sonic a new ability. The Super Dash.

To use the Super Dash, keep your dash mode going for a bit. Once you break the speed threshold, you'll start glowing and be invincible (along with being able to break spikes and item boxes.)

Along with the super dash, Sonic now has:
- Capability to charge spindash any time while grounded
- Homing Attack
- Slightly different stats than base Sonic

This is also it's own character, so no worries about vanilla Sonic getting overwritten!

I hope you enjoy!



Let's get right to the point.

Alt Sonic started as Sonic with Dash Mode, but has evolved into a completely unique experience.

Abilities:

Super Dash Mode
Spoiler:
Alt Sonic has Dash Mode, minus the badnik busting and spike breaking. This is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also break spikes and can't be harmed by anything (other than Eggman monitors and Metal Robotnik stuff).


Atom Dash
Spoiler:
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long, you'll overcharge it and fall helplessly.


Spindrift
Spoiler:
Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.


Miscellaneous changes
Spoiler:
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Super Sonic has afterimages like Super Dash Mode.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- As of version 5.5, there is a command named "altsupercolor" which will change the color of Super for Alt Sonic Only.


This project took an astounding 4+ months to fully complete, and it went through many revisions.

With all that said, Enjoy.

CHANGELOG:
Spoiler:

v3 - Added some flair to the super transformation. Fixed the checks made upon Atom Cancelling. Made all custom sound effects built into Alt Sonic rather than pulling from the game. Fixed a bug where landing onto a moving platform during the Atom Charge glitched the animation. Added sound cues to Springspin and Atom Cancel. Changed the Spindash SFX.
v3.1 - Fixed a bug related to the super transformation.
v3.2 - Changed the style of the Super Transformation flair, and fixed a bug within it.
v3.3 - Fixed a bug related to Nights stages. Also changed Alt Sonic's color to Sapphire. (Incidentally, Legacy's color was changed to Cornflower.)
v3.4 - Fixed a bug where spring spin would no longer function. All prior update logs behind v3 have been axed.
v3.5 - Proper super color support has been added.
v3.6 - Dash Mode was reworked to have higher risk and higher reward. Jumping/ using a spring now retains Dash mode regardless of how slow you go, but losing dash mode means you lose all of it, not just a bit of it. Also gave the Super Dash (and Super Sonic) the ability to break bustable walls (even knuckles exclusive ones.)
v3.7 - Found and fixed a sneaky bug that made it so Alt Sonic could always break walls upon touching them even after leaving Super Dash Mode.
v3.8 - Fixed a bug with transforming while in dash mode and updated naming conventions. Also added an easter egg.
v4 - Fixed up Alt Sonic for 2.2.5+. Also, Legacy was removed (seriously it's so bad).
v5 - The QoL update. Fixed quite a bit of bugs and did some stuff for visuals. Also made the following balance changes;
Atom Dash charge time significantly shortened.
Made charge time even shorter if in dash mode/super form.
Also buffed Spindash power if in Super Dash Mode/super form.
Made Dash Mode/Super Dash Mode a lot easier to lose (it was way too easy to keep before.)
Made it so the Atom Dash doesn't completely kill your momentum.
Scrapped the Atom Cancel. Even though I wanted to keep it, it caused many coding issues.
The hidden easter egg was removed.
v5.0.1 - The Day 1 patch for v5. Fixed a bug that slipped by where jumping in a specific way made the atom dash visual/sound cues stop working. Slightly nerfed the "level 0" atom dash.
v5.1 - Finally fixed the bug related to dash mode messing up atom dash visual/sound cues. Fixed a new bug where Atom Dashing into mace swings in Castle Eggman would leave the player helpless upon launching from said mace swing. Changed "Springspin" to "Instaspin" in the sound captions. Gave Super Sonic custom particles.
v5.5 - The "Oops" update. I accidentally gave Super Sonic's particles the same name as an existing particle, causing issues. This has been fixed, along with a new sound for the Instaspin and an addition also related to Super Sonic... (Check the main post to find out, if you must.)

