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Ivo Industries Track Pack V8.0 Details »»
Ivo Industries Track Pack V8.0
Version: V8.0, by IvoYaridovich IvoYaridovich is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Kart Rating: (3 votes - 4.20 average)
Released: 05-07-2020 Last Update: Never Favourites: 7
Multiplayer Levels Scripts Sprites/Graphics

Heyo, I am an IvoYaridovich. I used to be one of the more popular track creators back in the days when Modnation Racers was around on the PS3. So I saw this game flitting around on YouTube and I thought it might be worth it to get back into my track building ways to see if I can make some enjoyable things for people to play around with! Gotta admit that making the textures and assembling these tracks has been a joy thus far so I plan on making quite a few.

I'll arrange my tracks into cups, and do my best to keep them updated as I receive feedback on them to make them as enjoyable as possible. Without further ado, let's see what I have available. Updates coming as more becomes available! I'd also be happy to accept requests though I make no guarantees about to getting to any of them.

Splash Cup
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Liquidation Circuit Zone (MAPU1)

A track that runs through a section of Chemical Plant Zone. This indoor track has sharp turns and calculated jumps avoiding Chemical Plant features. There's underwater sections and a room with conveyor belts that can speed you up or slow you down so keep an eye out! This track is fairly tight and will require some skill to keep off of the walls, but once you're familiar the track is only of moderate difficulty.
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Canyon Cascade Zone (MAPU2)

This track loosely based on Mirage Saloon Zone has players following the same road between two points. Beware head on collisions with other players as you traverse this canyon oasis. With 4 laps on this shorter track, there are bound to be some interesting moments here! The track is fairly easy to navigate, your opponents will be the ones to make it hard.
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Wave Dimension Zone (MAPU3)

The Special Dimension where Sonic retrieves the cyan Chaos Emerald has now been opened up for public races! Race around the emeralds hiding place, collecting blue spheres for lengthy boosts of speed! But be warned, once used the orbs do not return so manage this valuable resource wisely!
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Ballistic Reef Zone (MAPU4)

The Death Egg has launched, and the showdown between Big Arms and Sonic has begun. So why not use the left behind Launch Base Zone as a race track while they do their thing. This track is a bit harder than the others, but it still remains a fair race. Plenty of sharp turns so quick thinking will be a must here.
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Splashdown Zone (MAPU5)

A sprint track that has players rushing through Splash Hill Zone. Players start at the top and work their way down. Racers will enjoy high cliff sides, underwater caverns, and splitting alternate routes on their way to the end. The track gets progressively more difficult the closer to the end you get so don't let your guard down!
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Showdown Cup
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Coming Soon: Spring Stadium Zone (MAPU6)
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Opulence Zone (MAPU7)
A zone of sheer indulgence into the sin of greed. Gold lines every accent of this luxurious palace, and it seems some racers are keen to smash their ways into a gold vault even Scrooge McDuck would love to take a swim in. Credits to Fayt for help with some of the texture work here, and the community for supplying the landscapes littering the track.
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Motobug Motorway (MAPU8)
The Motogang has taken over a portion of Green Hill Zone and made it into a motobug paradise. A winding track weaves through the hills. But don't let appearances deceive you, everything from badnik patrols to speed bumps will make your journey through this area quite perilous. Credit to Marsh for the motobug sprites for the enemies and audience, and the giant motobug billboard.
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I give permission for any of my tracks to be hidden from rotation via a server soc edit. People are allowed to choose to hide any of my tracks from their server for any reason they see fit.


5/7/2020: Thread created. V1 Liquidation Circuit Added/Released
5/7/2020: V2 Canyon Cascade added. Baseball bat applied to Liquidation Circuit lighting and waypoints disciplined.
5/8/2020: V3 Liquidation Circuits checkpoints are finally getting it together. Minor alterations to gameplay in Liquidation Circuit and Canyon Cascade. Canyon Cascade banished to Hell.
5/8/2020: V3.1 Canyon Cascade rises back to the mortal realm from Hell. Gave the first checkpoint some cake to fatten it up so people can't miss it and cause problems. Thanks for the feedback Jartcast
5/9/2020: V3.3 Canyon Cascade checkpoints force fed to be twice as fat and hopefully can no longer be squeezed around by players. Canyon Cascade slopes made less punishing, and added a visual cue to the inside edge of the second slope to increase visibility. Liquidation Circuit has had parts widened, and a small ramp replaced by springbugs to avoid. Some visuals tweaked to normalize offroad section looks.
5/17/2020: V4 Splashdown Zone makes its official debut!
5/21/2020: V4.1 Sectors in Liquidation Circuit have been supplied with knives to shank wayward racers that don't belong in them. Canyon Cascade has gotten down with the tricks and is now 33% more compatible with Acrobatics. Missing signage and water has been located and put back in its proper position in Splashdown.
5/29/2020: V5 Ballistic Reef has been released. Splashdown Zone has been modified so a few sections that could unfairly kill you have been made much more fair. The visibility in the underwater section has also been increased. Encore Palettes have also been added for those that enjoy Encore Mode.
6/12/2020: V5.1 Liquidation Circuit has been opened up and now has sections with proper Chemical Plant not-sky. Canyon Cascade had the jump into U-turn made slightly easier. Splashdown had a slight tweak to the mind control algorithm that makes people constantly vote for it. Ballistic Reefs PolyObject would like you to know its happily committed to the death zone beneath it and would like to be called the MonogomyObject. Ballistic Reef has had some minor layout tweaks. All 4 tracks have received visual upgrades. I promise something new will be coming... eventually™
6/22/2020: V6.0 Wave Dimension Zone has been released. Liquidation Circuit has received entirely new visuals. Canyon Cascade received minor visual polish. Liquidation Circuit and Canyon Cascade have purged the overused mania music for more spunky remixes.
7/5/2020: V7.0 Opulence Zone makes its glitzy and glamorous appearance. The starting line positions for all tracks have been adjusted to be more consistent with... well... pretty much everyone except me. One pure and innocent sector in Wave Dimension has once again dug into the knife drawer and is once again lethally armed.
7/5/2020: V7.1 Quick update to fix a surprisingly easy to hit GBJ in Opulence I missed, plus some updates to Splashdowns texturing, things, and conveyance.

