BlazeHedgehog
Member
I really don't think this is terribly new to any of you guys here after my whole corona/lighting tutorial on SOC editing, but I've released a patch for SASRB2 that incorporates the standard slew of OpenGL corona effects, mixed in with a few other things I've lazily worked on, on and off since SAGE.
http://fanmade.emulationzone.org/blazefire/index.php?content=game-sasrb2
I'd just directly link to the file but Emuzone has been stepping up it's site offlinking protection - if you offsite link in any way whatsoever your download becomes unstable and corrupt, so you have to go through my site (don't right click, either).
There is also an image of the effects in action:
http://fanmade.emulationzone.org/blazefire/index.php?content=imagedisplay&image=enhancegraphics.jpg
(No, there's no Shield when fighting Eggman. I put that there just so I could take a screenshot with the shield effect on, you know, sort of "get as much stuff in one shot as possible" thing)
Due to the amount of effects I use for the OpenGL stuff, it probably raises system requirements a bit. I know slower computers are gonna have a hell of a time with that turret. (But, there are options to turn coronas and dynamic lights off in OGL, so... yeah)
The Readme said:This patch updates the following SASRB2 features from the SAGE Demo:
- An updated SOC file, which slightly tweaks enemy AI (Red Crawlas)
- Updated OpenGL graphics effects (dynamic lighting)
- New sprites for a handful of objects (CTF Flags, explosions, etc)
- New 1up Music
- A few enemy placements in Map 07 (Pumpkin Castle)
- New Launcher with patch update support
http://fanmade.emulationzone.org/blazefire/index.php?content=game-sasrb2
I'd just directly link to the file but Emuzone has been stepping up it's site offlinking protection - if you offsite link in any way whatsoever your download becomes unstable and corrupt, so you have to go through my site (don't right click, either).
There is also an image of the effects in action:
http://fanmade.emulationzone.org/blazefire/index.php?content=imagedisplay&image=enhancegraphics.jpg
(No, there's no Shield when fighting Eggman. I put that there just so I could take a screenshot with the shield effect on, you know, sort of "get as much stuff in one shot as possible" thing)
Due to the amount of effects I use for the OpenGL stuff, it probably raises system requirements a bit. I know slower computers are gonna have a hell of a time with that turret. (But, there are options to turn coronas and dynamic lights off in OGL, so... yeah)