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    SA-SRB2

    So, hey. Some of you will remember me. Some of you won't. I was creating a SRB2 mod way back in the day called SA-SRB2. It was primary OpenGL-focused, adding pretty effects and stuff and its intent was to replicate the the style of the Sonic Adventure games in the SRB2 engine. The original...
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    Impersonation

    Apparently somebody with my name, or a name very similar to mine, has been playing SRB2 online, and now I'm getting quite a few PMs and junk about it. I think it's an impersonator, as apparently this guy has given the okay for people to use SASRB2 materials (as seen in sonicfreak94's topic from...
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    Some music packs (Sonic 3D Blast, SA1, Sonic 2 Remastered)

    Figured these would do well with their own thread rather than simply just linking them in the thread for the Shadow music pack. Got three music packages here, one was semi-requested, one I had laying around anyway, and one I made just for the hell of it. Uploaded them to Sendspace, so get them...
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    So, the SRB2 Wikipedia article

    The SRB2 Wikipedia article, for no discernable reason other than "It's a fangame", has been suggested for Deletion by "InShaneee". Yesterday, she put up "Article For Deletion" headers on both SRB2 and Time Attacked, but after a bit of reading it said it was okay to remove them if I felt the need...
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    Adventures in palette editing

    Once upon a time (read: yesterday), I wanted to try an experiment. Mystic told me it had been suggested before, but: The DooM palette is limited. However, one plus of the DooM engine, at least modern ones, is the ability to replace DooM's palette with different colors. So, I figured, hey - DooM...
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    Help: Turret Bullet Speed?

    It appears to me that in 1.09, the turret bullet speed was increased. This becomes apparent when you load up SASRB2; even on the easiest setting, Chaingun Eggman becomes nearly impossible to fight - you have to REALLY keep your distance, and there's just not a whole lot of room in the boss arena...
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    The SRB2 1.09 Map that Never Was

    This was a CTF map I did for SASRB2. It was basically my attempt at vaugely recreating Blood Gultch for SRB2. I named it "Mystic Canyon" because it used SASRB2's Mystic Ruins textures. Anyway, with the status of SASRB2 up in the air, Mystic asked me, I believe, if he could put it in SRB2...
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    SASRB2 Graphics Enhancement Patch

    I really don't think this is terribly new to any of you guys here after my whole corona/lighting tutorial on SOC editing, but I've released a patch for SASRB2 that incorporates the standard slew of OpenGL corona effects, mixed in with a few other things I've lazily worked on, on and off since...
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    Corona Graphics Format?

    As sort of an offhand, curiosity sort of thing, anybody know what format the Corona graphic (this would also apply to the wall marking, too) is in? I've tried bmp, png, etc. Can't get anything to reckognize it without it being total gibberish.
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    Okay, Linedef Execs, Teleporters

    What the hell am I doing? The only time I can get it to do anything, for some reason, when Sonic stands on the exec, he loses rings. I've tried lots and lots of different things, and here's what I've got: Both the destination sector and the teleporter itself are tagged with sector tag 104. The...
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    I wonder what this is for

    Couldn't be for SASRB2! (Before you say anything, I think my scanner scans at a slant, or something. It certainly wasn't slanted like that when I drew it. I really should be working on MWDX, though)
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    1up Music Length?

    http://blazefire.mooglecavern.com/music/1up_2.mp3 So, I convert this to an OGG -- I wanna see how it sounds in-game because I'm thinking of using it for SASRB2's 1up music. Problem is, it cuts off before the jingle finishes playing. It didn't cut off with my older 1up jingle (the "EXTEND"...
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    What's the deal with the logo?

    Is MD2 finally supported in SRB2? Or is that just from So Far So Bad?
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    It's worth noting (SASRB2)

    Since not everybody here knows of SAGE, I released a new SASRB2 demo featuring 1 new map for SAGE. http://fanmade.emulationzone.org/blazefire/index.php?content=game-sasrb2
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    SRB2 Intro

    http://blazefire.mooglecavern.com/music/srb2intro_4.mp3 - 4.4mb I was digging through some old files and I came upon a zip Red sent me for the SRB2 Intro and I decided to pop it open in FL Studio 4 and mess about with it. Dunno why the drums cut out at certain points, I'll have Cinos take a...
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    A Truly Cooperative Level?

    Sure, SRB2 has a co-op mode. But has anybody ever thought about making a TRUELY cooperative singleplayer stage? SRB2 gives us the ability to make player 1, player 2, and player 3 all start in completely seperate areas of a stage. So what if a stage was set up like that? Almost like three...
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    Scrolling Flats & You - A guide to make this crap work

    If you're like me, you want to know how scrolling stuff works -- but no guides out there really actually tell you how to do it. Quoting the SRB2 Linedef Special guide, That doesn't tell you much, does it? No, it really does not. First of all, make a control sector. If you don't know how to...
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    Of Chasecams and Demo Playback

    #1 - Is it still possible to give a game an "intro demo" like Doom (and SRB2) used to have? #2 - What ever happened to the other camera modes? There were two or three, as I recall. There was one that reminded me of the NiGHTS "demo playback" camera at any rate. Another example is the third...
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    Hand it over, AJ! ;)

    http://www.dcemulation.com/phpBB/viewtopic.php?t=17006&postdays=0&postorder=asc&highlight=srb2&start=40#133149 I decided to do a search for SRB2 on the DCemu forums, came up with this amusing little tidbit =P I wish I knew of some other place to post this, though, as it's kind of random. :p
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    Making Sonic Run on Water - How?

    I know it's possible, but how is it done? I've tried making a map where the water is level with the ground, but Sonic still falls through into the water. I've also tried giving him Super Sneakers, that doesn't seem to work either. I did it with Tails -- ONCE -- in CEZ2. I had the super sneakers...
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