Current Update: 8.0 Motobug Motorway has been thrust upon the community. All glory to the Motogang! In addition, Splashdowns visual overhaul has been completed. Motobugs have replaced the Chao in Liquidation Circuit. Canyon Cascade had a minor texturing fix. Opulence Zone had an optimization fix.

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File Type: pk3 KRL_IvoIndustries-v8.0.pk3 (16.78 MB, 385 views)

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 07-06-2020   #22
IvoYaridovich's Avatar

Aaaand a quick update to 7.1 to fix a GBJ situation in Opulence that was surprisingly easy to get put into. Apologies to those that experienced it.

While I was at it I went ahead and updated Splashdown with new, larger chevron textures, replaced the section 1 trees with more Splash Hill appropriate ones, and made some minor geometry changes in a few specific areas. Plus I replaced the base game water textures with my own water. Enjoy!
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Old 3 Weeks Ago   #23
IvoYaridovich's Avatar

8.0 has arrived. Following some changes due to the feedback from Jart, Motobug Motorway is open to the public. Go forth and wreck Green Hill Zone.
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Old 3 Weeks Ago   #24
The Black Hunter
Lynk's Avatar

Splashdown Zone is definetly my favorite
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Old 3 Weeks Ago   #25
ThunderFlame's Avatar
Default Respawn issue that results in a softlock in Motobug Motorway.
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Old 1 Week Ago   #26
Shiro's Avatar

This has got to be one of the best map packs I've played in SRB2Kart, bar none. Of the six available tracks, I can't think of a single one that I don't absolutely adore. They're all an absolute joy to race through. Wave Dimension has to be my favorite simply for the blue sphere gimmick alone, Ballistic Reef is really great, and Splashdown is SO much fun. All the maps have fantastic attention to detail, too, which I cannot get enough of.

With that said, I do have one small suggestion. I'm not sure if it's just me, but there's a specific part of Splashdown Zone's third section where I have an issue. On the right path after the second split of the third section, there are arrows on the wall to the right of a death pit. I find myself falling off of it quite frequently since I'm going at a high speed and fail to see that there's nothing next to that wall... It probably sounds silly, but if it's not too much trouble, I think that issue could be resolved with another set of arrows floating to the left of the wall in the screenshot. That way, there'd be no question that you must go left left rather than continue straight to the track you see ahead.

With that said, I can't wait to see this pack get more stuff! It's so much fun, I really can't get enough of it!
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Old 1 Week Ago   #27

I dont now if this pack cause this kind of issue, but I just load the addon and dissapear Encore Mode Option and Hard Speed.

Last edited by Gaudy; 1 Week Ago at 05:13 PM.
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Old 1 Week Ago   #28
IvoYaridovich's Avatar

Any pack with lua causes this issue if we also perform the trick required to make it run in RA. Basically, loading the pack loads it with a seperate game data save so you can RA it, however it also means it only has progress you've made while playing with it.

So there's no issue, its just a workaround to let it be RAed. Use the banana cheat, and you'll see those options come back.
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Old 3 Days Ago   #29
Lightsideluc's Avatar

Splashdown is such a cool track with its dynamic music, smooth turns and waterslide aesthetic. The very first time I saw it I knew it was going to be great.

Opulance has lovely detail, some great gimmicks, and as others have said, those coins at the end are a divine addition.

Motobug just straight-up feels like it could have been put into a full Mario Kart or Sonic racing game (besides the DOOM graphics, I mean, but that's just part of how impressive it is that you made it look so good).

The blue dots on Wave are super cool. I could do without the spikes, but I've always been against most hazards and I realize they're part of the theming.

It's nice to finally have a Chemical Plant Zone level with Liquidation. It was one of my favourite levels in Sonic 2. I do feel the pillars in the room with the two jumps could stand to be removed, or replaced with breakable parts that slow you down like other tracks, since bonking them really sucks and doesn't feel like it's adding anything to the track, really.
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