Download Now

File Type: pk3 CL_AltSonic-v5.5.pk3 (528.5 KB, 598 views)

Screenshots

Click image for larger version

Name:	srb20019.png
Views:	729
Size:	2.94 MB
ID:	36173   Click image for larger version

Name:	srb20020.png
Views:	1264
Size:	2.94 MB
ID:	36174   Click image for larger version

Name:	srb20000.gif
Views:	1098
Size:	3.44 MB
ID:	36175   Click image for larger version

Name:	srb20001.gif
Views:	769
Size:	4.60 MB
ID:	36176   Click image for larger version

Name:	srb20002.gif
Views:	608
Size:	5.88 MB
ID:	36177  

Click image for larger version

Name:	srb20003.gif
Views:	573
Size:	2.97 MB
ID:	36178   Click image for larger version

Name:	srb20005.gif
Views:	642
Size:	3.06 MB
ID:	36179  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 05-15-2020   #22
Daviroll_Limit
Living my dreams as always
 
Daviroll_Limit's Avatar
Default

I tried your character, I must say that it reminded me a lot of Neo Sonic from the gameplay style, but otherwise I liked it, even if... i have a small question: is this momentum stop after pressing spin in air on purpose?
Attached Thumbnails
Click image for larger version

Name:	srb20323.gif
Views:	46
Size:	5.55 MB
ID:	31415  
__________________
Quote:
Originally Posted by Pc-98 Fan (me)
"curious about my pfp? i used various picrews makers"
my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
My Twitter Account (fixed the link, plus the account is no more on hiatus)
Daviroll_Limit is offline   Reply With Quote
Old 05-15-2020   #23
Pyrakid Wolfo
 
Pyrakid Wolfo's Avatar
Default

You know, jumpcancels were super useful in sonic adventure and i'm glad to see them return! This is like sonic adventure sonic, but not really!

Anyway the homing attack is probably Neo's homing attack, person who is reminded of neo sonic.
Pyrakid Wolfo is offline   Reply With Quote
Old 05-15-2020   #24
Amphany
 
Amphany's Avatar
Default

wow, this is really better then before, im impressed.
Amphany is offline   Reply With Quote
Old 05-15-2020   #25
Icezer
 
Icezer's Avatar
Default

Quote:
Originally Posted by Daviroll_Limit View Post
I tried your character, I must say that it reminded me a lot of Neo Sonic from the gameplay style, but otherwise I liked it, even if... i have a small question: is this momentum stop after pressing spin in air on purpose?

Yes, that's the jump cancel from Sonic Adventure
__________________
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 05-16-2020   #26
Icezer
 
Icezer's Avatar
Default

1.5.1 (a.k.a the hotfix version) is released. Super Dash mode tweaked to activate a tiny bit earlier, and Homing Attack now sends at a more reasonable speed. Also fixed a bug related to spikes. Kirby support also added.
__________________
That guy who likes King Dedede.

Last edited by Icezer; 05-16-2020 at 09:07 AM.
Icezer is offline   Reply With Quote
Old 05-16-2020   #27
Daviroll_Limit
Living my dreams as always
 
Daviroll_Limit's Avatar
Default

you should remove or change the ability of the atractive shield, because this happens
Attached Thumbnails
Click image for larger version

Name:	srb20340.gif
Views:	58
Size:	5.42 MB
ID:	31492  
__________________
Quote:
Originally Posted by Pc-98 Fan (me)
"curious about my pfp? i used various picrews makers"
my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
My Twitter Account (fixed the link, plus the account is no more on hiatus)
Daviroll_Limit is offline   Reply With Quote
Old 05-16-2020   #28
ClassicNC
welp
 
ClassicNC's Avatar
Default

He feels faster than everyone else, his spindash is great, his homing attack is great, his speed feels rewarding. Great job.
__________________
jake got hit by the sonic boom
jake has passed
ClassicNC is offline   Reply With Quote
Old 05-16-2020   #29
Daviroll_Limit
Living my dreams as always
 
Daviroll_Limit's Avatar
Default

this character feels and play amazing, I like how the spindrift contains your momentum, so you don't lose it when you have to change direction
Attached Thumbnails
Click image for larger version

Name:	srb20341.gif
Views:	50
Size:	4.64 MB
ID:	31500  
__________________
Quote:
Originally Posted by Pc-98 Fan (me)
"curious about my pfp? i used various picrews makers"
my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
My Twitter Account (fixed the link, plus the account is no more on hiatus)
Daviroll_Limit is offline   Reply With Quote
Old 05-16-2020   #30
Icezer
 
Icezer's Avatar
Default

Quote:
Originally Posted by Daviroll_Limit View Post
you should remove or change the ability of the atractive shield, because this happens
That appears to be a vanilla bug. Though I will look into it.
__________________
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 05-17-2020   #31
Icezer
 
Icezer's Avatar
Default

1.5.2 is out. This patch adds new CSS art for Alt Sonic.
__________________
That guy who likes King Dedede.

Last edited by Icezer; 05-17-2020 at 06:47 PM.
Icezer is offline   Reply With Quote
Old 05-18-2020   #32
Crum
 
Crum's Avatar
Default

I like how this is coming together. Using the spindash as a drift to keep dash mode is really interesting, even if I feel like the default SRB2 levels are a bit confined for it. I don't really like how you can move with it though, it feels unnatural especially compared to just walking normally. Just having the uncurl is enough I think.

