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Twins' Epic Cup Details »»
Twins' Epic Cup
Version: v3, by Twins'R'Awesome (Mid tier pixel artist) Twins'R'Awesome is offline
Developer Last Online: Apr 2020

Category: Version: SRB2 Kart Rating: (1 votes - 3.00 average)
Released: 02-13-2020 Last Update: Never Installs: 1
Multiplayer Levels SOCs Re-Useable Content Is in Beta Stage

Welp, now this really is the start of a new cup lol

Introducing:
Twins' Epic Cup

Featuring 3/5 stages plus a hell map as the pack is currently under construction.
This cup's aim is to feature stages that have a bit of a visual identity, combining pre-made and custom textures to feature a unique aesthetic.

What stages are featured? Wellllllll.....
(excuse the spoiler jank, I can't get rid of it for some reason)
The stages:

TRACK I: Aqua Planet
Straight from the 8-bit Sonic Chaos, Aqua Planet takes place in an industrial ruin off the bay of South Island. There's barely any offroad here, so be careful, as one bump can have you be plummeting to the watery depths.



TRACK II: Ante-Station
DISCLAIMER: THIS MAP USES VISUAL EFFECTS THAT DO NOT DISPLAY IN OPENGL, THIS DOES NOT MAKE THE MAP UNPLAYABLE IN OPENGL HOWEVER. An original stage taking place in another dimension where the laws of Euclidean space doesn't always apply, this 3-lapper is not too difficult, but don't be surprised if you spinnout towards a place you might not like.




TRACK III: Heaven Pass
A remake of an old SRB2 vanilla circuit track by the same name, this one takes place in a mysterious garden high above the sky. Be careful, as one bump can send you plummeting from the stratosphere.


TRACK IV: TBA
[[NIGHT]][[ROAD]][[STARS]]

TRACK V: TBA
[[FAN]][[CLOUDS]][[DANGER]]

TRACK HELL: v2.0.x Special Stage Zone K
This piece of terrible was my first attempt at mapping for kart that I never finished..........until now.
Taking place in an alternate dimension, this stage is an homage to the Special Stages of old in SRB2's 20+ long year development cycle. (MAP SLOT IS MAPYF)




Changelog:
Spoiler:

v1
* Initial Release

v1.1
+ Replaced the weird shortcut pipe with offroad
+ There's now a replacement texture in place of the mirror for OGL users
* Fixed some missing textures
Spoiler:
*The map slot has changed from Y1 to YA to avoid conflicts with other mappacks


v2
General:
+ Now a map pack!
+ Added Ante-Station
+ Added Horizontal Springs (By Lach and DirkTH)

Aqua Planet:
+ Added a few dash panels as well as horizontal springs here and there to make the stage better flow.
+ Big u-turn now has a barrier
* Reworked the finish line area to get rid of the visual portals that were once there
* The invisible death FOFs in the arena area are now intangible.

v2.1

Ante-Station:
+ Forgot to put an encore palette for Ante-Station, now it has one :>

v2.2

General:
* On both stages, there was checkpoint jank caused by unnecessary additional waypoints as well as misplaced waypoints, this should now be (hopefully) fixed.

Ante-Station:
+ Add barriers on the big S-turn to make it a little easier to traverse
+ Added blue springs at the end of both of the S turn shortcuts to make it easier to get yourself back on the right lane.
- Removed physics on a majority of the slopes and shortcuts towards the end of the lap.

v2.3


Aqua Planet:
* Fixed a crash caused by stupid dumbness

v2.4


Aqua Planet:
* Dumbness strikes again! Fixed missing textures and broken geometry near the start of the track.

v2.5
General:
+ There is now at least ONE boost pad at every spiral to hopefully make them more interesting
+ Item placements have been rearranged to hopefully encourage more competition.
+ Mini-maps have been edited for clarity

Aqua-Planet:
+ Beginning section has more deco in it now.
+ Slight texture upgrade.

Ante-Station:
+ Now there's asteroids* at the space part. *may not be real (good-lookin) asteroids
* New experimental spring placement at the end of both shortcuts, they shouldn't jettison you to your death now.

v3
General:
+ Added Heaven Pass
+ Added v2.0.x Special Stage Zone K
* Every single level select picture has been retaken and downscaled with bilinear filtering instead of nearest-neighbor, making them more crisp and high quality.
- Removed some unnecessary speed boosters in the previous two stages

Ante-Station:
* Some weird geometry has been fixed
* as well as some texture alignment issues
* The cut near the S-turn has been removed and replaced with some offroad on the concave side of both turns.

v3.1
v2.0.x Special Stage Zone K
*Fixed checkpoints spawning you under the floor.
*Fixed players being able to fall off the track at the SS6 part.
*Fixed GBJ by ADDING A DEATH PIT

Download Now

File Type: pk3 KR_EpicCup-v3.1.pk3 (7.00 MB, 54 views)

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Comments
Old 02-14-2020   #2
D00D64
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Welcome to releases!
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Old 02-15-2020   #3
Ashnal
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Instead of saying "Not compatible with OpenGL" could you please say that there is a rendering error of an opaque wall texture at the finish line in OpenGL that doesn't affect gameplay?

Really, when I read "Not compatible" I think that it is either going to tank framerate to be unplayable (Crystal Abyss) or crash the game. This is a minor graphical glitch and the map is still perfectly playable with it.

Also, I couldn't seem to find any sneaker shortcuts.
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Old 02-15-2020   #4
Twins'R'Awesome
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Updated description a bit:

Quote:
Also, I couldn't seem to find any sneaker shortcuts.
There is one, its kinda hidden and shoehorned in tho (a better one will be replaced in an update)

Spoiler:
theres a sloped pipe at the sloped u-turn, boosting into it at an angle will allow you to skip the turn
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Old 02-16-2020   #5
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UPDATE
UPDATE
UPDATE

Fixed some things, revised some offroad, and oh yeah
THE MAP SLOT WAS CHANGED FROM Y1 TO YA

Full changelog in first post
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Old 3 Weeks Ago   #6
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UPDATE! UPDATE!

This stage is now a pack, featuring 2 levels with 5, in total, planned.

Full changelog in post.
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Old 3 Weeks Ago   #7
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HOTFIX! HOTFIX!


Forgot to put down an encore palette for Ante-Station, should be fixed now!
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Old 3 Weeks Ago   #8
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UPDATEEEEEEEEEEEEEEEEE!

Sprayed some JANK-B-GONE on both stages, full changelog in post.
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Old 3 Weeks Ago   #9
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aa

aqua planet has been hotfixed so it doesnt crash anymore

---------- Post added at 05:10 PM ---------- Previous post was at 04:52 PM ----------

goddammit

Hopefully final update for today, now if you'll excuse me imma lay my head down in shame
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Old 3 Weeks Ago   #10
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Haven't had the chance to play this on netgames but I'd still like to give some criticism of these 2 maps.

--Aqua Planet--

The usage of thok barriers at the beginning is kinda weird, especially considering the path I enter and the place I exit from are all some type of structures yet the starting line is just an empty ramp.

Speaking of empty, there's pretty much nothing to do for the first half of the race until I finally hit the first item box set (which is at the halfway point of the map). And after I hit those item boxes, it's just a long, empty spiral until the next set of items. Said set of items are the last AND at the finish line so getting an item there is pretty much false hope.

On a side note, this map's minimap is missing a graphical indicator as to where the finish line is (aka the gray line).

--Ante-Station--
I kinda like the aesthetic here. The mirrors at the start, the dimensions inside the giant machine, and the teleporting areas. Unfortunately, there's not much here.

The first area is, again, a long, empty spiral. After that, you get your first item set. The window to use them in a way that actually trips someone up efficiently enough, however, is very short. The path that follows are 2 sets of very small boost panels that are hugging the walls, followed by 3 wind sector paths that push you forwards. You basically have a second to hurt someone and speed items are pretty much useless.

At the end of the 3rd wind sector area is where you get your 2nd item and go into the 2nd area. I was worried as to why the minimap was covering this section, but it was just another long, empty spiral. This time with seamless teleporters that prevent you from going backwards (for whatever reason, not as if you'll get very far considering the wind sector cutoff) and also kinda mess with your drifting due to the stutter from the teleport.

The last area gives you an item and chucks you out into space. This is the most featureless part of the map imo, being just a long S-turn. There's also 2 cuts you can take, both having 2 extra item sets in total while taking the cut, with blue springs at the end of them that kill you. I mean, there's only 1 way to take this cut and NOT get flung into the pit, and that's to always be on the edge of the direction the cut is tilting towards AND you need to angle yourself in the air so that you just don't land then fall off later. Kinda strange as to why there was slope physics on one cut but not the other in a previous version, but now there's no slope physics on either cut. Either way, this cut needs work so unsuspecting players don't get punished for trying to go fast.

And at the end is another item box set. Again, right at the finish line, giving you false hope. The minimap is also missing a graphical indicator as to where the finish line is.
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Old 3 Weeks Ago   #11
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Thanks Trailblazer for the criticism.

This next update should hopefully mitigate some of these issues.
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Old 3 Days Ago   #12
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New update and its a big one.

A new stage, a new hell, and some fixes.

Full changelog in post.
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Old 1 Day Ago   #13
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New update and its a hotfix

Sprayed v2.0.x Special Stage Zone K with GBJ-B-Gone

Full Changelog in post.
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