And it seems like that movement is causing something weird to happen when you roll into springs.


EDIT: You can also drift into a spring and you'll stay in your revving state. I don't know if that one's necessarily a bad thing but I'll say it anyway in case you don't like that or it actually doesn't work.

Last edited by Crum; 05-18-2020 at 11:01 AM.
Crum is offline   Reply With Quote
Old 05-18-2020   #33
Icezer
 
Icezer's Avatar
Default

Update 1.6 (aka the final planned update) has been pushed. Spindash has been sadly nerfed, removing the free movement. This was due to abundant coding issues that constantly led to dead ends. However, the following was done:
- Spindash charging into springs now puts you into a roll.
- Spindash charging or rolling into the air now puts you in a jump state, allowing jump cancels, shield use, etc.
I probably won't update this any more, so have fun with this version of Alt Sonic!
__________________
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 05-18-2020   #34
Daviroll_Limit
Living my dreams as always
 
Daviroll_Limit's Avatar
Default

Quote:
Originally Posted by Icezer View Post
Spindash has been sadly nerfed
finally, i was having troubles managing that weird spindash
__________________
Quote:
Originally Posted by Pc-98 Fan (me)
"curious about my pfp? i used various picrews makers"
my discord name: 「デビッド~」|PC-98|#4594 (i know, very original)
My Twitter Account (fixed the link, plus the account is no more on hiatus)
Daviroll_Limit is offline   Reply With Quote
Old 05-18-2020   #35
Icezer
 
Icezer's Avatar
Default

Fixed a bug where spindashing into an upward spring would make you enter a fake roll.
__________________
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 05-23-2020   #36
Icezer
 
Icezer's Avatar
Default

Hotfix 1.6.1 is out. This literally just fixes the inability for Alt Sonic to destroy breakable walls while rolling in the air.
__________________
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 05-24-2020   #37
IbuiKun
 
IbuiKun's Avatar
Default

Yo, I really like the nod to the adventure control scheme he has goin' for em! I do have one request however..could y'possibly make a command option that disables the spinjump lock so that one might move freely after jumping out of a spindash?
IbuiKun is offline   Reply With Quote
Old 05-25-2020   #38
SpicyHamSamson
Pure of Heart! Dumb of Ass!
 
SpicyHamSamson's Avatar
Default

I really like the idea for the Atom Dash, but goddamn, it takes far too long to charge. Like, I get making it more powerful with each charge, but unless you give it a solid 3 seconds, all Sonic does is drop to the ground, and that feels really off-putting.
SpicyHamSamson is offline   Reply With Quote
Old 05-25-2020   #39
Snowy
PersistantRubine
 
Snowy's Avatar
Default

I'm sorry if I sound rude for saying this, but beyond the idea being good the atom dash is a horrible ability in it's current state. there's no recognizable reason to use it over the spamdash due to how long it takes to get even it's first charge, and it's a massive momentum killer compared to the homing attack or the thok. It just makes the only reason to use Alt Sonic the spamdash, but that's already a seperate download.
The Atom Dash either needs to charge MUCH faster, or it needs to not kill your momentum. Because roughly seven seconds are spent charging it, which nullifies it's usefulness for anything but very specific skips. It's not like the spamdash either where it's a joy to briefly pause and readjust, but you've basically just made a worse, airborne spamdash.
__________________
TOGETHER we can show the world what we can do!
You are giving me a little mania!
Snowy is offline   Reply With Quote
Old 05-25-2020   #40
Icarus
Warrior from Algol
 
Icarus's Avatar
Default

I'll be honest about it: At this point you should go back to the previous version and make a new character mod instead of completely changing Alt Sonic...
__________________
Welcome to the Fantasy Zone
Get Ready!
Icarus is offline   Reply With Quote
Old 05-25-2020   #41
Snowy
PersistantRubine
 
Snowy's Avatar
Default

Unfortunately I agree- Atom Dash is a cool ability, but it works horribly with the rest of Alt Sonic's moveset. I think the 2.1 update has made it much better, but it's still not exactly fun to use when I know I can just do the spamdash to get around faster.

The Atom Dash would be best done for a character with a moveset based around it; at the very least the homing attack gave Alternative Sonic a means of controllin his platforming. He was perfectly fine before- but the Atom Dash does not work with Alternative Sonic at all.
__________________
TOGETHER we can show the world what we can do!
You are giving me a little mania!
Snowy is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.